Beispiel #1
0
    ///<summary>
    ///	Called once per frame
    ///</summary>
    void Update()
    {
        if (_bowlingBallPrefabStateComponent.inputMode == InputMode.KEYBOARD_ONLY)
        {
            if (_bowlingBallPrefabStateComponent.bowlingBallState == BowlingBallState.PRE_GAME_AIM_MODE)
            {
                //	HANDLE MOVE
                if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    _bowlingBallPrefabStateComponent.moveBallBy(new Vector2(-_MOVE_BY_AMOUNT_FLOAT, 0));
                }
                else if (Input.GetKeyDown(KeyCode.RightArrow))
                {
                    _bowlingBallPrefabStateComponent.moveBallBy(new Vector2(_MOVE_BY_AMOUNT_FLOAT, 0));
                }

                //	HANDLE MOVE
                if (Input.GetKeyDown(KeyCode.UpArrow))
                {
                    _bowlingBallPrefabStateComponent.moveBallBy(new Vector2(0, _MOVE_BY_AMOUNT_FLOAT));
                }
                else if (Input.GetKeyDown(KeyCode.DownArrow))
                {
                    _bowlingBallPrefabStateComponent.moveBallBy(new Vector2(0, -_MOVE_BY_AMOUNT_FLOAT));
                }


                //  HANDLE THROW
                if (Input.GetKeyDown(KeyCode.Space))
                {
                    _bowlingBallPrefabStateComponent.throwBall();
                }
            }
            else
            {
                //	HANDLE RESET
                if (Input.GetKeyDown(KeyCode.Space))
                {
                    _bowlingBallPrefabStateComponent.resetGame();
                }
            }
        }         //END IF KEYBOARD MODE
    }
    ///<summary>
    ///	Called once per frame
    ///</summary>
    void Update()
    {
        if (_bowlingBallPrefabStateComponent.inputMode == InputMode.MOUSE_ONLY)
        {
            if (_bowlingBallPrefabStateComponent.bowlingBallState == BowlingBallState.PRE_GAME_AIM_MODE)
            {
                //	HANDLE MOVE
                //	NOTE: IF YOUR MOUSE 'HITS' THE InvisibleMouseDetectionCubeLayer GAMEOBJECT THEN ITS A LEGAL POSITION
                //	NOTE: THE "BowlingBallPrefab" HAS A LAYER OF "Ignore Raycast", WHICH WE REQUIRE
                //
                RaycastHit raycastHit;
                if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out raycastHit, Mathf.Infinity))
                {
                    if (raycastHit.collider.gameObject.layer == LayerMask.NameToLayer("InvisibleMouseDetectionCubeLayer"))
                    {
                        _bowlingBallPrefabStateComponent.moveBallTo(new Vector2(raycastHit.point.x, raycastHit.point.y));
                    }
                }


                //	HANDLE THROW
                if (Input.GetMouseButton(0))
                {
                    _bowlingBallPrefabStateComponent.throwBall();
                }
            }
            else
            {
                //	HANDLE RESET
                if (Input.GetMouseButtonDown(0))
                {
                    _bowlingBallPrefabStateComponent.resetGame();
                }
            }
        }         //END IF MOUSEMODE
    }