Beispiel #1
0
        public PlayerModel(Vector3 position, Vector3 direction, BoundsWithRotation movementArea, IInputSystem inputSystem)
        {
            Direction      = direction;
            _startPosition = position;
            _inputSystem   = inputSystem;
            _movementArea  = movementArea;

            Reset();
        }
 public MouseInputSystem(BoundsWithRotation area, Vector3 axis) : base(area, axis)
 {
 }
 public DeviceInputSystem(BoundsWithRotation area, Vector3 axis)
 {
     _area = area;
     _axis = axis;
 }