Beispiel #1
0
        public async Task Postprocessor_Go_Should_Kill_Bots_That_Have_Zero_Health_Left()
        {
            // Arrange
            var randomHelper  = new Mock <IRandomHelper>();
            var postprocessor = new Postprocessor(randomHelper.Object);
            var arena         = new ArenaDto {
                Width = 1, Height = 1
            };
            var bot = new BotDto {
                Id = Guid.NewGuid(), CurrentHealth = 0
            };
            var bots          = new List <BotDto>(new[] { bot });
            var context       = ProcessingContext.Build(arena, bots);
            var botProperties = BotProperties.Build(bot, arena, bots);

            botProperties.CurrentMove = PossibleMoves.Idling;
            context.AddBotProperties(bot.Id, botProperties);

            // Act
            await postprocessor.Go(context);

            // Assert
            context.Bots.Should().HaveCount(1);
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                Move = PossibleMoves.Died
            }, c => c.Including(p => p.Move));
        }
Beispiel #2
0
        public async Task BotProcessingFactory_Process_With_Valid_Script_Should_Register_Correct_Move()
        {
            // Arrange
            var botLogic             = new Mock <IBotLogic>();
            var botScriptCompiler    = new BotScriptCompiler();
            var botScriptCache       = new BotScriptCache();
            var logger               = new Mock <ILogger>();
            var botProcessingFactory = new BotProcessingFactory(
                botLogic.Object, botScriptCompiler, botScriptCache, logger.Object);
            var arena = new ArenaDto {
                Width = 4, Height = 3
            };
            var bot = new BotDto {
                Id = Guid.NewGuid()
            };
            var bots    = new List <BotDto>(new[] { bot });
            var context = ProcessingContext.Build(arena, bots);

            context.AddBotProperties(bot.Id, BotProperties.Build(bot, arena, bots));
            var botScript = "WalkForward();".Base64Encode();

            // Mock
            botLogic.Setup(x => x.GetBotScript(It.IsAny <Guid>())).ReturnsAsync(botScript);

            // Act
            await botProcessingFactory.Process(bot, context);

            // Assert
            context.GetBotProperties(bot.Id).CurrentMove.Should().Be(PossibleMoves.WalkForward);
        }
Beispiel #3
0
        public async Task Postprocessor_Go_Should_Ignore_Bots_That_Have_Negative_Stamina_Left()
        {
            // Arrange
            var randomHelper  = new Mock <IRandomHelper>();
            var postprocessor = new Postprocessor(randomHelper.Object);
            var arena         = new ArenaDto {
                Width = 3, Height = 3
            };
            var bot = new BotDto {
                Id = Guid.NewGuid(), X = 1, Y = 1, CurrentHealth = 1, CurrentStamina = -1
            };
            var bots          = new List <BotDto>(new[] { bot });
            var context       = ProcessingContext.Build(arena, bots);
            var botProperties = BotProperties.Build(bot, arena, bots);

            botProperties.CurrentMove = PossibleMoves.WalkForward;
            context.AddBotProperties(bot.Id, botProperties);

            // Act
            await postprocessor.Go(context);

            // Assert
            context.Bots.Should().HaveCount(1);
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X = 1,
                Y = 1,
                CurrentStamina = 0,
                Move           = PossibleMoves.Idling
            }, c => c.Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
        }
Beispiel #4
0
        public async Task BotProcessingFactory_Process_Without_Valid_Script_Should_Register_ScriptError()
        {
            // Arrange
            var botLogic             = new Mock <IBotLogic>();
            var botScriptCompiler    = new Mock <IBotScriptCompiler>();
            var botScriptCache       = new Mock <IBotScriptCache>();
            var logger               = new Mock <ILogger>();
            var botProcessingFactory = new BotProcessingFactory(
                botLogic.Object, botScriptCompiler.Object, botScriptCache.Object, logger.Object);
            var arena = new ArenaDto {
                Width = 4, Height = 3
            };
            var bot = new BotDto {
                Id = Guid.NewGuid()
            };
            var bots    = new List <BotDto>(new[] { bot });
            var context = ProcessingContext.Build(arena, bots);

            context.AddBotProperties(bot.Id, BotProperties.Build(bot, arena, bots));

