public static void InitializeGame() { Console.CursorVisible = false; try { ConsoleHelper.SetConsoleFont(); Console.SetWindowSize(1, 1); Console.SetWindowPosition(0, 0); Console.SetBufferSize(91, 71); Console.SetWindowSize(91, 71); Console.Title = "Pong"; Introduction.DrawInstructions(); Console.ReadKey(); } catch (Exception e) { Console.WriteLine(e); Console.ReadKey(); } ScoreBoard = new ScoreBoard(); Player1 = new Player1(); Player2 = new Player2(); BottomWall = new BottomWall(); TopWall = new TopWall(); Ball = new Ball(); }
public void Draw() { TopWall.Draw(); BottomWall.Draw(); LeftWall.Draw(); RightWall.Draw(); Terrain.Draw(); }
// Update is called once per frame void FixedUpdate() { RaycastHit hit; Ray ray = new Ray(Camera.main.transform.position, (go_Player.transform.position - Camera.main.transform.position)); LeftWall.SetActive(true); RightWall.SetActive(true); BottomWall.SetActive(true); TopWall.SetActive(true); if (Physics.Raycast(ray, out hit, Mathf.Infinity, mask, QueryTriggerInteraction.Collide)) { hit.transform.gameObject.SetActive(false); } }
public static void DrawAll() { Console.ForegroundColor = ConsoleColor.White; try { if (State.ScreenNeedsRedraw) { BottomWall.Draw(); TopWall.Draw(); ScoreBoard.DrawScoreBoard(); Player1.Draw(); Player2.Draw(); } else if (State.PlayerNeedsRedraw) { Player1.Draw(); Player2.Draw(); } Ball.Draw(); } catch (Exception e) { throw new InvalidOperationException("You need to use InitializeGame method before. " + e.Message); } }
public override void ActivatePower() { _bottomWall = GameObject.FindObjectOfType <BottomWall>(); _bottomWall.PlaceWall(); Destroy(this.gameObject); }
public void LoadContent(Vector2 tileDimensions) { Image.LoadContent(); if (Water.Path != String.Empty) { Water.LoadContent(); } Vector2 position = -tileDimensions; //tileDimensions - new Vector2(128,128) foreach (string row in Tile.Row) { string[] split = row.Split(']'); position.X = -tileDimensions.X; position.Y += tileDimensions.Y; rowLength = split.Length - 1; foreach (string s in split) { if (s != String.Empty) { position.X += tileDimensions.X; tilesCount.Add(TileCollision.Passive); if (!s.Contains("x")) { Tile tile = new Tile(); string str = s.Replace("[", String.Empty); int value1 = int.Parse(str.Substring(0, str.IndexOf(':'))); int value2 = int.Parse(str.Substring(str.IndexOf(':') + 1)); //Set TileTypes if (SolidTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.Solid; } else if (RightWall.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.RightWall; } else if (TopWall.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.TopWall; } else if (BottomWall.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.BottomWall; } else if (BottomDoor.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.BottomDoor; } else if (SEWallCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.SEWallCorner; } else if (SWWallCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.SWWallCorner; } else if (NEWallCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.NEWallCorner; } else if (NWWallCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.NWWallCorner; } else if (RightHalf.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.RightHalf; } else if (LeftHalf.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.LeftHalf; } else if (SECorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.SECorner; } else if (SWCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.SWCorner; } else if (NECorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.NECorner; } else if (NWCorner.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.NWCorner; } else if (BattleTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.Battle; } else if (WaterTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { tilesCount[tilesCount.Count() - 1] = TileCollision.Water; Water.IsActive = true; } else if (NpcTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "-")) { string[] p = NpcTiles.Split(']'); string name = String.Empty; foreach (string pstr in p) { if (pstr.Contains("[" + value1.ToString() + ":" + value2.ToString() + "-")) { name = pstr.Substring(pstr.IndexOf('-') + 1); tilesCount[tilesCount.Count() - 1] = TileCollision.NPC; Vector2 npcLocation = new Vector2((int)Math.Floor(position.X / tileDimensions.X), (int)Math.Floor(position.Y / tileDimensions.Y)); npcTiles.Add(npcLocation, name); npcName.Add(name, npcLocation); } } } else if (PortalTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "-")) { string[] p = PortalTiles.Split(']'); string value3 = String.Empty; foreach (string pstr in p) { if (pstr.Contains("[" + value1.ToString() + ":" + value2.ToString() + "-")) { value3 = pstr.Substring(pstr.IndexOf('-') + 1); tilesCount[tilesCount.Count() - 1] = TileCollision.Portal; portalTiles.Add(new Vector2((int)Math.Floor(position.X / tileDimensions.X), (int)Math.Floor(position.Y / tileDimensions.Y)), value3); } } } tile.LoadContent(position, new Rectangle( (int)(value1 * tileDimensions.X), (int)(value2 * tileDimensions.Y), (int)tileDimensions.X, (int)tileDimensions.Y), tilesCount[tilesCount.Count() - 1]); if (OverlayTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) { overlayTiles.Add(tile); } else { underlayTiles.Add(tile); } tileLength = tile.SourceRect.Width; } } } } }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (Content == null) Content = new ContentManager(ScreenManager.Game.Services, "Content"); //gameFont = Content.Load<SpriteFont>("gamefont"); Football.LoadContent(Content); football.CalculateScale(); // need to call this after loading content. Stats.LoadContent(Content); background = Content.Load<Texture2D>("soccer field"); // load high scores HighScoreScreen.LoadHighscore(); // Bonus Object Load Content WindBonusObject.LoadContent(Content); RingBonusObject.LoadContent(Content); DoubleBonusObject.LoadContent(Content); TimeBonusObject.LoadContent(Content); //ringTexture = Content.Load<Texture2D>("ring"); PatternStars.LoadContent(Content); //loading walls Wall leftWall = new LeftWall(null, this); Wall rightWall = new RightWall(null, this); Wall topWall = new TopWall(null, this); Wall bottomWall = new BottomWall(null, this); walls = new List<Wall>(); walls.Add(leftWall); walls.Add(rightWall); walls.Add(topWall); walls.Add(bottomWall); InitializeBonusObjects(); foreach (BonusObject bo in bonusObjects) { bo.CalculateScale(); } // A real game would probably have more content than this sample, so // it would take longer to load. We simulate that by delaying for a // while, giving you a chance to admire the beautiful loading screen. //Thread.Sleep(1000); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); }