Beispiel #1
0
    void Start()
    {
        // rigidbody = GetComponent<Rigidbody>();
        // rigidbody.centerOfMass = new Vector3(1, 0, 1);
        angle     = 0;
        movetime  = 600f;
        warptime  = limitwarptime;
        warplist  = GetComponent <WarpManager>();
        bossshoot = gameObject.GetComponent <Bossshoot>();

        en = true;
    }
Beispiel #2
0
 void Start()
 {
     bossshoot         = GetComponent <Bossshoot>();
     bossshoot.enabled = false;
 }