Beispiel #1
0
 public void WritePose()
 {
     // Rotating back to the last maintained rotation
     boneMap.RotateToMaintain(solver.GetIKPositionWeight() * maintainRotationWeight);
 }
 public void WritePose(float solverWeight)
 {
     // Rotating back to the last maintained rotation
     boneMap.RotateToMaintain(solverWeight * maintainRotationWeight);
 }