public Npc(Diet diet, BodyMass bodyMass) { DietHabits = diet; MassSize = bodyMass; SetNpcBaseSettings(); }
public void UpdateUserProfile(UpdateProfileInputModel model) { var userProfile = _subscriberRepository.GetById(model.Id); userProfile.EmailAddress = model.EmailAddress; userProfile.ModifiedBy = Environment.UserName; userProfile.ModifiedDate = DateTime.Now; var userBodyMass = new BodyMass { Profile_Fk = userProfile.Profile_Pk, HeightInInches = model.Height, WeightInPounds = model.Weight, CreateDate = DateTime.Now, CreatedBy = Environment.UserName, StartDate = DateTime.Now }; var bmis = _subscriberBodyMassRepository.GetAll().Any(x => x.WeightInPounds == model.Weight && x.HeightInInches == model.Height && x.CreateDate.Date == DateTime.Today); if (userProfile.EmailAddress == model.EmailAddress && bmis) { return; } _subscriberRepository.Update(userProfile); _subscriberBodyMassRepository.Insert(userBodyMass); }
/// <summary> /// Constructeur /// </summary> public BodyCalculator(Guid nbticket, Body body) { ticket = nbticket; bodyInput = body; bodyOutput = new BodyMass(); // Autres traitements particuliers pour le moteur de calcul }
public void UpdateUserProfile(UpdateProfileInputModel model) { var userProfile = _subscriberRepository.GetById(model.Id); userProfile.EmailAddress = model.EmailAddress; userProfile.ModifiedBy = Environment.UserName; userProfile.ModifiedDate = DateTime.Now; userProfile.DateOfBirth = model.DateOfBirth; var userBodyMass = new BodyMass { Profile_Fk = userProfile.Profile_Pk, HeightInInches = model.Height, WeightInPounds = model.Weight, CreateDate = DateTime.Now, CreatedBy = Environment.UserName, StartDate = DateTime.Now }; _subscriberRepository.Update(userProfile); _subscriberBodyMassRepository.Insert(userBodyMass); }
private Entity CreatePlanetEntity(Entity prefabEntity, List <int> usedIndexes) { Entity spawnedEntity = EntityManager.Instantiate(prefabEntity); RenderMesh renderMesh = EntityManager.GetSharedComponentData <RenderMesh>(spawnedEntity); UnityEngine.Material mat = new UnityEngine.Material(renderMesh.material); mat.SetVector("_RedMinMax", new UnityEngine.Vector4(_random.NextFloat(0f, 1f), _random.NextFloat(0f, 1f))); mat.SetVector("_GreenMinMax", new UnityEngine.Vector4(_random.NextFloat(0f, 1f), _random.NextFloat(0f, 1f))); mat.SetVector("_BlueMinMax", new UnityEngine.Vector4(_random.NextFloat(0f, 1f), _random.NextFloat(0f, 1f))); mat.SetFloat("_NoiseScale", _random.NextFloat(10f, 80f)); renderMesh.material = mat; EntityManager.SetSharedComponentData(spawnedEntity, renderMesh); float rndSize = _random.NextFloat(1f, 2.5f); int rndOrbitRadiusIdx = _random.NextInt(0, SpawnRadiuses.Length); while (usedIndexes.Contains(rndOrbitRadiusIdx)) { rndOrbitRadiusIdx = _random.NextInt(0, SpawnRadiuses.Length); } float rndOrbitRadius = SpawnRadiuses[rndOrbitRadiusIdx]; int rndDir = _random.NextInt(-5, 6); rndDir = rndDir * 2 + 1; float movementSpeed = math.sign(rndDir) * 1f * rndSize / rndOrbitRadius; float rndPosRadians = _random.NextFloat(0f, math.PI); EntityManager.AddComponentData(spawnedEntity, new OrbitRadius { Value = rndOrbitRadius }); EntityManager.AddComponentData(spawnedEntity, new MovementSpeed { Value = movementSpeed }); EntityManager.AddComponentData(spawnedEntity, new OrbitAngle { Value = rndPosRadians }); EntityManager.AddComponentData(spawnedEntity, new Scale { Value = rndSize }); EntityManager.AddComponentData(spawnedEntity, new ShootCooldown { Value = 0.5f }); EntityManager.AddComponentData(spawnedEntity, new ShootTime { Value = 0f }); EntityManager.AddComponentData(spawnedEntity, new AddPlanetHUD()); EntityManager.AddComponentData(spawnedEntity, new ChangeSphereColliderRadius { Value = rndSize * 0.5f }); EntityManager.AddComponentData(spawnedEntity, new NextRocketType { Value = 0 }); BodyMass planetMass = EntityManager.GetComponentData <BodyMass>(spawnedEntity); planetMass.Value *= rndSize; EntityManager.SetComponentData(spawnedEntity, planetMass); SimpleSphereCollider collider = EntityManager.GetComponentData <SimpleSphereCollider>(spawnedEntity); collider.Radius = rndSize * 0.5f; EntityManager.SetComponentData(spawnedEntity, collider); EntityManager.SetComponentData(spawnedEntity, new Translation { Value = new float3(math.cos(_random.NextFloat(0f, 1f) * math.PI), 0f, math.sin(_random.NextFloat(0f, 1f) * math.PI)) * rndOrbitRadius }); usedIndexes.Add(rndOrbitRadiusIdx); return(spawnedEntity); }