public void OpenBossInfo(int bossId)
 {
     foreach (BossInfo bossInfo in BossesInfo)
     {
         if (bossInfo.bossId == bossId)
         {
             opennedBossInfo = bossInfo;
             infoPanel.SetActive(true);
             nameText.text = bossInfo.bossName;
             tipText.GetComponent <TextMeshProUGUI>().text = bossInfo.tipText;
             sceneToChangeName = bossInfo.sceneName;
             if (bossInfo.debuf1InfoText != "")
             {
                 debuff1.SetActive(true);
                 debuf1InfoText.text = bossInfo.debuf1InfoText;
                 image1.sprite       = sprites[bossId];
             }
             else
             {
                 debuff1.SetActive(false);
             }
             if (bossInfo.debuf2InfoText != "")
             {
                 debuff2.SetActive(true);
                 debuf2InfoText.text = bossInfo.debuf2InfoText;
                 image2.sprite       = sprites[bossId + 1];
             }
             else
             {
                 debuff2.SetActive(false);
             }
         }
     }
 }
Beispiel #2
0
    void Init()
    {
        GameManager.Instance.bossType = eBossType.BossC;
        switch (GameManager.Instance.bossType)
        {
        case eBossType.BossA:
            bossHp = arrBossHp [0];
            break;

        case eBossType.BossB:
            bossHp = arrBossHp[1];
            break;

        case eBossType.BossC:
            bossHp = arrBossHp[2];
            break;
        }
        uiManager.SetMaxSliderBossHP(bossHp);

        bossInfo    = GameObject.FindGameObjectWithTag("Boss").GetComponent <BossInfo>();
        bossInfo.hp = bossHp;

        leftTime = maxTimeLimit;
        uiManager.SetMaxSliderLimitTime(maxTimeLimit);

        isTimeLimitUpdating = false;
        playState           = PlayState.Init;
    }
Beispiel #3
0
        public UIBossCheckbox(BossInfo boss)
        {
            this.boss     = boss;
            Width         = StyleDimension.Fill;
            Height.Pixels = 15;

            checkbox = new UICheckbox(boss.progression, boss.name, 1f, false);
            if (boss.type == EntryType.Event)
            {
                checkbox.TextColor = Color.MediumPurple;
            }
            if (boss.type == EntryType.MiniBoss)
            {
                checkbox.TextColor = Color.CornflowerBlue;
            }
            if (boss.hidden)
            {
                checkbox.TextColor = Color.DarkGreen;
            }
            checkbox.Selected = boss.downed();
            //checkbox.spawnItemID = boss.spawnItemID;
            Append(checkbox);

            moreInfo = new UIHoverImageButton(ModContent.GetTexture("BossChecklist/UIElements/info"), "More Info");
            moreInfo.Left.Set(-24, 1f);
            moreInfo.SetVisibility(1f, 0.7f);
            moreInfo.OnClick += MoreInfo_OnClick;
            int index = BossChecklist.bossTracker.SortedBosses.IndexOf(boss);

            moreInfo.Id = index.ToString();

            OnClick += Box_OnClick;
        }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     bossInfo = GetComponent <BossInfo>();
     //bossInfo.HitByObjectsOfType ="None";
     //bossInfo.rageIncreaseSpeed = 0.5f;
     //bossInfo.rageByObjectCoefficient = -1;
 }
    public void DisPlay()
    {
        BossInfo temp = EiderToolPage.Instance.SongObject.BossInfos;

        m_StartTime.text = temp.StartTime.ToString();
        m_DelayTime.text = temp.DelayTime.ToString();
        int tempCount = temp.BossLineObject.Count;

        m_Scroll.content.GetComponent <RectTransform>().sizeDelta = new Vector2(m_Scroll.content.GetComponent <RectTransform>().sizeDelta.x, 110 * (tempCount + 1));
        if (m_BossLine.Count > temp.BossLineObject.Count)
        {
            for (int i = m_BossLine.Count - 1; i >= temp.BossLineObject.Count; i--)
            {
                Destroy(m_BossLine[i]);
                m_BossLine.RemoveAt(i);
            }
        }
        else
        {
            for (int i = m_BossLine.Count; i < temp.BossLineObject.Count; i++)
            {
                GameObject newLine = Instantiate(m_LineItem) as GameObject;
                newLine.GetComponentInChildren <Text>().text = (i + 1).ToString();
                newLine.transform.SetParent(m_Scroll.content);
                newLine.SetActive(true);
                newLine.transform.localScale    = Vector3.one;
                newLine.transform.localPosition = new Vector3(750, 50 - 110 * (i + 2), 0);
                m_BossLine.Add(newLine);
            }
        }
    }
 void m_ShowIntro(BossInfo info)
 {
     canSkip               = false;
     bossName.text         = info.bossName;
     bossFightImage.sprite = info.bossFightImage;
     gameObject.SetActive(true);
     StartCoroutine(WaitAndEnableSkip());
 }
Beispiel #7
0
 void Start()
 {
     stunned  = false;
     bossInfo = Boss.GetComponent <BossInfo>();
     anim     = GetComponentInChildren <Animator>();
     vert     = GetComponent <ControllerVerticalMove>();
     rb       = GetComponent <Rigidbody2D>();
 }
Beispiel #8
0
    void Awake()
    {
        playerController = FindObjectOfType <PlayerController> ();
        bossInfo         = FindObjectOfType <BossInfo> ();