            // Act
            await botProcessingFactory.Process(bot, context);

            // Assert
            context.GetBotProperties(bot.Id).CurrentMove.Should().Be(PossibleMoves.ScriptError);
        }
Beispiel #5
0
        void CopyBot(Player p, string botName, string newName)
        {
            if (newName == null)
            {
                p.Message("Name of new bot required."); return;
            }
            if (!Formatter.ValidName(p, newName, "bot"))
            {
                return;
            }

            PlayerBot bot = Matcher.FindBots(p, botName);

            if (bot == null)
            {
                return;
            }

            PlayerBot     clone = new PlayerBot(newName, p.level);
            BotProperties props = new BotProperties();

            props.FromBot(bot);
            props.ApplyTo(clone);
            clone.Owner = p.name;
            clone.SetModel(clone.Model);
            BotsFile.LoadAi(props, clone);
            // Preserve custom name tag
            if (bot.DisplayName == bot.name)
            {
                clone.DisplayName = newName;
            }
            TryAddBot(p, clone);
        }
    public async Task Postprocessor_Go_Should_Allow_A_Bot_To_Teleport_Onto_Another_Idling_Bot()
    {
        // Arrange
        var randomHelper  = new Mock <IRandomHelper>();
        var postprocessor = new Postprocessor(randomHelper.Object);
        var arena         = new ArenaDto(4, 1);
        var bot1          = new BotDto {
            Id = Guid.NewGuid(), X = 0, Y = 0, Orientation = PossibleOrientations.East, CurrentStamina = 15, CurrentHealth = 1
        };
        var bot2 = new BotDto {
            Id = Guid.NewGuid(), X = 3, Y = 0, Orientation = PossibleOrientations.West, CurrentStamina = 1, CurrentHealth = 1
        };
        var bots           = new List <BotDto>(new[] { bot1, bot2 });
        var context        = ProcessingContext.Build(arena, bots);
        var bot1Properties = BotProperties.Build(bot1, arena, bots);
        var bot2Properties = BotProperties.Build(bot2, arena, bots);

        bot1Properties.CurrentMove      = PossibleMoves.Teleport;
        bot1Properties.MoveDestinationX = 3;
        bot1Properties.MoveDestinationY = 0;
        bot2Properties.CurrentMove      = PossibleMoves.Idling;
        context.AddBotProperties(bot1.Id, bot1Properties);
        context.AddBotProperties(bot2.Id, bot2Properties);

        // Act
        await postprocessor.Go(context);

