public FuzzyCombatPosition(Borac combatant, int maxPozicija, HashSet <Igrac> leftSidePlayers) { this.slot = Math.Min((int)Math.Round(combatant.Pozicija), maxPozicija); if (!leftSidePlayers.Contains(combatant.Igrac)) { slot *= -1; } double direction = Math.Sign(combatant.CiljnaPozicija - combatant.Pozicija); if (direction == 0) { if (leftSidePlayers.Contains(combatant.Igrac)) { this.delta = CombatSlotDelta.StationaryLeft; } else { this.delta = CombatSlotDelta.StationaryRigth; } } else if (combatant.Pozicija >= this.slot && direction > 0) { this.delta = CombatSlotDelta.LeftOutgoing; } else if (combatant.Pozicija < this.slot && direction > 0) { this.delta = CombatSlotDelta.RightIncoming; } else if (combatant.Pozicija > this.slot && direction < 0) { this.delta = CombatSlotDelta.LeftIncoming; } else if (combatant.Pozicija <= this.slot && direction < 0) { this.delta = CombatSlotDelta.RightOutgoing; } }
public CombatGUI(Borac combatant, FuzzyCombatPosition fuzzyPosition) { this.Combatant = combatant;; this.LeftSidePosition = fuzzyPosition; }