// Start is called before the first frame update
 void Start()
 {
     bodyBlow = GetComponent <BodyBlow>();
     StartCoroutine(AttackIntarval());
 }
 // Start is called before the first frame update
 void Start()
 {
     fireAttack = new FireAttack(fire);
     bodyBlow   = GetComponent <BodyBlow>();
     StartCoroutine(AttackIntarval());
 }