        numberOfPassedLevel = 0;
        currentDifficult    = 1;
    }
    void Awake()
    {
        //Boss id co 2, bo dwie ikony debufu
        BossInfo boss1  = new BossInfo(0, "Wolf", "", "", "If you lose, better go afk for this fight.", "Boss1");
        BossInfo boss2  = new BossInfo(2, "Goblin", "", "", "Flash Heal - your main single target heal.", "Boss2");
        BossInfo boss3  = new BossInfo(4, "Troll", "", "", "Use renew on tanks.", "Boss3");
        BossInfo boss4  = new BossInfo(6, "Gnoll", "", "", "You dont need heal all time, try safe your mana.", "Boss3.1");
        BossInfo boss5  = new BossInfo(8, "Harpie", "", "", "Heal have higher cast time than Flash Heal, but is more effective.", "Boss4");
        BossInfo boss6  = new BossInfo(10, "Harpie Queen", "", "", "Prayer of Healing is your main AoE heal.", "Boss5");
        BossInfo boss7  = new BossInfo(12, "Murlocs", "", "", "Tanks have a lot of stamina and armor, their main aim is keep agro.", "Boss5.1");
        BossInfo boss8  = new BossInfo(14, "Murlocs", "", "", "Healer and Dps get more damage than tanks.", "Boss5.2");
        BossInfo boss9  = new BossInfo(16, "Murloc King", "", "", "Healers in your group help you heal raid.", "Boss5.3");
        BossInfo boss10 = new BossInfo(18, "Assasin Troll", "Bleed - deal damage over time.", "", "Try to keep alive tanks, you need them.", "Boss6");
        BossInfo boss11 = new BossInfo(20, "Hunter Troll", "Poison - deal damage over time.", "", "You need to learn your spells for better heal your group.", "Boss6.1");
        BossInfo boss12 = new BossInfo(22, "Berserker Troll", "", "", "Before start fight, read boss abilites, not all debuffs you need to dispel.", "Boss6.2");
        BossInfo boss13 = new BossInfo(24, "Vodo Troll", "Dark Bomb - deal huge damage if not dispeled.", "", "Don't wait too long with your highest cooldown spless, better use it multiple times.", "Boss6.3");
        BossInfo boss14 = new BossInfo(26, "Ranger Troll", "Poison - deal damage over time.", "", "Try to not overheall raid.", "Boss6.4");
        BossInfo boss15 = new BossInfo(28, "King Troll", "Endless Power - give awesome buff to stats.", "", "Use renew on tanks.", "Boss6.5");
        BossInfo boss16 = new BossInfo(30, "Hunter Gnoll", "", "", "You dont need heal all time, try safe your mana.", "Boss7");
        BossInfo boss17 = new BossInfo(32, "Rogue Gnoll", "Toxic - deal damage over time.", "", "Flash Heal - your main single target heal.", "Boss7.1");
        BossInfo boss18 = new BossInfo(34, "Assasin Gnoll", "Bleed - deal damage over time.", "", "Prayer of Healing is your main AoE heal.", "Boss7.2");
        BossInfo boss19 = new BossInfo(36, "Kobold", "CandleFire - deal huge damage if not dispelled.", "", "Healers in your group help you heal raid.", "Boss7.3");
        BossInfo boss20 = new BossInfo(38, "Skeleton", "", "", "Tanks have a lot of stamina and armor, their main aim is keep agro.", "Boss8");
        BossInfo boss21 = new BossInfo(40, "Zombie", "", "", "Healer and Dps get more damage than tanks.", "Boss8.1");
        BossInfo boss22 = new BossInfo(42, "Ghost", "", "", "Try to keep alive tanks, you need them.", "Boss8.2");
        BossInfo boss23 = new BossInfo(44, "Abonimation", "Plague - deal damage over time.", "", "Try to not overheall raid.", "Boss8.3");
        BossInfo boss24 = new BossInfo(46, "Vampir", "Bleed - deal damage over time.", "", "Before start fight, read boss abilites.", "Boss8.4");
        BossInfo boss25 = new BossInfo(48, "Lich", "Frozen Tomb - kill target if not dispelled.", "", "Don't wait too long with your highest cooldown spless, better use it multiple times.", "Boss8.5");
        BossInfo boss26 = new BossInfo(50, "Nathrezim", "Plague - deal damage over time.", "Mind Blast - kill target if not dispelled.", "Use holy Words on cooldown.", "Boss9");

        BossesInfo.Add(boss1);
        BossesInfo.Add(boss2);
        BossesInfo.Add(boss3);
        BossesInfo.Add(boss4);
        BossesInfo.Add(boss5);
        BossesInfo.Add(boss6);
        BossesInfo.Add(boss7);
        BossesInfo.Add(boss8);
        BossesInfo.Add(boss9);
        BossesInfo.Add(boss10);
        BossesInfo.Add(boss11);
        BossesInfo.Add(boss12);
        BossesInfo.Add(boss13);
        BossesInfo.Add(boss14);
        BossesInfo.Add(boss15);
        BossesInfo.Add(boss16);
        BossesInfo.Add(boss17);
        BossesInfo.Add(boss18);
        BossesInfo.Add(boss19);
        BossesInfo.Add(boss20);
        BossesInfo.Add(boss21);
        BossesInfo.Add(boss22);
        BossesInfo.Add(boss23);
        BossesInfo.Add(boss24);
        BossesInfo.Add(boss25);
        BossesInfo.Add(boss26);
    }
Beispiel #10
0
    //Load boss info
    void Load()
    {
        BossInfo bossIfo = EnemyCommander.EnemyCommanderInstance.bossInfo;

        MachineGunFireRate   = bossIfo.MachineGunFireRate;
        CentralGunFireRate   = bossIfo.CentralGunFireRate;
        SpreadingGunFireRate = bossIfo.SpreadingGunFireRate;
        health = bossIfo.health;
        speed  = bossIfo.speed;
    }
Beispiel #11
0
    public Transform userPos;    //outboundary로 부터 입력됨.
    void OnEnable()
    {
        HPGauge = transform.GetChild(3).GetChild(0).GetChild(0).gameObject.GetComponent <RectTransform> ();
        BossInfo bossInfo = GameObject.FindGameObjectWithTag("BossInfo").GetComponent <BossInfo>();

        this.bossInfo = bossInfo;
        defaultX      = transform.position.x - bossInfo.transform.position.x;

        bossInfo.delegateSyncBossHealthBar += SyncBossHealthInfo;
        bossInfo.health = bossInfo.maxHealth;
    }
Beispiel #12
0
    //Boss
    public void DoBossDamage()
    {
        BossInfo bInfo      = GetComponentInParent <BossInfo>();
        float    randomSide = Random.Range(0, 2);

        Collider[] c = Physics.OverlapSphere(bInfo.actualRayStart, bInfo.attackRange * 2, bInfo.targetMask);
        for (int i = 0; i < c.Length; i++)
        {
            if (c[i].transform.tag == "Player")
            {
                PlayerMovement pMove = c[i].GetComponent <PlayerMovement>();
                if (GameManager.gameTime == 0)
                {
                    bInfo.orb.StopCoroutine(bInfo.orb.SizeIncrease());
                    bInfo.orb.StartCoroutine(bInfo.orb.SizeDecrease());
                    bInfo.agent.speed /= bInfo.speedMultiplier;
                    bInfo.reset        = true;
                    bInfo.drainChase   = false;
                    bInfo.curBossState = BossState.Return;
                    bInfo.orb.HoldDamage(bInfo.damage);
                    bInfo.orb.HoldUpforce(transform.up, bossUpForce);
                    if (randomSide == 0)
                    {
                        bInfo.orb.HoldForce(transform.right, bossForce);
                    }
                    else
                    {
                        bInfo.orb.HoldForce(-transform.right, bossForce);
                    }
                }
                else
                {
                    pMove.DoDamage(bInfo.damage);
                    pMove.AddForceToPlayer(transform.up, bossUpForce);
                    if (randomSide == 0)
                    {
                        pMove.AddForceToPlayer(transform.right, bossForce);
                    }
                    else
                    {
                        pMove.AddForceToPlayer(-transform.right, bossForce);
                    }
                    bInfo.CheckCharge();
                }
                pMove.attackHit = true;
                break;
            }
        }
        if (c.Length == 0)
        {
            bInfo.Invoke("HitStun", 0f);
        }
    }
Beispiel #13
0
    public void Load(byte[] bytes)
    {
        BinaryHelper helper = new BinaryHelper(bytes);
        int          length = helper.ReadInt();