        // Assert
        context.Bots.Should().HaveCount(2);
        context.Bots.Should().ContainEquivalentOf(new BotDto
        {
            X              = 3,
            Y              = 0,
            FromX          = 0,
            FromY          = 0,
            Orientation    = PossibleOrientations.East,
            CurrentStamina = 15 - Constants.STAMINA_ON_TELEPORT,
            Move           = PossibleMoves.Teleport
        }, c => c
                                                  .Including(p => p.X)
                                                  .Including(p => p.Y)
                                                  .Including(p => p.FromX)
                                                  .Including(p => p.FromY)
                                                  .Including(p => p.Orientation)
                                                  .Including(p => p.CurrentStamina)
                                                  .Including(p => p.Move));
        context.Bots.Should().ContainEquivalentOf(new BotDto
        {
            X              = 0,
            Y              = 0,
            Orientation    = PossibleOrientations.West,
            CurrentStamina = 1,
            Move           = PossibleMoves.Idling
        }, c => c.Including(p => p.X)
                                                  .Including(p => p.Y)
                                                  .Including(p => p.Orientation)
                                                  .Including(p => p.CurrentStamina)
                                                  .Including(p => p.Move));
    }
Beispiel #7
0
 public BotResult(BotProperties botProperties)
 {
     X              = botProperties.X;
     Y              = botProperties.Y;
     Orientation    = botProperties.Orientation;
     CurrentStamina = botProperties.CurrentStamina;
     Move           = PossibleMoves.Idling;
     Memory         = botProperties.Memory;
 }
Beispiel #8
0
 public LiteDBStorage(BotProperties botProperties)
 {
     _db = new LiteDatabase(Path.Combine(
                                botProperties.DataDirectory,
                                botProperties.InstanceName.ToLowerInvariant() + ".db"));
     BsonMapper.Global.EmptyStringToNull = false;
     InitPropertyStorage();
     InitEventStorage();
 }
        public async Task Postprocessor_Go_Should_Execute_A_Teleport_Before_A_Regular_Move_And_Thus_Block_Other_Bots_In_Their_Path()
        {
            // Arrange
            var randomHelper  = new Mock <IRandomHelper>();
            var postprocessor = new Postprocessor(randomHelper.Object);
            var arena         = new ArenaDto {
                Width = 5, Height = 1
            };
            var bot1 = new BotDto {
                Id = Guid.NewGuid(), X = 0, Y = 0, Orientation = PossibleOrientations.East, CurrentStamina = 15, CurrentHealth = 1
            };
            var bot2 = new BotDto {
                Id = Guid.NewGuid(), X = 4, Y = 0, Orientation = PossibleOrientations.West, CurrentStamina = 1, CurrentHealth = 1
            };
            var bots           = new List <BotDto>(new[] { bot1, bot2 });
            var context        = ProcessingContext.Build(arena, bots);
            var bot1Properties = BotProperties.Build(bot1, arena, bots);
            var bot2Properties = BotProperties.Build(bot2, arena, bots);

            bot1Properties.CurrentMove      = PossibleMoves.Teleport;
            bot1Properties.MoveDestinationX = 3;
            bot1Properties.MoveDestinationY = 0;
            bot2Properties.CurrentMove      = PossibleMoves.WalkForward;
            context.AddBotProperties(bot1.Id, bot1Properties);
            context.AddBotProperties(bot2.Id, bot2Properties);

            // Act
            await postprocessor.Go(context);

            // Assert
            context.Bots.Should().HaveCount(2);
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X              = 3,
                Y              = 0,
                Orientation    = PossibleOrientations.East,
                CurrentStamina = 15 - Constants.STAMINA_ON_TELEPORT,
                Move           = PossibleMoves.Teleport
            }, c => c.Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.Orientation)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X              = 4,
                Y              = 0,
                Orientation    = PossibleOrientations.West,
                CurrentStamina = 1,
                Move           = PossibleMoves.Idling
            }, c => c.Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.Orientation)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
        }
Beispiel #10
0
    public Task Go(ProcessingContext context)
    {
        foreach (var bot in context.Bots)
        {
            var botProperties = BotProperties.Build(bot, context.Arena, context.Bots);
            context.AddBotProperties(bot.Id, botProperties);
        }

        return(Task.CompletedTask);
    }
 public TrackerService(
     ILogger <TrackerService> logger,
     BotProperties botProperties,
     IGuildPropertyStorage guildPropertyStorage,
     IDiscordClient client)
 {
     _logger               = logger;
     _botProperties        = botProperties;
     _guildPropertyStorage = guildPropertyStorage;
     _client               = client;
 }
        public async Task Postprocessor_Go_Should_Not_Move_Two_Bots_That_Are_Facing_Each_Other()
        {
            // Arrange
            var randomHelper  = new Mock <IRandomHelper>();
            var postprocessor = new Postprocessor(randomHelper.Object);
            var arena         = new ArenaDto {
                Width = 4, Height = 1
            };
            var bot1 = new BotDto {
                Id = Guid.NewGuid(), X = 1, Y = 0, Orientation = PossibleOrientations.East, CurrentStamina = 3, CurrentHealth = 1
            };
            var bot2 = new BotDto {
                Id = Guid.NewGuid(), X = 2, Y = 0, Orientation = PossibleOrientations.West, CurrentStamina = 4, CurrentHealth = 1
            };
            var bots           = new List <BotDto>(new[] { bot1, bot2 });
            var context        = ProcessingContext.Build(arena, bots);
            var bot1Properties = BotProperties.Build(bot1, arena, bots);
            var bot2Properties = BotProperties.Build(bot2, arena, bots);

            bot1Properties.CurrentMove = PossibleMoves.WalkForward;
            bot2Properties.CurrentMove = PossibleMoves.WalkForward;
            context.AddBotProperties(bot1.Id, bot1Properties);
            context.AddBotProperties(bot2.Id, bot2Properties);

