private void Awake() { _isControllable = true; m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnJumpEvent == null) { OnJumpEvent = new UnityEvent(); } if (OnFallEvent == null) { OnFallEvent = new UnityEvent(); } if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnGroundApproachingEvent == null) { OnGroundApproachingEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } if (OnClimbStartEvent == null) { OnClimbStartEvent = new ObstacleClimbEvent(); } if (OnClimbEndEvent == null) { OnClimbEndEvent = new UnityEvent(); } if (OnSlideStartEvent == null) { OnSlideStartEvent = new UnityEvent(); } if (OnTurnAroundEvent == null) { OnTurnAroundEvent = new UnityEvent(); } }
private bool wasCrouching = false; //Variable which determines if the player was crouching private void Awake() { rb = GetComponent <Rigidbody2D>(); //get the Rigidbody2D Component and stores it in the variable "rb" if (OnLandEvent == null) //Creates a new Event if it doesn't exist { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) //Creates a new Event if it doesn't exist { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); wall_jump_angle.Normalize(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { _rigidbody = GetComponent <Rigidbody>(); _jumpNumber = MAX_JUMP_NUMBER; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_JumpVector = new Vector2(0, m_JumpForce); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } Flip(); if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } gangleRads = (float)(glideangle * Math.PI / 180); }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); gunBarrel = transform.Find("gunBarrel"); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } _scaleBase = transform.localScale; }
private void Awake() { weapon = GameObject.FindObjectOfType <Weapon> (); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { startMoveSpeed = movement.moveSpeed; m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { PC = GetComponent <PlayableCharacter>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
public static void StartListening(BooleanEventName eventName, UnityAction <bool> listener) { UnityEvent <bool> thisEvent = null; if (Instance.m_eventWithBoolDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.AddListener(listener); } else { thisEvent = new BoolEvent(); thisEvent.AddListener(listener); Instance.m_eventWithBoolDictionary.Add(eventName, thisEvent); } }
private void Awake() { gm = FindObjectOfType <GameManager>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); originalGravity = m_Rigidbody2D.gravityScale; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponentInChildren <Animator>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Reset() { Animal = GetComponent <MAnimal>(); StraightSpineOffsetTransform = transform; MEvent RiderMountUIE = MalbersTools.GetInstance <MEvent>("Rider Mount UI"); OnCanBeMounted = new BoolEvent(); if (RiderMountUIE != null) { UnityEditor.Events.UnityEventTools.AddObjectPersistentListener <Transform>(OnCanBeMounted, RiderMountUIE.Invoke, transform); UnityEditor.Events.UnityEventTools.AddPersistentListener(OnCanBeMounted, RiderMountUIE.Invoke); } }
private void Awake() { source = GetComponent <AudioSource>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnRollEvent == null) { OnRollEvent = new BoolEvent(); } }
private void Awake() { AudioPlayer = GetComponent <AudioEffects>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); bodyHandler = GetComponent <BodyHandler>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); m_normalDashSpeed += m_dashSpeed; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } called = false; m_Grounded = true; }
private void Awake() { playerGraphics = transform.FindChild("playergraphics"); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); previousY = m_Rigidbody2D.position.y; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } weapon = attackBox.GetComponent <SpriteRenderer>(); }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); m_Graphics = m_Graphics != null ? m_Graphics : transform; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
private void Awake() { _mRigidbody = GetComponent <Rigidbody>(); GetComponent <Collider>(); if (onLandEvent == null) { onLandEvent = new UnityEvent(); } if (onCrouchEvent == null) { onCrouchEvent = new BoolEvent(); } }
public static void StartListeningBool(string eventName, UnityAction <bool> listener) { BoolEvent thisBoolEvent = null; if (instance.BoolEventDictionary.TryGetValue(eventName, out thisBoolEvent)) { thisBoolEvent.AddListener(listener); } else { thisBoolEvent = new BoolEvent(); thisBoolEvent.AddListener(listener); instance.BoolEventDictionary.Add(eventName, thisBoolEvent); } }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } InvokeRepeating("WalkSound", 0.0f, 0.3f); }
private void Awake() { PlayerPos playerPos = gameObject.GetComponent <PlayerPos>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }