private void CheckStateSwap()
 {
     if (returnedState != null)
     {
         currentState.Exit(this);
         currentState = returnedState;
         currentState.Enter(this);
         UpdateStateUI(currentState.stateName);
     }
 }
Beispiel #2
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    public void changeState(BossState newState)
    {
        if (currentBossState != null)
        {
            // Exit from previous state
            StartCoroutine(currentBossState.Exit());
        }

        // Set current state to a new one
        currentBossState = newState;

        // Initialize new phase
        StartCoroutine(currentBossState.Enter());
    }