//public static GameObject FieldPrefab; //private GameObject FieldInstance; //private bool _isMoving = false; //public void isMovingFalse(){ // _isMoving = false; //} // Use this for initialization void Awake() { _grid = GlobalOptions.Grid; _player = GlobalOptions.Player; _motor = GetComponent <BoxMotor>(); }
void Awake() { _grid = GlobalOptions.Grid; motor = GetComponent <BoxMotor>(); }