void Start() { // rigidbody = GetComponent<Rigidbody>(); // rigidbody.centerOfMass = new Vector3(1, 0, 1); angle = 0; movetime = 600f; warptime = limitwarptime; warplist = GetComponent <WarpManager>(); bossshoot = gameObject.GetComponent <Bossshoot>(); en = true; }
void Start() { bossshoot = GetComponent <Bossshoot>(); bossshoot.enabled = false; }