Beispiel #1
0
    private void OnTriggerEnter(Collider other)
    {
        BoxBehavior       box    = other.GetComponent <BoxBehavior>();
        PlayerController1 player = other.GetComponent <PlayerController1>();

        if (box)
        {
            box.transform.position = box.GetOrigPos();
            Debug.Log("box here");
        }
        else if (player)
        {
            fallSound.Play();
            player.constantSpeed = 0;
            player.turnSpeed     = 0;
            player.GetComponent <Rigidbody>().mass = 0.01f;
            StartCoroutine(Respawn());
        }
    }