        BossInfoList = new List <BossInfo>(length);
        for (int index = 0; index < length; ++index)
        {
            BossInfo info = new BossInfo();
            info.Load(helper);
            BossInfoList.Add(info);
        }
    }
Beispiel #14
0
    //  Fill the dropdown with from our BossInfoDictionary and set the value to the first item in the list
    private void FillBossDropdown()
    {
        thisDropdown.ClearOptions();
        Debug.Log("Adding boss names to dropdown");
        thisDropdown.AddOptions(DataController.Instance.bossInfoDictionary.GetBossNames());

        if (ProgramState.CurrentState == ProgramState.states.Loading)
        {
            BossInfo currentBoss = DataController.Instance.bossInfoDictionary.GetBossByName(thisDropdown.options[0].text);

            CacheManager.currentBoss = currentBoss;
            CacheManager.SetupTab.CurrentSubBossList = currentBoss.combatData;
        }
    }
Beispiel #15
0
 private void Start()
 {
     fadeScreen.GetComponent <Animator>().Play("FadeIn");
     if (tutorial.activeSelf == false)
     {
         tutorial.SetActive(true);
     }
     p = GameManager.instance.pillarMan;
     playerAbilities = GameManager.instance.player.GetComponent <AbilityBase>();
     bInfo           = GameManager.instance.bInfo;
     for (int i = 0; i < p.pylons.Count; i++)
     {
         pylonsChargeText[i].text = "Remaining: " + Mathf.Round(p.pylons[i].chargeTimer).ToString() + " / " + p.pylons[i].chargeTimerMax.ToString();
     }
 }
Beispiel #16
0
    //Get Based enemy info
    void GetEnemyInfo()
    {
        //Debug.Log("Enemy info loading");
        string    json;
        EnemyInfo ob;

        foreach (string f in EnemyType)
        {
            json = File.ReadAllText(Application.persistentDataPath + "/" + f + ".json");
            ob   = JsonUtility.FromJson <EnemyInfo>(json);
            EDictionary.Add(f, ob);
        }

        json     = File.ReadAllText(Application.persistentDataPath + "/Boss1.json");
        bossInfo = JsonUtility.FromJson <BossInfo>(json);
        //Debug.Log(json);
    }
Beispiel #17
0
    void m_ShowIntro(BossInfo info)
    {
        canSkip               = false;
        bossName.text         = info.bossName;
        bossFightImage.sprite = info.bossFightImage;
        if (!string.IsNullOrEmpty(info.playerName))
        {
            playerName.text = info.playerName;
        }
        else
        {
            playerName.text = defaultPlayerName;
        }

        gameObject.SetActive(true);
        GlobalController.pc.EnterCutscene();
        StartCoroutine(WaitAndEnableSkip());
    }
Beispiel #18
0
        public DGSerControllerImpl()
        {
            ChannelFactory <IDGDataController> DGData;
            NetTcpBinding tcpBinding = new NetTcpBinding();

            //release the limitation of the size of message which can be sent
            tcpBinding.MaxReceivedMessageSize      = System.Int32.MaxValue;
            tcpBinding.ReaderQuotas.MaxArrayLength = System.Int32.MaxValue;

            try
            {
                //connect to Data Tier
                DGData   = new ChannelFactory <IDGDataController>(tcpBinding, "net.tcp://localhost:50001/DGData");
                m_DGData = DGData.CreateChannel();
            }
            catch (CommunicationObjectFaultedException ex)
            {
                Console.WriteLine(ex.Message);
            }
            catch (Exception e)
            {
                Console.WriteLine("From DGSerControllerImpl.cs > DGSerControllerImpl\n" + e.Message);
            }

            calculation  = new Calculation();
            heroInfoList = new List <String>();
            heroNameList = new List <String>();
            try
            {
                heroInfo = m_DGData.GetHeroInfo();
                bossInfo = m_DGData.GetBossInfo();
                buildHeroInfoList();
                initServer();
            }
            catch (Exception e)
            {
                Console.WriteLine("From DGSerControllerImpl.cs > DGSerControllerImpl\n" + e.Message);
            }

            Console.WriteLine("Server1 Object Created");
        }
Beispiel #19
0
    private void DoorAndKeyCheck()                                      // Checks if boss key has been aquired and whether
    {
        BossInfo bossInfo = BossManager.instance.GetBossInfo(bossName); // Find the boss attached to this area in the Boss Manager

        if (bossInfo == null)
        {
            return;                           // If the boss is not found, it does nothing
        }
        if (bossInfo.keyAquired)
        {
            Destroy(key.gameObject);
            door.LockDoor(false);
        }

        if (bossInfo.doorUnlocked)
        {
            door.OnDoorCheck -= DoorCheck;
            door.LockDoor(false);
            door.transform.DOMoveY(transform.position.y + 4, 1f);
        }

        //if (door != null) door.LockDoor(bossInfo.doorUnlocked);
    }
 // Use this for initialization
 void Start()
 {
     bossInfo = GetComponent <BossInfo>();
     //StartCoroutine(IncreaseRage());
 }
    public void WriteSongtoTxt(SongTxtObject songInfo)
    {
        m_filePath = Application.dataPath + filePath;
        m_fileName = m_filePath + "/" + songInfo.SongInfos.SongName + ".txt";
        LogManager.Log(m_fileName);
        if (!Directory.Exists(m_filePath))
        {
            Directory.CreateDirectory(m_filePath);
        }
        FileStream   fs;
        StreamWriter sw;

