void BombBehaviour_OnBoxDestroy(object sender, BombHit e)
 {
     if (e.HitObjectName.Equals("block"))
     {
         destroyedBoxCount++;
     }
     if (e.HitObjectName.Equals("Enemy"))
     {
         destroyedEnemyCount++;
     }
     IsGateOpen = CheckGateStatus();
 }
Beispiel #2
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 void OnObjectHit(object sender, BombHit e)
 {
     if (e.HitObjectName.Equals("Player"))
     {
         PlayerMovement_OnGameOver(this, new GameOverEvent(false));
     }
     if (e.HitObjectName.Equals("Enemy"))
     {
         Debug.Log("Enemy ScoreUpdate");
         score += e.Score;
         UpdateScore();
     }
 }