Beispiel #1
0
        protected override CGRect GetRect(nfloat winWidth, nfloat winHeight)
        {
            nfloat min = winWidth < winHeight ? winWidth : winHeight;

            // a value from 0 to 1
            nfloat spread = UserSettings.GetSettings().BounceWidthPad * 2;
            nfloat width, height, xPos, yPos;

            var ratio       = winHeight / winWidth;
            var spreadRatio = 1 / (spread + 1);

            if (spreadRatio > ratio)
            {
                height = winHeight;
                width  = height * (spread + 1);

                yPos = 0;
                xPos = winWidth / 2 - width / 2;
            }
            else
            {
                width  = winWidth;
                height = width / (1 + spread);

                xPos = 0;
                yPos = winHeight / 2 - height / 2;
            }

            BounceHelper.SetDimensions(width, height);

            // create the elements. We need to initialize them here when all the dimensions are set.
            //CreateAssets();

            return(new CGRect(xPos, yPos, width, height));
        }
Beispiel #2
0
        void Instance_BeatChanged(object sender, EventArgs e)
        {
            // need to create all new elements; recreate everything
            BounceHelper.SetDimensions(Layer.Frame.Width, Layer.Frame.Height);
            // redraw lanes
            AnimationLayer.SetNeedsDisplay();
            CreateAssets();

            ReturnToInitialState();

            BounceHelper.ElapsedBpm = Metronome.Instance.ElapsedBpm;

            DrawElements();
        }