public PhoneMainMenuScreen()
            : base("Racing Rage")
        {
            // Create a button to start the game
            Button playButton = new Button("Play");
            playButton.Tapped += playButton_Tapped;
            MenuButtons.Add(playButton);
            playButton.Size = new Vector2(300, 100);

            BooleanButton musicButton = new BooleanButton("Music", true);
            musicButton.Tapped += musicButton_Tapped;
            MenuButtons.Add(musicButton);

            BooleanButton sfxButton = new BooleanButton("Sound", true);
            sfxButton.Tapped += sfxButton_Tapped;
            MenuButtons.Add(sfxButton);

            Button controlButton = new Button("Control: Gyro");
            controlButton.Tapped += controlButton_Tapped;
            MenuButtons.Add(controlButton);

            Button creditsButton = new Button("Credits");
            creditsButton.Tapped += creditsButton_Tapped;
            MenuButtons.Add(creditsButton);
        }
Beispiel #2
0
        private void InitilizeLanguages()
        {
            valider          = lang.AffectationLANG("BOUTON_Valider", langue);
            changer_nom      = lang.AffectationLANG("Menu_changer_nom", langue);
            lettre_max       = lang.AffectationLANG("Menu_changer_nom_lettres_max", langue);
            nom              = lang.AffectationLANG("Nom", langue);
            theme_string     = lang.AffectationLANG("Themes", langue);
            vibration_string = lang.AffectationLANG("Vibration", langue);
            voir_score       = lang.AffectationLANG("Score_String", langue);
            aide             = lang.AffectationLANG("Aide", langue);
            rate             = lang.AffectationLANG("Noter", langue);

            Button theme1;

            if (theme == "classic")
            {
                theme1 = new Button("Classic", new Vector2(align_x2, y1));
            }
            else
            {
                theme1 = new Button("Tuiles", new Vector2(align_x2, y1));
            }

            Button nom_joueur  = new Button(_nom_joueur, new Vector2(align_x2, y2));
            Button _voir_score = new Button(voir_score, new Vector2(align_x2, y4));
            Button AideBouton  = new Button(aide, new Vector2(align_x2, y5));
            Button RateBouton  = new Button(rate, new Vector2(align_x2, y6));

            BooleanButton vibrationButton = new BooleanButton(vibrate, new Vector2(align_x2, y3));

            Vector2 _size     = new Vector2(200, 60);
            Vector2 _position = new Vector2(150, 700);
            Button  Retour    = new Button(valider.ToUpper(), _size, _position, new Color(106, 181, 1), new Color(126, 215, 2), Color.White);


            theme1.Tapped          += ThemeVoid;
            nom_joueur.Tapped      += ChangerNom;
            vibrationButton.Tapped += ChangerVibrate;
            _voir_score.Tapped     += VoirScore;
            AideBouton.Tapped      += GoAide;
            RateBouton.Tapped      += Rating;
            Retour.Tapped          += Quitter;

            MenuButtons.Add(theme1);
            MenuButtons.Add(nom_joueur);
            MenuButtons.Add(vibrationButton);
            MenuButtons.Add(_voir_score);
            MenuButtons.Add(AideBouton);
            MenuButtons.Add(RateBouton);
            MenuButtons.Add(Retour);
        }
        public PhoneMainMenuScreen()
            : base("Main Menu")
        {
            // Create a button to start the game
            Button playButton = new Button("Play");
            playButton.Tapped += playButton_Tapped;
            MenuButtons.Add(playButton);

            // Create two buttons to toggle sound effects and music. This sample just shows one way
            // of making and using these buttons; it doesn't actually have sound effects or music
            BooleanButton sfxButton = new BooleanButton("Sound Effects", true);
            sfxButton.Tapped += sfxButton_Tapped;
            MenuButtons.Add(sfxButton);

            BooleanButton musicButton = new BooleanButton("Music", true);
            musicButton.Tapped += musicButton_Tapped;
            MenuButtons.Add(musicButton);
        }