public static bool CachedResultFor(ReachabilityCache __instance, ref BoolUnknown __result, District A, District B, TraverseParms traverseParams)
#endif
        {
            if (A == null || B == null)
            {
                return(false);
            }
            Dictionary <ReachabilityCache.CachedEntry, bool> cacheDict = getCacheDict(__instance);

            lock (cacheDict)
            {
                if (cacheDict.TryGetValue(new ReachabilityCache.CachedEntry(A.ID, B.ID, traverseParams), out bool value))
                {
                    if (!value)
                    {
                        __result = BoolUnknown.False;
                        return(false);
                    }
                    __result = BoolUnknown.True;
                    return(false);
                }
            }
            __result = BoolUnknown.Unknown;
            return(false);
        }
Beispiel #2
0
        private BoolUnknown GetCachedResult(TraverseParms traverseParams)
        {
            bool flag = false;

            for (int i = 0; i < this.startingRegions.Count; i++)
            {
                for (int j = 0; j < this.destRegions.Count; j++)
                {
                    if (this.destRegions[j] == this.startingRegions[i])
                    {
                        return(BoolUnknown.True);
                    }
                    BoolUnknown boolUnknown = this.cache.CachedResultFor(this.startingRegions[i].Room, this.destRegions[j].Room, traverseParams);
                    if (boolUnknown == BoolUnknown.True)
                    {
                        return(BoolUnknown.True);
                    }
                    if (boolUnknown == BoolUnknown.Unknown)
                    {
                        flag = true;
                    }
                }
            }
            if (!flag)
            {
                return(BoolUnknown.False);
            }
            return(BoolUnknown.Unknown);
        }
Beispiel #3
0
        private ResultOrError <T> GetResultOrError <T>(XmlElement node)
        {
            string nodeResult   = node.Attributes["result"]?.Value;
            string errorCodeStr = node.Attributes["error"]?.Value;
            string throwsStr    = node.Attributes["throws"]?.Value;
            int    errorCode    = 0;

            if (errorCodeStr != null)
            {
                errorCode = int.Parse(errorCodeStr, CultureInfo.InvariantCulture);
                if (throwsStr != null)
                {
                    bool throws = bool.Parse(throwsStr);
                    return(new ResultOrError <T>(errorCode, throws));
                }
            }

            if (nodeResult != null)
            {
                if (typeof(BoolUnknown).IsAssignableFrom(typeof(T)))
                {
                    BoolUnknown buResult = (BoolUnknown)Enum.Parse(typeof(BoolUnknown), nodeResult, true);
                    return(new ResultOrError <T>((T)Convert.ChangeType(buResult, typeof(T)), errorCode));
                }
                else if (typeof(int).IsAssignableFrom(typeof(T)))
                {
                    int iResult = int.Parse(nodeResult, CultureInfo.InvariantCulture);
                    return(new ResultOrError <T>((T)Convert.ChangeType(iResult, typeof(T)), errorCode));
                }
                else if (typeof(bool).IsAssignableFrom(typeof(T)))
                {
                    bool bResult = bool.Parse(nodeResult);
                    return(new ResultOrError <T>((T)Convert.ChangeType(bResult, typeof(T)), errorCode));
                }
                else if (typeof(string).IsAssignableFrom(typeof(T)))
                {
                    return(new ResultOrError <T>((T)Convert.ChangeType(nodeResult, typeof(T)), errorCode));
                }
                else
                {
                    return(null);
                }
            }
            else
            {
                return(new ResultOrError <T>(errorCode, false));
            }
        }
        public static bool CachedResultFor(ReachabilityCache __instance, ref BoolUnknown __result, Room A, Room B, TraverseParms traverseParams)
        {
            cacheDict = getCacheDict(__instance);