        if (File.Exists(m_fileName))
        {
            fs = new FileStream(m_fileName, FileMode.Create, FileAccess.Write);
        }
        else
        {
            fs = new FileStream(m_fileName, FileMode.Create, FileAccess.Write);
        }
        sw = new StreamWriter(fs);
        sw.WriteLine("[General]");
        sw.WriteLine("AudioFileName:" + songInfo.SongInfos.AudioFileName + ".mp3");
        sw.WriteLine("BPM:" + songInfo.SongInfos.BPM);
        sw.WriteLine("[HitObjects]");
        if (songInfo.HitInfos.Count > 0 && songInfo.BossInfos.IsBoss == false)
        {
            for (int i = 0; i < songInfo.HitInfos.Count; i++)
            {
                float x = (songInfo.HitInfos[i].Position[0] + 700) * 512f / 1400f;
                float y = (525 - songInfo.HitInfos[i].Position[1]) * 512f / 1400f;
                if (songInfo.HitInfos[i].Type == SentenceInfo.SentenceType.SoundNode)
                {
                    sw.WriteLine((int)x + "," + (int)y + "," + (songInfo.HitInfos[i].StartHitTime + songInfo.HitInfos[i].EndHitTime) / 2 + ",1,0,0:0:0:0:");
                }
                else
                {
                    sw.WriteLine((int)x + "," + (int)y + "," + songInfo.HitInfos[i].HitTime + ",1,0,0:0:0:0:");
                }
            }
            sw.WriteLine("[SentenceInfo]");
            int    startTime = songInfo.HitInfos[0].StartHitTime;
            int    endTime   = songInfo.HitInfos[0].EndHitTime;
            string soundText = "";
            string clickText = songInfo.HitInfos[0].ClickText;
            if (songInfo.HitInfos[0].Type == SentenceInfo.SentenceType.SoundNode)
            {
                soundText = "#" + songInfo.HitInfos[0].SoundText;
            }
            else
            {
                soundText = songInfo.HitInfos[0].SoundText;
            }
            for (int i = 1; i < songInfo.HitInfos.Count; i++)
            {
                if (songInfo.HitInfos[i].StartHitTime == startTime)
                {
                    if (!string.IsNullOrEmpty(songInfo.HitInfos[i].SoundText) && !string.IsNullOrEmpty(songInfo.HitInfos[i].ClickText))
                    {
                        soundText = soundText + "$" + songInfo.HitInfos[i].SoundText;
                        clickText = clickText + "$" + songInfo.HitInfos[i].ClickText;
                    }
                }
                else
                {
                    if (string.IsNullOrEmpty(soundText) == false && string.IsNullOrEmpty(clickText) == false)
                    {
                        sw.WriteLine(startTime + "," + endTime + "," + soundText + "," + clickText);
                    }
                    startTime = songInfo.HitInfos[i].StartHitTime;
                    endTime   = songInfo.HitInfos[i].EndHitTime;
                    clickText = songInfo.HitInfos[i].ClickText;
                    if (songInfo.HitInfos[i].Type == SentenceInfo.SentenceType.SoundNode)
                    {
                        soundText = "#" + songInfo.HitInfos[i].SoundText;
                    }
                    else
                    {
                        soundText = songInfo.HitInfos[i].SoundText;
                    }
                }
            }
            if (string.IsNullOrEmpty(soundText) == false && string.IsNullOrEmpty(clickText) == false)
            {
                sw.WriteLine(startTime + "," + endTime + "," + soundText + "," + clickText);
            }
        }
        else
        {
            sw.WriteLine("[SentenceInfo]");
        }

        BossInfo tempBoss = songInfo.BossInfos;

        if (tempBoss.BossLineObject.Count > 0)
        {
            if (tempBoss.IsBoss)
            {
                sw.WriteLine("@@" + tempBoss.StartTime + "," + tempBoss.DelayTime);
                for (int i = 0; i < tempBoss.BossLineObject.Count; i++)
                {
                    BossLineInfo tempLine = tempBoss.BossLineObject[i];
                    string       isEnd    = "";
                    if (tempLine.IsEnd == true)
                    {
                        isEnd = "BB";
                    }
                    if (tempLine.Type == SentenceInfo.SentenceType.SoundNode)
                    {
                        sw.WriteLine(tempLine.KeepTimeLength + ",#" + tempLine.SoundText + "," + tempLine.ClickText + "," + tempLine.MusicFileName + "," + isEnd);
                    }
                    else
                    {
                        sw.WriteLine(tempLine.KeepTimeLength + "," + tempLine.SoundText + "," + tempLine.ClickText + "," + tempLine.MusicFileName + "," + isEnd);
                    }
                }
            }
            else
            {
                sw.WriteLine("@@VoiceStart," + tempBoss.DelayTime);
                for (int i = 0; i < tempBoss.BossLineObject.Count; i++)
                {
                    BossLineInfo tempLine = tempBoss.BossLineObject[i];
                    if (tempLine.Type == SentenceInfo.SentenceType.SoundNode)
                    {
                        sw.WriteLine(tempLine.KeepTimeLength + ",#" + tempLine.SoundText + "," + tempLine.ClickText + "," + tempLine.MusicFileName);
                    }
                    else
                    {
                        sw.WriteLine(tempLine.KeepTimeLength + "," + tempLine.SoundText + "," + tempLine.ClickText + "," + tempLine.MusicFileName);
                    }
                }
            }
        }

        sw.Close();
        fs.Close();
    }
Beispiel #22
0
 // Use this for initialization
 void Start()
 {
     bossVerticalMove = GetComponentInParent <BossVerticalMove>();
     bossInfo         = GetComponent <BossInfo>();
 }
Beispiel #23
0
 public MinionInfo(BossInfo _bossInfo)
 {
     bossInfo = _bossInfo;
 }
Beispiel #24
0
 // Use this for initialization
 void Start()
 {
     bossInfo = GetComponent <BossInfo>();
     //bossInfo.rageCoefficient = 3;
     //bossInfo.bonusCoefficient = 2;
 }
Beispiel #25
0
        /// <summary>
        /// Coroutine logic to execute.
        /// </summary>
        /// <param name="type">The requested type of logic to execute.</param>
        /// <param name="param">Data sent to the object from the caller.</param>
        /// <returns>true if logic was executed to handle this type and false otherwise.</returns>
        public async Task <bool> Logic(string type, params dynamic[] param)
        {
            if (!LokiPoe.IsInGame || LokiPoe.Me.IsDead || LokiPoe.Me.IsInTown || LokiPoe.Me.IsInHideout)
            {
                return(false);
            }

            if ((!DangerDodgerSettings.Instance.DodgeExplodingBeacons || beaconStopwatch.ElapsedMilliseconds < BEACON_COOLDOWN) &&
                (!DangerDodgerSettings.Instance.DodgeBonespire || bonespireStopwatch.ElapsedMilliseconds < BONESPIRE_COOLDOWN) &&
                (!DangerDodgerSettings.Instance.DodgeSuicideExplosion || suicideStopwatch.ElapsedMilliseconds < SUICIDE_COOLDOWN) &&
                (!bossesToDodge.Any() || bossDetectionStopwatch.ElapsedMilliseconds < BOSS_DETECTION_COOLDOWN) &&
                ((!DangerDodgerSettings.Instance.DodgeUniqueMonsters &&
                  !DangerDodgerSettings.Instance.DodgeRareMonsters &&
                  !DangerDodgerSettings.Instance.DodgeMonsterPacks) ||
                 monsterStopwatch.ElapsedMilliseconds < DangerDodgerSettings.Instance.MonsterCooldown))
            {
                return(false);
            }

