Beispiel #1
0
        protected void _RunGetIndexOfFirstCharacterToEncodeUtf16_BmpExtendedValidCharsOnly(char bmpAllowedChar)
        {
            // Loop from 96 elements all the way down to 0 elements, which tests that we're
            // not overrunning our read buffers.

            var span = _boundedChars.Span;

            _boundedChars.MakeWriteable();
            span.Fill(bmpAllowedChar); // make buffer all-valid
            _boundedChars.MakeReadonly();

            for (int i = 96; i >= 0; i--)
            {
                Assert.Equal(-1, _encoder.FindFirstCharacterToEncodeUtf16(span.Slice(span.Length - i)));
            }

            // Also check from the beginning of the buffer just in case there's some alignment weirdness
            // in the SIMD-optimized code that causes us to read past where we should.

            _boundedChars.MakeWriteable();

            for (int i = 96; i >= 0; i--)
            {
                span[i] = _disallowedChar; // make this char invalid (ASCII)
                Assert.Equal(-1, _encoder.FindFirstCharacterToEncodeUtf16(span.Slice(0, i)));
            }
        }