Beispiel #1
0
 //When the confirmation panel is being displayed the buttons should not be interactable
 private void SetButtonsUnclickable()
 {
     //Loop through the buttons setting the interactable ones to not interactable
     for (int i = 0; i < buttons.Length; i++)
     {
         if (bonusInfo.GetUnlocked(i))
         {
             buttons[i].interactable = false;
         }
     }
 }
Beispiel #2
0
 private void Start()
 {
     bonusInfo = FindObjectOfType <BonusInfo>();
     //Loop throught the buttons
     for (int i = 0; i < buttons.Length; i++)
     {
         //If the ship is unlocked then the button should be interactable
         //If the ship is locked it shouldnt be interactable
         buttons[i].interactable = bonusInfo.GetUnlocked(i);
         //If the ship is unlocked then unlock its button
         if (bonusInfo.GetUnlocked(i))
         {
             UnlockButton(i);
         }
     }
 }