Beispiel #1
0
 // called second
 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     UIElements.SetActive(scene.buildIndex != 0);
     player = FindObjectOfType <PinballScript>();
     Score  = 0;
     if (livesImages != null)
     {
         for (int i = 0; i < StartingLives; i++)
         {
             Destroy(livesImages[i]);
         }
     }
     livesImages = new GameObject[StartingLives];
     for (int i = 0; i < StartingLives; i++)
     {
         livesImages[i] = Instantiate(livesImagePrefab, livesContainer.transform);
     }
     lives = StartingLives;
     bombInput.Reset();
 }