void Start()
    {
        master = FindObjectOfType <GameMaster>();
        team   = transform.parent.parent.GetComponent <Team>();

        bot_object = transform.parent.gameObject;
        bot        = bot_object.GetComponent <Bot>();
        agent      = bot_object.GetComponent <UnityEngine.AI.NavMeshAgent>();
        collider   = bot_object.GetComponent <Collider>();
        renderer   = bot_object.GetComponent <Renderer>();



        behaviour      = GetComponent <BotBehaviourDeusVult> ();
        teamController = transform.parent.parent.GetComponentInChildren <TeamBehaviourDeusVult> ();
    }
    /*public void GetNewFlagDefenser(){
     *
     *
     *      float distance = float.MaxValue;
     *      BotBehaviourDeusVult closer = teamMates[0];
     *
     *
     *      foreach (BotBehaviourDeusVult bot in teamMates) {
     *
     *
     *              float newDist = Vector3.Distance (bot.transform.position, team.team_flag.transform.position);
     *
     *              if (newDist < distance) {
     *
     *                      distance = newDist;
     *                      closer = bot;
     *
     *              }
     *
     *
     *
     *      }
     *
     *      closer.SwitchState (BotBehaviourDeusVult.BotState.DefenseProtectBase);
     *
     *      flagDefenser = closer.gameObject;
     *
     *
     *
     *
     * }*/

    public GameObject GetCloser(Vector3 pos)
    {
        float distance = float.MaxValue;
        BotBehaviourDeusVult closer = teamMates[0];


        foreach (BotBehaviourDeusVult bot in teamMates)
        {
            if (bot.state != BotBehaviourDeusVult.BotState.DefenseProtectBase && bot.state != BotBehaviourDeusVult.BotState.DefensePlantATent)
            {
                float newDist = Vector3.Distance(bot.transform.position, pos);

                if (newDist < distance)
                {
                    distance = newDist;
                    closer   = bot;
                }
            }
        }

        return(closer.gameObject);
    }