public BoidIterator(Boid *ptr, int count) { _ptr = ptr; _index = -1; _current = 0; _count = count; }
public void OnBoidDestroy(Context context, Boid *entity) { }
public void OnBoidCreated(Context context, Boid *entity) { }
private int _GetOffsetOfBoid_Tag() { var tempObj = new Boid(); Boid *ptr = &tempObj; var filedPtr = &(ptr->Tag); return((int)((long)filedPtr - (long)ptr)); }