            // Act
            await postprocessor.Go(context);

            // Assert
            context.Bots.Should().HaveCount(2);
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X              = 1,
                Y              = 0,
                Orientation    = PossibleOrientations.East,
                CurrentStamina = 3,
                Move           = PossibleMoves.Idling
            }, c => c.Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.Orientation)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X              = 2,
                Y              = 0,
                Orientation    = PossibleOrientations.West,
                CurrentStamina = 4,
                Move           = PossibleMoves.Idling
            }, c => c.Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.Orientation)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
        }
        public void BotProperties_Build_From_Bot_And_Arena_Should_Copy_Properties()
        {
            // Arrange
            var bot = new BotDto
            {
                Id             = Guid.NewGuid(),
                X              = 1,
                Y              = 2,
                Orientation    = PossibleOrientations.East,
                Move           = PossibleMoves.Teleport,
                MaximumHealth  = 100,
                CurrentHealth  = 99,
                MaximumStamina = 1000,
                CurrentStamina = 999,
                Memory         = new Dictionary <String, String>().Serialize()
            };
            var arena = new ArenaDto {
                Width = 7, Height = 8
            };
            var bots = new List <BotDto>
            {
                new BotDto
                {
                    Id = Guid.NewGuid(), Name = "BotName", X = 22, Y = 33, Orientation = PossibleOrientations.West
                }
            };

            // Act
            var result = BotProperties.Build(bot, arena, bots);

            // Assert
            result.Should().NotBeNull();
            result.BotId.Should().Be(bot.Id);
            result.Width.Should().Be(arena.Width);
            result.Height.Should().Be(arena.Height);
            result.X.Should().Be(bot.X);
            result.Y.Should().Be(bot.Y);
            result.Orientation.Should().Be(bot.Orientation);
            result.LastMove.Should().Be(bot.Move);
            result.MaximumHealth.Should().Be(bot.MaximumHealth);
            result.CurrentHealth.Should().Be(bot.CurrentHealth);
            result.MaximumStamina.Should().Be(bot.MaximumStamina);
            result.CurrentStamina.Should().Be(bot.CurrentStamina);
            result.Memory.Should().BeEquivalentTo(bot.Memory.Deserialize <Dictionary <String, String> >());
            result.Messages.Should().BeEquivalentTo(new List <String>());
            result.Bots.Should().BeEquivalentTo(bots, p => p
                                                .Including(x => x.Id)
                                                .Including(x => x.Name)
                                                .Including(x => x.X)
                                                .Including(x => x.Y)
                                                .Including(x => x.Orientation));
            result.CurrentMove.Should().Be(PossibleMoves.Idling);
        }
Beispiel #14
0
 public void UpdateMessages(BotDto bot, BotProperties botProperties)
 {
     foreach (var message in botProperties.Messages)
     {
         Messages.Add(new MessageToCreateDto
         {
             BotName  = bot.Name,
             Content  = message,
             DateTime = DateTime.UtcNow
         });
     }
 }
Beispiel #15
0
        static void Main(string[] args)
        {
            try
            {
                if (args.Length == 0 || args[0] == "help")
                {
                    Console.WriteLine("Expecting command");
                    Console.WriteLine("Available commands:");
                    Console.WriteLine(" * run <instanceName> <arguments>");
                    Console.WriteLine("   --discord-token - discord auth token string [MANDATORY]");
                    Console.WriteLine("   --tracker-url - tracker service url [default=none]");
                    Console.WriteLine("   --tracker-token - tracker service auth token [default=none]");
                    Console.WriteLine("   --data-directory - db storage location [default=./]");
                    Console.WriteLine(" * stop <instanceName>");
                    return;
                }

