void Start()
 {
     //Register this boid with the list of boids.
     boidList.Add(this.GetComponent <BirdStatePattern>());
     //Cache the rigidbody for later...
     body           = GetComponent <Rigidbody>();
     swordUI        = Singleton_Service.GetSingleton <SwordUI>();
     anim           = GetComponent <Animator>();
     enemyAudio     = GetComponent <AudioSource>();
     gm             = Singleton_Service.GetSingleton <GM>();
     gmb            = Singleton_Service.GetSingleton <BossGM>();
     playerPosition = GameObject.FindGameObjectWithTag("Player Position").transform;
     StartCoroutine("WingFlapTimer");
 }
Beispiel #2
0
 void Start()
 {
     bossGM     = Singleton_Service.GetSingleton <BossGM>();
     heartAudio = GetComponent <AudioSource>();
 }