IEnumerator st()
    {
        yield return(new WaitForSeconds(2.5f));

        gameBall = (GameObject)Instantiate(ball, new Vector3(9.711f, 0.825f, 7.741f), Quaternion.identity);
        bm       = gameBall.GetComponent <Bowlingball>();
        gamePins = (GameObject)Instantiate(pins, new Vector3(5.39f, 0.72f, 7.87f), Quaternion.identity);
        pm       = gamePins.GetComponent <Pins>();
    }
    IEnumerator Timedelay()
    {
        yield return(new WaitForSeconds(3f));

        score.SetActive(true);
        pm.check = true;
        yield return(new WaitForSeconds(0.5f));

        gameScore += pm.score;
        yield return(new WaitForSeconds(2.2f));

        score.SetActive(false);

        gameBall = (GameObject)Instantiate(ball, new Vector3(9.711f, 0.825f, 7.741f), Quaternion.identity);
        bm       = gameBall.GetComponent <Bowlingball>();
        gamePins = (GameObject)Instantiate(pins, new Vector3(5.39f, 0.72f, 7.87f), Quaternion.identity);
        pm       = gamePins.GetComponent <Pins>();
    }