public void CreateBoxComponent(Size size, IActor owner) { Rect boundingRect = new Rect( owner.TC.Position.X - size.Width / 2.0, owner.TC.Position.Y - size.Height / 2.0, size.Width, size.Height); BoxComponent bc = new BoxComponent(boundingRect, owner); BoxComponents.Add(bc); owner.BC = bc; }
public void DeleteBoxComponent(BoxComponent bc) => BoxComponents.Remove(bc);