public void Should_ThrowIfTooFewFramesRecorded(string score) { //arrange InstantiateUnderTest(); var playerScore = new BowlingLineScore("test", score); //pass 12 frame scores _scoreParser.Setup(p => p.ParseScores(It.IsAny<string>())) .Returns(TestHelper.GetNumberOfParsedScores(12)); _bowlingFrameBuilder .Setup(b => b.BuildScores(It.IsAny<IEnumerable<Tuple<int, int>>>())) .Returns(TestHelper.GetNumberOfFrames(9)); var bowlingLine = new BowlingLine(new List<BowlingLineScore> { playerScore }); //act _underTest.CalculateScores(bowlingLine); }
public void Should_ParseScores() { //arrange InstantiateUnderTest(); var playerScore = new BowlingLineScore("test", TestHelper.AllStrikes); _scoreParser.Setup(p => p.ParseScores(It.IsAny<string>())) .Returns(TestHelper.GetNumberOfParsedScores(10)); _bowlingFrameBuilder .Setup(b => b.BuildScores(It.IsAny<IEnumerable<Tuple<int, int>>>())) .Returns(TestHelper.GetRandomFrameScores); var bowlingLine = new BowlingLine(new List<BowlingLineScore>{playerScore}); //act _underTest.CalculateScores(bowlingLine); //assert _scoreParser .Verify(p => p.ParseScores(It.IsAny<string>()), Times.Once); }
public void ShouldCallScoreCalculator() { //arrange InstantiateUnderTest(); var playerScore = new BowlingLineScore("test", TestHelper.AllStrikes); var scores =TestHelper.GetParsedScoresForAllStrikes(); _scoreParser.Setup(p => p.ParseScores(It.IsAny<string>())) .Returns(scores); _bowlingFrameBuilder.Setup(fb => fb.BuildScores(It.IsAny<IEnumerable<Tuple<int, int>>>())) .Returns(TestHelper.GetAllFramesAsStrikes()); var bowlingLine = new BowlingLine(new List<BowlingLineScore> { playerScore }); //act _underTest.CalculateScores(bowlingLine); //assert _scoreCalculator .Verify(calc=>calc.CalculateTotalScore(It.IsAny<List<IFrame>>()),Times.Once); }