Beispiel #1
0
 void Start()
 {
     bounceScript               = GetComponent <BounceToBeat>();
     bounceScript.enabled       = false;
     playerScript               = GameObject.Find("Player").GetComponent <Player>();
     currentCollectableInterval = collectableSpawnInterval;
     currentEnemyInterval       = enemySpawnInterval;
     spawning = false;
 }
Beispiel #2
0
 void Start()
 {
     bounceScript = GetComponent <BounceToBeat>();
     if (bounceScript)
     {
         bounceScript.enabled = false;
     }
     _rend      = GetComponent <Renderer>();
     startColor = _rend.material.color;
     invisible  = Color.clear;
 }