            IEnumerable <CachedNetworkObject> surroundingObjects;
            IEnumerable <CachedMonster>       surroundingMonsters;

            //caching monster to avoid exceptions.
            lock (LokiPoe.ObjectManager.Objects)
            {
                surroundingObjects = LokiPoe.ObjectManager.Objects
                                     .Where(o => o.Distance <= SCAN_RADIUS)
                                     .OrderBy(m => m.Distance)
                                     .Select(o => new CachedNetworkObject()
                {
                    Name     = o.Name,
                    Distance = o.Distance,
                    Position = new Vector2i(o.Position.X, o.Position.Y)
                });
                surroundingMonsters = LokiPoe.ObjectManager.GetObjectsByType <Monster>()
                                      .Where(m => m.Distance <= SCAN_RADIUS && m.IsHostile && !m.IsDead)
                                      .OrderBy(m => m.Distance)
                                      .Select(m => new CachedMonster()
                {
                    Name                     = m.Name,
                    Distance                 = m.Distance,
                    Position                 = new Vector2i(m.Position.X, m.Position.Y),
                    Rarity                   = m.Rarity,
                    MonsterTypeMetadata      = m.MonsterTypeMetadata,
                    currentSkillName         = (m.CurrentAction == null) ? "" : (m.CurrentAction.Skill == null) ? "" : m.CurrentAction.Skill.Name,
                    currentSkillDestination  = (m.CurrentAction == null) ? new Vector2i() : m.CurrentAction.Destination,
                    hasAuraMonsterCannotDie  = m.HasAura("monster_aura_cannot_die"),
                    hasSkillSuicideExplosion = m.AvailableSkills.Any(s => s.Name == "suicide_explosion")
                });
            }

            //Handle exploding beacons
            if (DangerDodgerSettings.Instance.DodgeExplodingBeacons && beaconStopwatch.ElapsedMilliseconds >= BEACON_COOLDOWN)
            {
                var dangerousObjects = surroundingObjects.Where(o => o.Name.Contains("Metadata/Effects/Spells/monsters_effects/elemental_beacon"));
                await PerformKiting(dangerousObjects, dangerousObjects.FirstOrDefault(), BEACON_RADIUS, beaconStopwatch);
            }

            //Handle bonespires's spikes
            if (DangerDodgerSettings.Instance.DodgeBonespire && bonespireStopwatch.ElapsedMilliseconds >= BONESPIRE_COOLDOWN)
            {//TODO: Change logic to make the bot kite "forward". We need to get away from the bonespire, but keep close to the monster casting them.
                var dangerousObjects = surroundingMonsters.Where(m => m.MonsterTypeMetadata == "Metadata/Monsters/Daemon/TalismanT1Bonespire");
                await PerformKiting(dangerousObjects, dangerousObjects.FirstOrDefault(), BONESPIRE_RADIUS, bonespireStopwatch);
            }

            //Handle suicide explosions
            if (DangerDodgerSettings.Instance.DodgeSuicideExplosion && suicideStopwatch.ElapsedMilliseconds >= SUICIDE_COOLDOWN)
            {
                var dangerousObjects = surroundingMonsters.Where(m => m.hasSkillSuicideExplosion);
                await PerformKiting(dangerousObjects, dangerousObjects.FirstOrDefault(m => m.currentSkillName == "suicide_explosion"), SUICIDE_RADIUS, suicideStopwatch);
            }

            //Handle boss attack dodging
            if (false && bossDetectionStopwatch.ElapsedMilliseconds >= BOSS_DETECTION_COOLDOWN)
            {
                bool detectedBoss = false;
                foreach (CachedMonster monster in surroundingMonsters.Where(m => m.Rarity == Rarity.Unique))
                {
                    BossInfo correspondingBoss = bossesToDodge.FirstOrDefault(b => b.Name == monster.Name);
                    if (correspondingBoss != null)
                    {
                        if (correspondingBoss.Attacks.Select(a => a.Name).Contains(monster.currentSkillName))
                        {
                            return(false);
                        }
                        detectedBoss = true;
                    }
                }
                if (!detectedBoss)
                {
                    bossDetectionStopwatch.Restart();
                }
            }

            //return if a monster with the immortal aura is nearby. We don't want to run away from such monsters.
            if (surroundingMonsters.Any(m => m.hasAuraMonsterCannotDie))
            {
                return(false);//TODO: Add logic to move towards this monster?
            }
            //Handle monster kiting
            if (monsterStopwatch.ElapsedMilliseconds >= DangerDodgerSettings.Instance.MonsterCooldown)
            {
                monsterStopwatch.Restart();

                if (DangerDodgerSettings.Instance.DodgeUniqueMonsters &&
                    await PerformKiting(surroundingMonsters, surroundingMonsters.FirstOrDefault(m => m.Rarity == Rarity.Unique && !m.Name.Contains("Tormented")), DangerDodgerSettings.Instance.MonsterDangerRadius))
                {
                    return(false);
                }

                if (DangerDodgerSettings.Instance.DodgeRareMonsters &&
                    await PerformKiting(surroundingMonsters, surroundingMonsters.FirstOrDefault(m => m.Rarity == Rarity.Rare), DangerDodgerSettings.Instance.MonsterDangerRadius))
                {
                    return(false);
                }

                if (DangerDodgerSettings.Instance.DodgeMonsterPacks &&
                    surroundingMonsters.Count() >= DangerDodgerSettings.Instance.MonsterPackSize &&
                    await PerformKiting(surroundingMonsters, surroundingMonsters.FirstOrDefault(), DangerDodgerSettings.Instance.MonsterDangerRadius))
                {
                    return(false);
                }
            }

            //TODO: Add exploding monsters kiting?
            //Monster Name: [Alira's Martyr], Skill Name: [suicide_explosion], Skill Destination: [{1685, 1302}], Skill Destination Distance: [0]

            //TODO: Add corpse kiting if detonate dead nearby?
            //TODO: Add storm call dodging? Does not appear in LokiPoe.ObjectManager.Objects
            //TODO: Add Flameblast dodging? Does not appear in LokiPoe.ObjectManager.Objects. Could try monster.CurrentAction.Skill.Name and monster.CurrentAction.Destination
            //TODO: Allow the user to give specific monster names? Dodge monster by name
            //TODO: Add support to dodge boss attacks? I'm wayyyyy to lazy to implement the attack detection for all the bosses.
            //TODO: Add exploding monster dodging if too many nearby (Alira's Martyr, Carrion Minion and Unstable Larvae)

