Beispiel #1
0
 public BoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BoonRemoveChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
Beispiel #2
0
 public BoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BoonRemoveChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     _triggerCondition = condition;
 }
Beispiel #3
0
 public EnemyBoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BoonRemoveChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }