Beispiel #1
0
    // Use this for initialization
    public void init(int dir, Tile start, MarbleManager m)
    {
        manager = m;
        speed   = 1;
        curTile = start;

        GameObject modelObject;

        modelObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
        model       = modelObject.AddComponent <BombModel>();
        model.init(this);
        direction  = dir;
        targetTile = start;
    }