Beispiel #1
0
 void RefreshActivity(Dictionary <int, ActivityListRef> _list)
 {
     //Debug.Log("刷新所有的活动提示");
     if (actGo != null)
     {
         foreach (GameObject obj in actDic.Values)
         {
             if (obj != null)
             {
                 obj.SetActive(false);
             }
             //Debug.Log("隐藏活动提示");
         }
         if (itemGird != null)
         {
             itemGird.maxPerLine = _list.Count;
         }
         int i = 0;
         using (var e = _list.GetEnumerator())
         {
             while (e.MoveNext())
             {
                 ActivityListRef  _data = e.Current.Value;
                 ActivityDataInfo info  = GameCenter.activityMng.GetActivityDataInfo(_data.id);
                 if (info != null && info.State == ActivityState.HASENDED)
                 {
                     continue;
                 }
                 //Debug.Log("_data name:" + _data.name + ",id:" + _data.id);
                 GameObject go = null;
                 if (!actDic.ContainsKey(i))
                 {
                     go        = Instantiate(actGo) as GameObject;
                     actDic[i] = go;
                 }
                 else
                 {
                     go = actDic[i];
                 }
                 go.transform.parent        = actGo.transform.parent;
                 go.transform.localPosition = Vector3.zero;
                 go.transform.localScale    = Vector3.one;
                 go.SetActive(true);
                 //Debug.Log("展示活动提示");
                 if (go != null && _data != null)
                 {
                     ActivityBtnUI activityBtnUI = go.GetComponent <ActivityBtnUI>();
                     if (activityBtnUI != null)
                     {
                         activityBtnUI.Refresh(_data);
                     }
                     UIEventListener.Get(go).onClick = delegate
                     {
                         if (GameCenter.activityMng.ActivityOnGoingList.ContainsKey(_data.id))
                         {
                             GameCenter.activityMng.ActivityOnGoingList.Remove(_data.id);
                             GameCenter.activityMng.haveTipDic[_data.id] = _data;
                         }
                         ActivityType type = (ActivityType)_data.id;
                         if (type == ActivityType.UNDERBOSS)
                         {
                             BossChallengeWnd.OpenAndGoWndByType(BossChallengeWnd.ToggleType.UnderBoss);
                         }
                         else
                         {
                             GameCenter.activityMng.OpenStartSeleteActivity(type);
                         }
                         go.SetActive(false);
                     };
                 }
                 i++;
             }
         }
         if (itemGird != null)
         {
             itemGird.repositionNow = true;
         }
     }
 }
Beispiel #2
0
    /// <summary>
    /// 按钮功能
    /// </summary>
    public void GoActivityButtonFunc(ActivityButtonRef refdata, int id)
    {
        if (refdata == null)
        {
            return;
        }
        if (!activityDic.ContainsKey(id))
        {
            return;
        }
        if (!activityDic[id].ActivityLev)
        {
            GameCenter.messageMng.AddClientMsg(13);
            return;
        }

        ActivityType type = (ActivityType)id;

        //=============fix 完全没必要每次判断都进行一次强制转换,可以先声明一个变量,强制转换一次,然后拿该变量去判断
        if (type == ActivityType.FAIRYAUBONFIRE || type == ActivityType.FAIRYAUSHIPMENTDART ||
            type == ActivityType.FAIRYAUSIEGE || type == ActivityType.FAIRYDOMAINTOPROTECT)
        {
            if (!GameCenter.mainPlayerMng.MainPlayerInfo.HavaGuild)
            {
                GameCenter.messageMng.AddClientMsg(235);
                return;
            }
        }

        if (type == ActivityType.BATTLEFAGIHT)
        {
            GameCenter.battleFightMng.C2S_ReqFlyBattleFeild();
            return;
        }

        if (type == ActivityType.DAILYTRANSPORTDART)
        {
            GameCenter.uIMng.SwitchToUI(GUIType.NONE);
            GameCenter.activityMng.C2S_ReqDartPos(DartType.DailyDart);
            return;
        }

        if (type == ActivityType.FAIRYAUSHIPMENTDART)
        {
            GameCenter.activityMng.C2S_ReqDartPos(DartType.GuildDart);
            return;
        }
        if (type == ActivityType.FAIRYAUBONFIRE)
        {
            GameCenter.activityMng.C2S_FlyMyGuildFire();
            return;
        }
        if (type == ActivityType.UNDERBOSS)
        {
            BossChallengeWnd.OpenAndGoWndByType(BossChallengeWnd.ToggleType.UnderBoss);
            return;
        }
        if (activityDic[id].State != ActivityState.ONGOING)
        {
            GameCenter.messageMng.AddClientMsg(173);
            return;
        }
        if (type == ActivityType.RAIDERARK)
        {
            //Debug.Log("跳转夺宝奇兵界面!!!");
            GameCenter.activityMng.C2S_FlyRaiderArk();
            return;
        }

        //=============fix 没有使用枚举,而是使用魔数========
        if (refdata.type == (int)ButtonType.GUI)
        {
            GameCenter.uIMng.SwitchToUI((GUIType)Enum.Parse(typeof(GUIType), refdata.pageId));
        }
        else if (refdata.type == (int)ButtonType.FengShen)
        {
            GameCenter.activityMng.C2S_FlyFengShen(id);
        }
        else if (refdata.type == (int)ButtonType.ToPoint)
        {//寻路点
            GameCenter.taskMng.TraceToScene(refdata.mapId, new Vector3(refdata.mapXY[0], 0, refdata.mapXY[1]));
            GameCenter.curMainPlayer.GoTraceSearchTreasure();
        }
        else if (refdata.type == (int)ButtonType.subGUI)
        {
            GameCenter.uIMng.SwitchToSubUI((SubGUIType)Enum.Parse(typeof(SubGUIType), refdata.pageId));
        }
        else if (refdata.type == (int)ButtonType.fly)
        {//飞副本,
            GameCenter.mainPlayerMng.C2S_Fly_Pint(refdata.mapId, refdata.mapXY[0], refdata.mapXY[1]);
        }
        else if (refdata.type == (int)ButtonType.ToNpc)
        {//寻路NPC
            GameCenter.taskMng.PublicTraceToNpc(refdata.mapId);
            GameCenter.curMainPlayer.GoTraceSearchTreasure();
        }
    }