// BNW_DeselectAll logging public static void LogAction(string key) { if (!GameManagerScript.logging) { return; } LogEntry.LetterPayload[] letters = BoxScript.GetLetterPayloadsFromCurrentWord(); DeselectWordLogEntry.DeselectWordPayload wordPayload = new DeselectWordLogEntry.DeselectWordPayload(); wordPayload.word = BoxScript.currentWord; wordPayload.letters = letters; DeselectWordLogEntry entry = new DeselectWordLogEntry(); entry.SetValues(key, "BNW_Action", wordPayload); Log(entry); ++BoxScript.totalInteractions; }