private void MoveCloserToPlayer()
    {
        var player = BattleManager.player;

        BattleGrid.instance.CurrentFloor.ClearBossTiles();

        List <Point> pathToCombatTarget = Body.FindPathTo(player.xPos, player.zPos, Pathfinding.DistanceType.NoCornerCutting);

        pathToCombatTarget = TakeStepInPath(pathToCombatTarget, false);

        BattleGrid.instance.CurrentFloor.PlaceBoss(Body);
    }