                BotProperties botProperties = BotProperties.Parse(args);
                _instanceName = botProperties.InstanceName;

                NLog.LayoutRenderers.LayoutRenderer.Register("instance", (logevent) => botProperties.InstanceName);
                NLog.LogManager.Configuration = new NLog.Config.XmlLoggingConfiguration("logger.config");
                _logger = NLog.LogManager.GetCurrentClassLogger();

                if (string.IsNullOrEmpty(_instanceName))
                {
                    throw new ArgumentException("Instance name is not set");
                }

                if (botProperties.Command == "run")
                {
                    Run(botProperties);
                }
                else if (botProperties.Command == "stop")
                {
                    Stop();
                }
                else
                {
                    throw new ArgumentException("Unknown command '" + botProperties.Command + "'");
                }
            }
            catch (Exception ex)
            {
                LogError(ex.ToString());
            }
            finally
            {
                NLog.LogManager.Shutdown();
            }
        }
        public void BotResult_GetInflictedDamage_Should_Return_Zero_For_Unknown_BotId()
        {
            // Arrange
            var bot = new BotDto();
            var arena = new ArenaDto();
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>());
            var botResult = BotResult.Build(botProperties);

            // Act
            var result = botResult.GetInflictedDamage(Guid.NewGuid());

            // Assert
            result.Should().BeZero();
        }
        public void Building_A_Move_From_TurningAround_Move_Should_Create_An_Instance_Of_TurnAround()
        {
            // Arrange
            var bot = new BotDto { };
            var arena = new ArenaDto { Width = 1, Height = 1 };
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>());
            botProperties.CurrentMove = PossibleMoves.TurningAround;
            var randomHelper = new Mock<IRandomHelper>();

            // Act
            var move = Move.Build(botProperties, randomHelper.Object);

            // Assert
            move.Should().NotBeNull();
            move.Should().BeOfType<TurnAround>();
        }
        public void BotResult_InflictDamage_Once_Should_Correctly_Register_Damage()
        {
            // Arrange
            var bot = new BotDto();
            var arena = new ArenaDto();
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>());
            var botResult = BotResult.Build(botProperties);
            var botId = Guid.NewGuid();
            var damage = 123;

            // Act
            botResult.InflictDamage(botId, damage);

            // Assert
            botResult.GetInflictedDamage(botId).Should().Be(damage);
        }
Beispiel #19
0
    public void Executing_An_Unsupported_Move_Should_Do_Nothing(PossibleMoves unsupportedMove)
    {
        // Arrange
        var bot           = new BotDto();
        var arena         = new ArenaDto(1, 1);
        var botProperties = BotProperties.Build(bot, arena, new List <BotDto>());

        botProperties.CurrentMove = unsupportedMove;
        var randomHelper = new Mock <IRandomHelper>();

        // Act
        var result = Move.Build(botProperties, randomHelper.Object).Go();

        // Assert
        result.Should().NotBeNull();
        result.Move.Should().Be(unsupportedMove);
    }
Beispiel #20
0
    public void Building_A_Move_From_Unsupported_Move_Should_Create_An_Instance_Of_EmptyMove(PossibleMoves unsupportedMove)
    {
        // Arrange
        var bot           = new BotDto();
        var arena         = new ArenaDto(1, 1);
        var botProperties = BotProperties.Build(bot, arena, new List <BotDto>());

        botProperties.CurrentMove = unsupportedMove;
        var randomHelper = new Mock <IRandomHelper>();

        // Act
        var move = Move.Build(botProperties, randomHelper.Object);

