/// <summary> /// Initializes new bomb. /// </summary> /// <param name="bombNode"></param> public void initializeBomb(BombNode bombNode) { givenBombCount++; bombNode.destroyCounter = Random.Range(minBombDestroyCounter, maxBombDestroyCounter); bombNode.initializedMoveValue = GameManager.instance.moveSys.moveCount; bombNode.writeCount(); currentBombs.Add(bombNode); }
private void SetupGameMap() { Dictionary <int, List <int> > xyCords = new Dictionary <int, List <int> >(); for (int i = 0; i < _bombs; i++) { AddCord(xyCords); } for (int i = 0; i < xDimension; i++) { for (int j = 0; j < yDimension; j++) { if (gameMap[i, j] == null) { gameMap[i, j] = new ZeroNode(i, j); } } } void AddCord(Dictionary <int, List <int> > xyCord) { int x = rand.Next(0, xDimension); int y = rand.Next(0, yDimension); if (xyCord.ContainsKey(x)) { if (xyCord[x].Contains(y)) { AddCord(xyCord); } else { xyCord[x].Add(y); gameMap[x, y] = new BombNode(x, y); } } else { xyCord.Add(x, new List <int>() { y }); gameMap[x, y] = new BombNode(x, y); } } }