Beispiel #1
0
        public override void OnLoginCompleted()
        {
            List <Inventory.Item> itemsToTrade = new List <Inventory.Item>();

            // Must get inventory here
            Log.Info("Getting Inventory");
            Bot.GetInventory();

            // Optional Crafting
            if (AutoCraftWeps)
            {
                AutoCraftAll();
            }

            if (ManageCrates)
            {
                DeleteSelectedCrates(DeleteCrates);

                // One more break before updating inventory
                Thread.Sleep(500);
                Bot.GetInventory();

                itemsToTrade = GetTradeItems(Bot.MyInventory, TransferCrates);
            }
            else
            {
                itemsToTrade = GetTradeItems(Bot.MyInventory, 0);
            }

            if (!BotItemMap.ContainsKey(mySteamID))
            {
                BotItemMap.Add(mySteamID, itemsToTrade);
                Admins.Add(mySteamID);
            }

            Log.Info("[Giving] " + Bot.DisplayName + " checking in. " + BotItemMap.Count + " of " + NumberOfBots + " Bots.");

            if (!Bot.MyInventory.IsFreeToPlay())
            {
                if (BotItemMap[mySteamID].Count > 0)
                {
                    TradeReadyBots.Add(mySteamID);
                    Log.Info(Bot.DisplayName + " has items. Added to list." + TradeReadyBots.Count + " Bots waiting to trade.");
                }
                else
                {
                    Log.Warn(Bot.DisplayName + " did not have an item to trade.");
                    Log.Warn("Stopping bot.");
                    Bot.StopBot();
                }
            }
            else
            {
                // Requires more info on f2p item characteristics.
                Log.Warn(Bot.DisplayName + " is free to play. F2P trading is not configured yet.");
                Bot.StopBot();
            }
        }
Beispiel #2
0
        public override void OnLoginCompleted()
        {
            if (!BotItemMap.ContainsKey(mySteamID))
            {
                // Adding for complete attendance of all active bots, no need for inventory.
                BotItemMap.Add(mySteamID, null);
                Admins.Add(mySteamID);
            }
            Log.Info("[Main] SteamID: " + mySteamID + " checking in.");

            MainUHIsRunning = true;
            MainSID         = Bot.SteamUser.SteamID;
        }
Beispiel #3
0
        public override void OnLoginCompleted()
        {
            List <Inventory.Item> itemsToTrade = new List <Inventory.Item>();

            // Optional Crafting
            if (AutoCraftWeps)
            {
                AutoCraftAll();
                // Inventory must be up-to-date before trade
                Thread.Sleep(300);
            }

            // Must get inventory here
            Log.Info("Getting Inventory");
            Bot.GetInventory();

            if (ManageCrates)
            {
                Bot.SetGamePlaying(440);
                DeleteSelectedCrates(DeleteCrates);
                Bot.SetGamePlaying(0);
            }

            itemsToTrade = GetTradeItems(Bot.MyInventory, 0);

            if (!BotItemMap.ContainsKey(mySteamID))
            {
                BotItemMap.Add(mySteamID, itemsToTrade);
                Admins.Add(mySteamID);
            }

            Log.Info("[Crate] " + Bot.DisplayName + " checking in. " + BotItemMap.Count + " of " + NumberOfBots + " Bots.");
            CrateUHIsRunning = true;

            if (BotItemMap[mySteamID].Count > 0)
            {
                Log.Info(Bot.DisplayName + " has items. Added to list." + TradeReadyBots.Count + " Bots waiting to trade.");
            }
            else
            {
                Log.Warn(Bot.DisplayName + " did not have an item to trade.");
            }

            Log.Info("Waiting for Receiving to finish.");
        }
Beispiel #4
0
        public override void OnLoginCompleted()
        {
            if (!BotItemMap.ContainsKey(mySteamID))
            {
                // Adding for complete attendance of all active bots, no need for inventory.
                BotItemMap.Add(mySteamID, null);
                Admins.Add(mySteamID);
            }
            Log.Info("[Receiving] SteamID: " + mySteamID + " checking in.");

            switch (BotMode)
            {
            case (int)Actions.DoNothing:
                Log.Info("Bot Mode DoNothing Loaded. Commencing the doing of nothing. (Use commands for custom actions)");
                break;

            case (int)Actions.NormalHarvest:
                Log.Info("Bot Mode NormalHarvest Loaded. Starting sequence...");
                BeginHarvesting();
                break;

            case (int)Actions.CrateManager:
                Log.Info("Bot Mode CrateManager Loaded. Managing crates...");
                if (ManageCrates)
                {
                    DeleteSelectedCrates(DeleteCrates);

                    if (CrateUHIsRunning)
                    {
                        Log.Info("Sending Crates to CUH");
                        BeginNextTrade(CrateSID);
                    }
                    else
                    {
                        Log.Error("CrateUserHandler not found, cannot handle crates.");
                    }
                }
                break;

            default:
                Log.Warn("Unkown Bot Mode Loaded: " + BotMode);
                Log.Warn("Doing nothing instead...");
                break;
            }
        }