        // Assert
        move.Should().NotBeNull();
        move.Should().BeOfType <EmptyMove>();
    }
Beispiel #21
0
    private BotProperties BuildBotProperties()
    {
        var bot = new BotDto
        {
            X              = 1,
            Y              = 2,
            Orientation    = PossibleOrientations.North,
            Move           = PossibleMoves.Idling,
            MaximumHealth  = 100,
            CurrentHealth  = 99,
            MaximumStamina = 250,
            CurrentStamina = 150,
            Memory         = new Dictionary <string, string>().Serialize()
        };
        var arena = new ArenaDto(10, 20);

        return(BotProperties.Build(bot, arena, new List <BotDto>()));
    }
Beispiel #22
0
    public void Building_A_Move_From_WalkForward_Move_Should_Create_An_Instance_Of_WalkForward()
    {
        // Arrange
        var bot           = new BotDto {
        };
        var arena         = new ArenaDto(1, 1);
        var botProperties = BotProperties.Build(bot, arena, new List <BotDto>());

        botProperties.CurrentMove = PossibleMoves.WalkForward;
        var randomHelper = new Mock <IRandomHelper>();

        // Act
        var move = Move.Build(botProperties, randomHelper.Object);

        // Assert
        move.Should().NotBeNull();
        move.Should().BeOfType <WalkForward>();
    }
        public void BotResult_InflictDamage_Twice_Should_Correctly_Register_All_Damage()
        {
            // Arrange
            var bot = new BotDto();
            var arena = new ArenaDto();
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>());
            var botResult = BotResult.Build(botProperties);
            var botId = Guid.NewGuid();
            var firstDamage = 123;
            var secondDamage = 234;

            // Act
            botResult.InflictDamage(botId, firstDamage);
            botResult.InflictDamage(botId, secondDamage);

            // Assert
            botResult.GetInflictedDamage(botId).Should().Be(firstDamage + secondDamage);
        }
        public void Executing_A_RangedAttack_Into_Thin_Air_Should_Not_Inflict_Damage(int moveDestinationX, int moveDestinationY)
        {
            // Arrange
            var bot = new BotDto { CurrentHealth = 100, X = 1, Y = 1, Orientation = PossibleOrientations.North };
            var victim = new BotDto { Id = Guid.NewGuid(), CurrentHealth = 100, X = 1, Y = 0 };
            var arena = new ArenaDto { Width = 3, Height = 3 };
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>(new[] { victim }));
            botProperties.CurrentMove = PossibleMoves.RangedAttack;
            botProperties.MoveDestinationX = moveDestinationX;
            botProperties.MoveDestinationY = moveDestinationY;
            var randomHelper = new Mock<IRandomHelper>();

            // Act
            var result = Move.Build(botProperties, randomHelper.Object).Go();

            // Assert
            result.Should().NotBeNull();
            result.GetInflictedDamage(victim.Id).Should().BeZero();
        }
    public void ProcessingContext_AddBotProperties_Should_Add_BotProperties()
    {
        // Arrange
        var arena = new ArenaDto(4, 5);
        var bot   = new BotDto {
            Id = Guid.NewGuid()
        };
        var bots = new List <BotDto>(new[] { bot });
        var processingContext = ProcessingContext.Build(arena, bots);
        var botProperties     = BotProperties.Build(bot, arena, bots);

        // Act
        processingContext.AddBotProperties(bot.Id, botProperties);
        var result = processingContext.GetBotProperties(bot.Id);

        // Assert
        result.Should().NotBeNull();
        result.Should().BeSameAs(botProperties);
    }
    public void Executing_A_SelfDestruct_Should_Kill_The_Bot()
    {
        // Arrange
        var bot = new BotDto {
            CurrentHealth = 100
        };
        var arena         = new ArenaDto(1, 1);
        var botProperties = BotProperties.Build(bot, arena, new List <BotDto>());

        botProperties.CurrentMove = PossibleMoves.SelfDestruct;
        var randomHelper = new Mock <IRandomHelper>();

        // Act
        var result = Move.Build(botProperties, randomHelper.Object).Go();

