Beispiel #1
0
 public BowserFireball(bool travelingLeft, int positionInGameX, int positionInGameY) : base(null, new Point(), new Vector2())
 {
     this.SpriteFactory      = BossFactory.GetInstance();
     this.IsCollidable       = true;
     this.SetYPositionInGame = positionInGameY + 32;
     if (travelingLeft)
     {
         this.Sprite             = this.SpriteFactory.CreateProduct(BossTypes.FireballLeft);
         this.SetXPositionInGame = positionInGameX;
         this.XSpeed             = -6.0f;
     }
     else
     {
         this.Sprite             = this.SpriteFactory.CreateProduct(BossTypes.FireballRight);
         this.SetXPositionInGame = positionInGameX + 68;
         this.XSpeed             = 6.0f;
     }
 }
Beispiel #2
0
        public static GameObject CheckCharacters(Entity entity)
        {
            switch (entity.Type)
            {
            case "Player":
                GameObject mario = Mario.GetInstance();
                ((Mario)mario).CheckpointPosition = entity.CheckpointX;
                if (((Mario)mario).Checkpoint)
                {
                    mario.PositionInGame = new Point(entity.CheckpointX, entity.CheckpointY);
                }
                else
                {
                    mario.PositionInGame = new Point(entity.X, entity.Y);
                }
                CostumeChanger.GetInstance().Setup();
                return(mario);

            case "Goomba":
                return(new Goomba(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y)));

            case "GreenKoopa":
                return(new Koopa(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y), false));

            case "RedKoopa":
                return(new Koopa(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y), true));

            case "PiranhaPlant":
                return(new PiranhaPlant(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y)));

            case "Bowser":
                return(new Bowser(BossFactory.GetInstance(), new Point(entity.X, entity.Y)));

            default:
                return(null);
            }
        }