            if (cacheDict.TryGetValue(new CachedEntry2(A.ID, B.ID, traverseParams), out bool value))
            {
                if (!value)
                {
                    __result = BoolUnknown.False;
                    return(false);
                }
                __result = BoolUnknown.True;
                return(false);
            }
            __result = BoolUnknown.Unknown;
            return(false);
        }
Beispiel #5
0
        public bool CanReach(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParams)
        {
            if (this.working)
            {
                Log.ErrorOnce("Called CanReach() while working. This should never happen. Suppressing further errors.", 7312233, false);
                return(false);
            }
            if (traverseParams.pawn != null)
            {
                if (!traverseParams.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParams.pawn.Map != this.map)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Called CanReach() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=",
                        traverseParams.pawn,
                        " pawn.Map=",
                        traverseParams.pawn.Map,
                        " map=",
                        this.map
                    }), false);
                    return(false);
                }
            }
            if (ReachabilityImmediate.CanReachImmediate(start, dest, this.map, peMode, traverseParams.pawn))
            {
                return(true);
            }
            if (!dest.IsValid)
            {
                return(false);
            }
            if (dest.HasThing && dest.Thing.Map != this.map)
            {
                return(false);
            }
            if (!start.InBounds(this.map) || !dest.Cell.InBounds(this.map))
            {
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
                Room room = RegionAndRoomQuery.RoomAtFast(start, this.map, RegionType.Set_Passable);
                if (room != null && room == RegionAndRoomQuery.RoomAtFast(dest.Cell, this.map, RegionType.Set_Passable))
                {
                    return(true);
                }
            }
            if (traverseParams.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParams2 = traverseParams;
                traverseParams2.mode = TraverseMode.PassDoors;
                if (this.CanReach(start, dest, peMode, traverseParams2))
                {
                    return(true);
                }
            }
            dest         = (LocalTargetInfo)GenPath.ResolvePathMode(traverseParams.pawn, dest.ToTargetInfo(this.map), ref peMode);
            this.working = true;
            bool result;

            try
            {
                this.pathGrid      = this.map.pathGrid;
                this.regionGrid    = this.map.regionGrid;
                this.reachedIndex += 1u;
                this.destRegions.Clear();
                if (peMode == PathEndMode.OnCell)
                {
                    Region region = dest.Cell.GetRegion(this.map, RegionType.Set_Passable);
                    if (region != null && region.Allows(traverseParams, true))
                    {
                        this.destRegions.Add(region);
                    }
                }
                else if (peMode == PathEndMode.Touch)
                {
                    TouchPathEndModeUtility.AddAllowedAdjacentRegions(dest, traverseParams, this.map, this.destRegions);
                }
                if (this.destRegions.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    this.FinalizeCheck();
                    result = false;
                }
                else
                {
                    this.destRegions.RemoveDuplicates <Region>();
                    this.openQueue.Clear();
                    this.numRegionsOpened = 0;
                    this.DetermineStartRegions(start);
                    if (this.openQueue.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                    {
                        this.FinalizeCheck();
                        result = false;
                    }
                    else
                    {
                        if (this.startingRegions.Any <Region>() && this.destRegions.Any <Region>() && this.CanUseCache(traverseParams.mode))
                        {
                            BoolUnknown cachedResult = this.GetCachedResult(traverseParams);
                            if (cachedResult == BoolUnknown.True)
                            {
                                this.FinalizeCheck();
                                result = true;
                                return(result);
                            }
                            if (cachedResult == BoolUnknown.False)
                            {
                                this.FinalizeCheck();
                                result = false;
                                return(result);
                            }
                            if (cachedResult != BoolUnknown.Unknown)
                            {
                            }
                        }
                        if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater)
                        {
                            bool flag = this.CheckCellBasedReachability(start, dest, peMode, traverseParams);
                            this.FinalizeCheck();
                            result = flag;
                        }
                        else
                        {
                            bool flag2 = this.CheckRegionBasedReachability(traverseParams);
                            this.FinalizeCheck();
                            result = flag2;
                        }
                    }
                }
            }
            finally
            {
                this.working = false;
            }
            return(result);
        }
Beispiel #6
0
 public void Notify_SkillDisablesChanged()
 {
     this.cachedTotallyDisabled = BoolUnknown.Unknown;
 }
Beispiel #7
0
        public bool CanReachShip(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms)
        {
            if (working)
            {
                Log.ErrorOnce("Called CanReach() while working for Ships. This should never happen. Suppressing further errors.", 7312233);
                return(false);
            }
            if (!map.terrainGrid.TerrainAt(dest.Cell).IsWater)
            {
                return(false);
            }
            if (!(traverseParms.pawn is null))
            {
                if (!traverseParms.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParms.pawn.Map != map)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Called CanReach() with a ship spawned not on this map. This means that we can't check its reachability here. Pawn's" +
                        "current map should have been used instead of this one. pawn=", traverseParms.pawn,
                        " pawn.Map=", traverseParms.pawn.Map,
                        " map=", map
                    }));
                    return(false);
                }
            }
            if (!dest.IsValid)
            {
                return(false);
            }
            if (dest.HasThing && dest.Thing.Map != map)
            {
                return(false);
            }
            if (!start.InBoundsShip(map) || !dest.Cell.InBoundsShip(map))
            {
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater &&
                traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
                VehicleRoom room = VehicleRegionAndRoomQuery.RoomAtFast(start, map, RegionType.Set_Passable);
                if (!(room is null) && room == VehicleRegionAndRoomQuery.RoomAtFast(dest.Cell, map, RegionType.Set_Passable))
                {
                    return(true);
                }
            }
            if (traverseParms.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParms2 = traverseParms;
                traverseParms.mode = TraverseMode.PassDoors;
                if (CanReachShip(start, dest, peMode, traverseParms2))
                {
                    return(true);
                }
            }
            dest    = (LocalTargetInfo)GenPathVehicles.ResolvePathMode(traverseParms.pawn, dest.ToTargetInfo(map), ref peMode);
            working = true;
            bool result;