        // Assert
        result.Should().NotBeNull();
        result.Move.Should().Be(PossibleMoves.SelfDestruct);
        result.CurrentHealth.Should().BeZero();
    }
        public void Executing_A_RangedAttack_To_A_Victim_Should_Inflict_Damage()
        {
            // Arrange
            var bot = new BotDto { CurrentHealth = 100, X = 1, Y = 1, Orientation = PossibleOrientations.North };
            var victim = new BotDto { Id = Guid.NewGuid(), CurrentHealth = 100, X = 1, Y = 0, Orientation = PossibleOrientations.South };
            var arena = new ArenaDto { Width = 3, Height = 3 };
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>(new[] { victim }));
            botProperties.CurrentMove = PossibleMoves.RangedAttack;
            botProperties.MoveDestinationX = 1;
            botProperties.MoveDestinationY = 0;
            var expectedDamage = Constants.RANGED_DAMAGE;
            var randomHelper = new Mock<IRandomHelper>();

            // Act
            var result = Move.Build(botProperties, randomHelper.Object).Go();

            // Assert
            result.Should().NotBeNull();
            result.GetInflictedDamage(victim.Id).Should().Be(expectedDamage);
        }
        public async Task Postprocessor_Go_Should_Work()
        {
            // Arrange
            var randomHelper  = new Mock <IRandomHelper>();
            var postprocessor = new Postprocessor(randomHelper.Object);
            var arena         = new ArenaDto {
                Width = 1, Height = 3
            };
            var bot = new BotDto {
                Id = Guid.NewGuid(), X = 0, Y = 2, Orientation = PossibleOrientations.North, CurrentStamina = 10, CurrentHealth = 1
            };
            var bots          = new List <BotDto>(new[] { bot });
            var context       = ProcessingContext.Build(arena, bots);
            var botProperties = BotProperties.Build(bot, arena, bots);

            botProperties.CurrentMove = PossibleMoves.WalkForward;
            context.AddBotProperties(bot.Id, botProperties);

            // Act
            await postprocessor.Go(context);

            // Assert
            context.Bots.Should().HaveCount(1);
            context.Bots.Should().ContainEquivalentOf(new BotDto
            {
                X              = 0,
                Y              = 1,
                FromX          = 0,
                FromY          = 2,
                Orientation    = PossibleOrientations.North,
                CurrentStamina = 9,
                Move           = PossibleMoves.WalkForward
            }, c => c
                                                      .Including(p => p.X)
                                                      .Including(p => p.Y)
                                                      .Including(p => p.FromX)
                                                      .Including(p => p.FromY)
                                                      .Including(p => p.Orientation)
                                                      .Including(p => p.CurrentStamina)
                                                      .Including(p => p.Move));
        }
        public void Turning_Around_Should_Work(PossibleOrientations originOrientation, PossibleOrientations destinationOrientation)
        {
            // Arrange
            var bot = new BotDto
            {
                Orientation = originOrientation
            };
            var arena = new ArenaDto { Width = 1, Height = 1 };
            var botProperties = BotProperties.Build(bot, arena, new List<BotDto>());
            botProperties.CurrentMove = PossibleMoves.TurningAround;
            var randomHelper = new Mock<IRandomHelper>();
            var move = Move.Build(botProperties, randomHelper.Object);

            // Act
            var botResult = move.Go();

            // Assert
            botResult.Should().NotBeNull();
            botResult.Move.Should().Be(PossibleMoves.TurningAround);
            botResult.Orientation.Should().Be(destinationOrientation);
        }
Beispiel #30
0
    public void Vision_Build_Should_Build_Correctly()
    {
        // Arrange
        var arena = new ArenaDto(1, 1);
        var bot   = new BotDto {
            Id = Guid.NewGuid()
        };
        var bots          = new List <BotDto>(new[] { bot });
        var botProperties = BotProperties.Build(bot, arena, bots);

        // Act
        var result = Vision.Build(botProperties);

        // Assert
        result.Should().NotBeNull();
        result.Bots.Should().NotBeNull();
        result.Bots.Should().HaveCount(0);
        result.FriendlyBots.Should().NotBeNull();
        result.FriendlyBots.Should().HaveCount(0);
        result.EnemyBots.Should().NotBeNull();
        result.EnemyBots.Should().HaveCount(0);
    }