Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (gameObject.name.Equals("ScorePlayer1"))
        {
            canvasText.text = "\n    " + player1Score;
        }
        else if (gameObject.name.Equals("ScorePlayer2"))
        {
            canvasText.text = "\n" + player2Score + "    ";
        }
        else if (gameObject.name.Equals("PlayerXWon"))
        {
            //Debug.Log("PlayerXWon");
        }
        else
        {
            Debug.Log("Fehler, ScorePlayerX nicht gefunden!");
        }

        //Player 1 Won  else if Player 2 Won
        if (BoundaryDestroy.getPlayer1Score() >= 3 && gameObject.name.Equals("PlayerXWon"))
        {
            canvasText.text = "Player 1 Won!!!";
        }
        else if (BoundaryDestroy.getPlayer2Score() >= 3 && gameObject.name.Equals("PlayerXWon"))
        {
            canvasText.text = "Player 2 Won!!!";
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     //Debug.Log(gameObject.name);
     canvasText   = GetComponent <Text>();
     player1Score = BoundaryDestroy.getPlayer1Score();
     player2Score = BoundaryDestroy.getPlayer2Score();
     if (gameObject.name.Equals("PlayerXWon"))
     {
         canvasText.text = "";
     }
 }