            //TODO: Add leapslam dodging is too many monster are doing it at the same time
            //Monster Name: Goatman, Skill Name: Leap Slam, Skill Destination: {922, 996}, Skill Destination Distance: 4

            //TODO: Dodge poison bombs / caustic arrow? Do they even do that much dmg? Maybe if the monster casting is Rare / Unique
            //TODO: Dodge poison cloud created on zombie death?

            return(false);
        }
Beispiel #26
0
    void Awake()
    {
        //Based value for object attributes
        Debug.Log(Application.persistentDataPath);
        if (!File.Exists(Application.persistentDataPath + "/Items.json"))
        {
            Items i = new Items();
            i.enemy    = new string[4];
            i.enemy[0] = "EnemyBlue";
            i.enemy[1] = "EnemyGreen";
            i.enemy[2] = "EnemyRed";
            i.enemy[3] = "Asteroid";

            i.gun    = new string[3];
            i.gun[0] = "PlayerRegularShot";
            i.gun[1] = "PlayerTracingShot";
            i.gun[2] = "PlayerBurstShot";
            string json = JsonUtility.ToJson(i, true);
            File.WriteAllText(Application.persistentDataPath + "/Items.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/EnemyBlue.json"))
        {
            enemyInfo            = new EnemyInfo();
            enemyInfo.name       = "EnemyBlue";
            enemyInfo.speed      = 2;
            enemyInfo.health     = 2;
            enemyInfo.ScoreValue = 15;
            enemyInfo.fireRate   = 4F;
            string json = JsonUtility.ToJson(enemyInfo, true);
            File.WriteAllText(Application.persistentDataPath + "/EnemyBlue.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/EnemyGreen.json"))
        {
            enemyInfo            = new EnemyInfo();
            enemyInfo.name       = "EnemyGreen";
            enemyInfo.speed      = 3;
            enemyInfo.health     = 4;
            enemyInfo.ScoreValue = 25;
            enemyInfo.fireRate   = 3F;
            string json = JsonUtility.ToJson(enemyInfo, true);
            File.WriteAllText(Application.persistentDataPath + "/EnemyGreen.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/EnemyRed.json"))
        {
            enemyInfo            = new EnemyInfo();
            enemyInfo.name       = "EnemyRed";
            enemyInfo.speed      = 1.5f;
            enemyInfo.health     = 25;
            enemyInfo.ScoreValue = 100;
            enemyInfo.fireRate   = 3F;
            string json = JsonUtility.ToJson(enemyInfo, true);
            File.WriteAllText(Application.persistentDataPath + "/EnemyRed.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Asteroid.json"))
        {
            enemyInfo            = new EnemyInfo();
            enemyInfo.name       = "Asteroid";
            enemyInfo.speed      = 2f;
            enemyInfo.health     = 20;
            enemyInfo.ScoreValue = 10;
            string json = JsonUtility.ToJson(enemyInfo, true);
            File.WriteAllText(Application.persistentDataPath + "/Asteroid.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Boss1.json"))
        {
            BossInfo bossInfo = new BossInfo();
            bossInfo.MachineGunFireRate   = 0.3f;
            bossInfo.CentralGunFireRate   = 0.4f;
            bossInfo.SpreadingGunFireRate = 0.6f;
            bossInfo.health     = 300;
            bossInfo.speed      = 1.5f;
            bossInfo.ScoreValue = 1000;

            string json = JsonUtility.ToJson(bossInfo, true);
            File.WriteAllText(Application.persistentDataPath + "/Boss1.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/PlayerRegularGun.json"))
        {
            gun            = new PlayerWeapon();
            gun.shotType   = "PlayerRegularShot";
            gun.nextFire   = 0f;
            gun.fireRate   = 0.4f;
            gun.shotDamage = 1;
            gun.shotSpeed  = 9f;
            gun.level      = 1;
            Debug.Log(Application.persistentDataPath + "/PlayerRegularGun.json");

            string json = JsonUtility.ToJson(gun, true);
            File.WriteAllText(Application.persistentDataPath + "/PlayerRegularGun.json", json);
        }
        //
        if (!File.Exists(Application.persistentDataPath + "/PlayerBurstGun.json"))
        {
            gun            = new PlayerWeapon();
            gun.shotType   = "PlayerBurstShot";
            gun.nextFire   = 0f;
            gun.fireRate   = 1.5f;
            gun.shotDamage = 5;
            gun.shotSpeed  = 8f;
            gun.level      = 1;
            Debug.Log(Application.persistentDataPath + "/PlayerBurstGun.json");

            string json = JsonUtility.ToJson(gun, true);
            File.WriteAllText(Application.persistentDataPath + "/PlayerBurstGun.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/PlayerTracingGun.json"))
        {
            gun            = new PlayerWeapon();
            gun.shotType   = "PlayerTracingShot";
            gun.nextFire   = 0f;
            gun.fireRate   = 3f;
            gun.shotDamage = 3;
            gun.shotSpeed  = 3f;
            gun.level      = 1;
            Debug.Log(Application.persistentDataPath + "/PlayerTracingGun.json");

            string json = JsonUtility.ToJson(gun, true);
            File.WriteAllText(Application.persistentDataPath + "//PlayerTracingGun.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_1.json"))
        {
            Level level = new Level();
            level.name = "Level_1";

            level.events = new SpawnInfo[2];

            level.events[0]                    = new SpawnInfo();
            level.events[0].ID                 = "LV1_Event00";
            level.events[0].enemyTag           = "EnemyBlue";
            level.events[0].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[0].numberOfWave       = 5;
            level.events[0].numberOfObject     = 4;
            level.events[0].RandomSpawnWaitMin = 6;
            level.events[0].RandomSpawnWaitMax = 6;
            level.events[0].wavewaitMin        = 6;
            level.events[0].wavewaitMax        = 8;
            level.events[0].position           = new Vector2(3, 6);
            level.events[0].duration           = 85;

            level.events[1]                    = new SpawnInfo();
            level.events[1].ID                 = "LV1_Event01";
            level.events[1].enemyTag           = "EnemyStream1";
            level.events[1].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[1].numberOfWave       = 4;
            level.events[1].numberOfObject     = 2;
            level.events[1].RandomSpawnWaitMin = 12;
            level.events[1].RandomSpawnWaitMax = 12;
            level.events[1].wavewaitMin        = 6;
            level.events[1].wavewaitMax        = 6;
            level.events[1].position           = new Vector2(3, 6);
            level.events[1].duration           = 80;
            level.timeToStartEachEvent         = new float[2] {
                3, 85
            };

