private void OnTriggerEnter(Collider other) { BoxBehavior box = other.GetComponent <BoxBehavior>(); PlayerController1 player = other.GetComponent <PlayerController1>(); if (box) { box.transform.position = box.GetOrigPos(); Debug.Log("box here"); } else if (player) { fallSound.Play(); player.constantSpeed = 0; player.turnSpeed = 0; player.GetComponent <Rigidbody>().mass = 0.01f; StartCoroutine(Respawn()); } }