private void Refresh()
    {
        //  Lay danh sach cac Enemys
        BotNameData bd = GameHelper.GetAllAssetAtPath <BotNameData>(string.Empty, "Assets/Game/Resources/BotNameData")[0];

        CountryBotNames = bd.botNames;
    }
Beispiel #2
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    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        data = (BotNameData)target;

        GUILayout.Label("ID GG Sheet");
        GUILayout.Space(20);

        GUILayout.BeginHorizontal();

        ID = EditorGUILayout.TextField("ID: ", ID);

        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();

        SheetName = EditorGUILayout.TextField("SheetName: ", SheetName);

        GUILayout.EndHorizontal();

        GUILayout.Space(20);
        GUILayout.BeginHorizontal();

        if (GUILayout.Button("Retrieving"))
        {
            RetrievingData();
        }

        if (GUILayout.Button("Save"))
        {
            Save();
        }

        if (GUILayout.Button("Split"))
        {
            Split();
        }


        if (GUILayout.Button("Check Im"))
        {
            foreach (var countryBotName in data.botNames)
            {
                if (countryBotName.icon == null)
                {
                    Debug.Log(countryBotName.countryName);
                }
            }
        }

        GUILayout.EndHorizontal();
    }