public void Dispose(AssetManager assetManager)
 {
     TextureStrings.Clear();
     Materials.Clear();
     Meshes.Clear();
     BoneMaps.Clear();
     BoneMapEntries.Clear();
 }
 public void Reset()
 {
     TextureStrings.Clear();
     Materials.Clear();
     Meshes.Clear();
     BoneMaps.Clear();
     BoneMapEntries.Clear();
 }