internal void EntityAttached(BoltEntity entity)
        {
            if (entity.PrefabId == BoltPrefabs.Movement)
            {
                entity.SetScopeAll(false);

                Player player = FindPlayer(entity.Source);
                if (player == null)
                {
                    Object.Destroy(entity.gameObject);
                }
                else
                {
                    player.MovementInfo.AttachMoveState(entity);
                }
            }
        }