//讨伐更新页面信息 public void setMissionByBossView(Mission mission) { this.mission = mission; this.m_sid = mission.sid; PrizeSample[][] prizes = loadPrizes(); if (prizes != null) { initAwards(prizes); } BossViewWinItem bossView = bossViewWinItem.GetComponent <BossViewWinItem> (); bossView.updateTapShow(mission, awardItems); }
public void showAwardItem() { GameObject gameObject = getCurrentWinItem(); if (showType == WIN_PRACTICE_ITEM_TYPE) { PracticeWinItem practice = practiceWinItem.GetComponent <PracticeWinItem> (); practice.Initialize(awardItems, m_sid); } else if (showType == WIN_BOSS_ITEM_TYPE) { BossViewWinItem bossView = bossViewWinItem.GetComponent <BossViewWinItem> (); bossView.Initialize(awardItems, missionList, mission); } else if (showType == WIN_MISSION_ITEM_TYPE) { MissionWinItem missionWin = missionWinItem.GetComponent <MissionWinItem> (); missionWin.Initialize(awardItems); } }