            try
            {
                pathGrid      = map.GetCachedMapComponent <VehicleMapping>().VehiclePathGrid;
                regionGrid    = map.GetCachedMapComponent <VehicleMapping>().VehicleRegionGrid;
                reachedIndex += 1u;
                destRegions.Clear();
                if (peMode == PathEndMode.OnCell)
                {
                    VehicleRegion region = VehicleGridsUtility.GetRegion(dest.Cell, map, RegionType.Set_Passable);
                    if (!(region is null) && region.Allows(traverseParms, true))
                    {
                        destRegions.Add(region);
                    }
                }
                else if (peMode == PathEndMode.Touch)
                {
                    TouchPathEndModeUtilityVehicles.AddAllowedAdjacentRegions(dest, traverseParms, map, destRegions);
                }
                if (destRegions.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode !=
                    TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    FinalizeCheck();
                    result = false;
                }
                else
                {
                    destRegions.RemoveDuplicates();
                    openQueue.Clear();
                    numRegionsOpened = 0;
                    DetermineStartRegions(start);
                    if (openQueue.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode !=
                        TraverseMode.PassAllDestroyableThingsNotWater)
                    {
                        FinalizeCheck();
                        result = false;
                    }
                    else
                    {
                        if (startingRegions.Any() && destRegions.Any() && CanUseCache(traverseParms.mode))
                        {
                            BoolUnknown cachedResult = GetCachedResult(traverseParms);
                            if (cachedResult == BoolUnknown.True)
                            {
                                FinalizeCheck();
                                return(true);
                            }
                            if (cachedResult == BoolUnknown.False)
                            {
                                FinalizeCheck();
                                return(false);
                            }
                        }
                        if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater ||
                            traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater)
                        {
                            bool flag = CheckCellBasedReachability(start, dest, peMode, traverseParms);
                            FinalizeCheck();
                            result = flag;
                        }
                        else
                        {
                            bool flag2 = CheckRegionBasedReachability(traverseParms);
                            //bool flag2 = CheckCellBasedReachability(start, dest, peMode, traverseParms); //REDO?
                            FinalizeCheck();
                            result = flag2;
                        }
                    }
                }
            }
            finally
            {
                working = false;
            }
            return(result);
        }
 public static bool CachedResultFor(ReachabilityCache __instance, ref BoolUnknown __result, Room A, Room B, TraverseParms traverseParams)