            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_1.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_2.json"))
        {
            Level level = new Level();
            level.name = "Level_2";

            level.events = new SpawnInfo[4];

            level.events[0]                    = new SpawnInfo();
            level.events[0].ID                 = "LV2_Event00";
            level.events[0].enemyTag           = "EnemyStream1";
            level.events[0].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[0].numberOfWave       = 4;
            level.events[0].numberOfObject     = 2;
            level.events[0].RandomSpawnWaitMin = 12;
            level.events[0].RandomSpawnWaitMax = 12;
            level.events[0].wavewaitMin        = 6;
            level.events[0].wavewaitMax        = 6;
            level.events[0].position           = new Vector2(3, 6);
            level.events[0].duration           = 20;
            level.timeToStartEachEvent         = new float[2] {
                3, 85
            };


            level.events[3]                    = new SpawnInfo();
            level.events[3].ID                 = "LV2_Event04";
            level.events[3].enemyTag           = "EnemyGreen";
            level.events[3].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[3].numberOfWave       = 8;
            level.events[3].numberOfObject     = 4;
            level.events[3].RandomSpawnWaitMin = 2;
            level.events[3].RandomSpawnWaitMax = 5;
            level.events[3].wavewaitMin        = 4;
            level.events[3].wavewaitMax        = 6;
            level.events[3].position           = new Vector2(3, 6);
            level.events[3].duration           = 80;

            level.events[1]                    = new SpawnInfo();
            level.events[1].ID                 = "LV2_Event01";
            level.events[1].enemyTag           = "EnemyStream2";
            level.events[1].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[1].numberOfWave       = 5;
            level.events[1].numberOfObject     = 2;
            level.events[1].RandomSpawnWaitMin = 7;
            level.events[1].RandomSpawnWaitMax = 10;
            level.events[1].wavewaitMin        = 8;
            level.events[1].wavewaitMax        = 8;
            level.events[1].position           = new Vector2(-5, 4);
            level.events[1].duration           = 50;

            level.events[2]                    = new SpawnInfo();
            level.events[2].ID                 = "LV2_Event03";
            level.events[2].enemyTag           = "EnemyStream3";
            level.events[2].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[2].numberOfWave       = 5;
            level.events[2].numberOfObject     = 2;
            level.events[2].RandomSpawnWaitMin = 7;
            level.events[2].RandomSpawnWaitMax = 10;
            level.events[2].wavewaitMin        = 8;
            level.events[2].wavewaitMax        = 8;
            level.events[2].position           = new Vector2(5, 4);
            level.events[2].duration           = 50;

            level.timeToStartEachEvent = new float[4] {
                3, 20, 20, 20
            };

            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_2.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_3.json"))
        {
            Level level = new Level();
            level.name = "Level_3";


            level.events = new SpawnInfo[8];

            level.events[0]                    = new SpawnInfo();
            level.events[0].ID                 = "LV3_Event00";
            level.events[0].enemyTag           = "Asteroid";
            level.events[0].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[0].numberOfWave       = 10;
            level.events[0].numberOfObject     = 6;
            level.events[0].RandomSpawnWaitMin = 2;
            level.events[0].RandomSpawnWaitMax = 6;
            level.events[0].wavewaitMin        = 3;
            level.events[0].wavewaitMax        = 8;
            level.events[0].position           = new Vector2(3, 6);
            level.events[0].duration           = 45;

            level.events[1]             = new SpawnInfo();
            level.events[1].ID          = "LV3_Event01";
            level.events[1].enemyTag    = "EnemyRed";
            level.events[1].typeOfSpawn = "SingleSpawn";
            level.events[1].position    = new Vector2(3, 6);
            level.events[1].duration    = 60;

            level.events[2]                    = new SpawnInfo();
            level.events[2].ID                 = "LV3_Event02";
            level.events[2].enemyTag           = "EnemyRed";
            level.events[2].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[2].numberOfWave       = 1;
            level.events[2].numberOfObject     = 2;
            level.events[2].RandomSpawnWaitMin = 2;
            level.events[2].RandomSpawnWaitMax = 5;
            level.events[2].wavewaitMin        = 5;
            level.events[2].wavewaitMax        = 8;
            level.events[2].position           = new Vector2(3, 6);
            level.events[2].duration           = 60;

            level.events[3]                    = new SpawnInfo();
            level.events[3].ID                 = "LV3_Event03";
            level.events[3].enemyTag           = "EnemyStream2";
            level.events[3].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[3].numberOfWave       = 3;
            level.events[3].numberOfObject     = 2;
            level.events[3].RandomSpawnWaitMin = 7;
            level.events[3].RandomSpawnWaitMax = 10;
            level.events[3].wavewaitMin        = 8;
            level.events[3].wavewaitMax        = 8;
            level.events[3].position           = new Vector2(-5, 4);
            level.events[3].duration           = 20;

            level.events[4]                    = new SpawnInfo();
            level.events[4].ID                 = "LV3_Event04";
            level.events[4].enemyTag           = "EnemyGreen";
            level.events[4].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[4].numberOfWave       = 8;
            level.events[4].numberOfObject     = 4;
            level.events[4].RandomSpawnWaitMin = 2;
            level.events[4].RandomSpawnWaitMax = 5;
            level.events[4].wavewaitMin        = 4;
            level.events[4].wavewaitMax        = 6;
            level.events[4].position           = new Vector2(3, 6);
            level.events[4].duration           = 80;

            level.events[5]                    = new SpawnInfo();
            level.events[5].ID                 = "LV3_Event04";
            level.events[5].enemyTag           = "EnemyStream3";
            level.events[5].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[5].numberOfWave       = 3;
            level.events[5].numberOfObject     = 2;
            level.events[5].RandomSpawnWaitMin = 7;
            level.events[5].RandomSpawnWaitMax = 10;
            level.events[5].wavewaitMin        = 8;
            level.events[5].wavewaitMax        = 8;
            level.events[5].position           = new Vector2(5, 4);
            level.events[5].duration           = 20;

            level.events[6]                    = new SpawnInfo();
            level.events[6].ID                 = "LV3_Event05";
            level.events[6].enemyTag           = "EnemyStream4";
            level.events[6].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[6].numberOfWave       = 3;
            level.events[6].numberOfObject     = 2;
            level.events[6].RandomSpawnWaitMin = 7;
            level.events[6].RandomSpawnWaitMax = 10;
            level.events[6].wavewaitMin        = 8;
            level.events[6].wavewaitMax        = 8;
            level.events[6].position           = new Vector2(-5, 4);
            level.events[6].duration           = 20;

            level.events[7]                    = new SpawnInfo();
            level.events[7].ID                 = "LV3_Event06";
            level.events[7].enemyTag           = "EnemyStream5";
            level.events[7].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[7].numberOfWave       = 3;
            level.events[7].numberOfObject     = 2;
            level.events[7].RandomSpawnWaitMin = 7;
            level.events[7].RandomSpawnWaitMax = 10;
            level.events[7].wavewaitMin        = 8;
            level.events[7].wavewaitMax        = 8;
            level.events[7].position           = new Vector2(5, 4);
            level.events[7].duration           = 20;

            level.timeToStartEachEvent = new float[8] {
                3, 45, 45, 60, 10, 30, 20, 15
            };

