Beispiel #1
0
    public void OnTriggerExit(Collider other)
    {
        Coal component = other.gameObject.GetComponent <Coal>();

        if (component != null)
        {
            boiler.RemoveCoal(component);
        }
        Flame component2 = other.gameObject.GetComponent <Flame>();

        if (component2 != null)
        {
            boiler.RemoveFlame(component2);
        }
    }