Beispiel #1
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     boss3.IdelState();
     if (timer < 0)
     {
         animator.SetTrigger("idle");
     }
     else
     {
         timer -= Time.deltaTime;
     }
 }
Beispiel #2
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     boss3.IdelState();
     boss3.shoot2();
     if (timer < 0)
     {
         animator.SetTrigger("attack1");
     }
     else if (timer > 8)
     {
         animator.SetTrigger("attack2");
     }
     else
     {
         timer -= Time.deltaTime;
     }
 }