            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_3.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_4.json"))
        {
            Level level = new Level();
            level.name = "Level_4";

            level.events = new SpawnInfo[6];

            level.events[0]                    = new SpawnInfo();
            level.events[0].ID                 = "LV4_Event00";
            level.events[0].enemyTag           = "Asteroid";
            level.events[0].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[0].numberOfWave       = 10;
            level.events[0].numberOfObject     = 6;
            level.events[0].RandomSpawnWaitMin = 2;
            level.events[0].RandomSpawnWaitMax = 3;
            level.events[0].wavewaitMin        = 5;
            level.events[0].wavewaitMax        = 8;
            level.events[0].position           = new Vector2(3, 6);
            level.events[0].duration           = 60;

            level.events[1]             = new SpawnInfo();
            level.events[1].ID          = "LV4_Event01";
            level.events[1].enemyTag    = "EnemyRed";
            level.events[1].typeOfSpawn = "SingleSpawn";
            level.events[1].position    = new Vector2(3, 6);

            level.events[2]                    = new SpawnInfo();
            level.events[2].ID                 = "LV4_Event02";
            level.events[2].enemyTag           = "EnemyStream1";
            level.events[2].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[2].numberOfWave       = 5;
            level.events[2].numberOfObject     = 2;
            level.events[2].RandomSpawnWaitMin = 12;
            level.events[2].RandomSpawnWaitMax = 12;
            level.events[2].wavewaitMin        = 6;
            level.events[2].wavewaitMax        = 6;
            level.events[2].position           = new Vector2(3, 6);
            level.events[2].duration           = 60;

            level.events[3]                    = new SpawnInfo();
            level.events[3].ID                 = "LV4_Event03";
            level.events[3].enemyTag           = "EnemyGreen";
            level.events[3].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[3].numberOfWave       = 8;
            level.events[3].numberOfObject     = 4;
            level.events[3].RandomSpawnWaitMin = 2;
            level.events[3].RandomSpawnWaitMax = 5;
            level.events[3].wavewaitMin        = 4;
            level.events[3].wavewaitMax        = 6;
            level.events[3].position           = new Vector2(3, 6);
            level.events[3].duration           = 80;

            level.events[4]                    = new SpawnInfo();
            level.events[4].ID                 = "LV4_Event04";
            level.events[4].enemyTag           = "EnemyStream4";
            level.events[4].typeOfSpawn        = "EnemyHorizontalRandomSpawn";
            level.events[4].numberOfWave       = 6;
            level.events[4].numberOfObject     = 2;
            level.events[4].RandomSpawnWaitMin = 7;
            level.events[4].RandomSpawnWaitMax = 10;
            level.events[4].wavewaitMin        = 8;
            level.events[4].wavewaitMax        = 8;
            level.events[4].position           = new Vector2(-5, 4);
            level.events[4].duration           = 80;

            level.events[5]                    = new SpawnInfo();
            level.events[5].ID                 = "LV4_Event05";
            level.events[5].enemyTag           = "EnemyRed";
            level.events[5].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[5].numberOfWave       = 2;
            level.events[5].numberOfObject     = 2;
            level.events[5].RandomSpawnWaitMin = 2;
            level.events[5].RandomSpawnWaitMax = 5;
            level.events[5].wavewaitMin        = 50;
            level.events[5].wavewaitMax        = 50;
            level.events[5].position           = new Vector2(3, 6);
            level.events[5].duration           = 140;

            level.timeToStartEachEvent = new float[6] {
                3, 15, 30, 15, 20, 15
            };

            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_4.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_5.json"))
        {
            Level level = new Level();
            level.name = "Level_5";

            level.events = new SpawnInfo[2];

            level.events[0]                    = new SpawnInfo();
            level.events[0].ID                 = "LV5_Event00";
            level.events[0].enemyTag           = "EnemyGreen";
            level.events[0].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[0].numberOfWave       = 10;
            level.events[0].numberOfObject     = 5;
            level.events[0].RandomSpawnWaitMin = 2;
            level.events[0].RandomSpawnWaitMax = 5;
            level.events[0].wavewaitMin        = 4;
            level.events[0].wavewaitMax        = 6;
            level.events[0].position           = new Vector2(3, 6);
            level.events[0].duration           = 80;

            level.events[1]                    = new SpawnInfo();
            level.events[1].ID                 = "LV5_Event01";
            level.events[1].enemyTag           = "EnemyRed";
            level.events[1].typeOfSpawn        = "EnemyRandomSpawn";
            level.events[1].numberOfWave       = 3;
            level.events[1].numberOfObject     = 2;
            level.events[1].RandomSpawnWaitMin = 2;
            level.events[1].RandomSpawnWaitMax = 5;
            level.events[1].wavewaitMin        = 50;
            level.events[1].wavewaitMax        = 50;
            level.events[1].position           = new Vector2(3, 6);
            level.events[1].duration           = 160;

            level.timeToStartEachEvent = new float[2] {
                3, 15
            };

            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_5.json", json);
        }

        if (!File.Exists(Application.persistentDataPath + "/Level_6.json"))
        {
            Level level = new Level();
            level.name = "Level_6";

            level.events                = new SpawnInfo[1];
            level.events[0]             = new SpawnInfo();
            level.events[0].ID          = "LV6_Event00";
            level.events[0].enemyTag    = "Boss1";
            level.events[0].typeOfSpawn = "BossSpawn";
            level.events[0].duration    = 180;

            level.timeToStartEachEvent = new float[1] {
                6
            };
            string json = JsonUtility.ToJson(level, true);
            File.WriteAllText(Application.persistentDataPath + "//Level_6.json", json);
        }
    }
Beispiel #27
0
 public DoorInfo(BossInfo _bossInfo, DoorType _type)
 {
     bossInfo = _bossInfo;
     type     = _type;
 }
Beispiel #28
0
 // Use this for initialization
 void Start()
 {
     bossInfo = GetComponent <BossInfo>();
 }
Beispiel #29
0
 public static void ShowIntro(BossInfo info)
 {
     GlobalController.bossFightIntro.m_ShowIntro(info);
 }