Beispiel #1
0
        /// <summary>
        /// Attempt to add a boat to the <see cref="Port" />.
        /// </summary>
        /// <param name="boat">The <see cref="Boat" /> to be added.</param>
        /// <returns><see langword="true" /> if the <see cref="Boat" /> was accepted, otherwise <see langword="false" /></returns>
        /// <exception cref="ArgumentException">Thrown if the <see cref="Boat" /> ID is already in the port.</exception>
        public bool TryAdd(Boat boat)
        {
            if (Boats.Contains(boat))
            {
                throw new ArgumentException("The current boat id is already in port.", nameof(boat));
            }

            var result = false;

            foreach (Dock dock in algorithm(boat, docks))
            {
                result = dock.TryAdd(boat);

                if (result)
                {
                    break;
                }
            }

            return(result);
        }
Beispiel #2
0
        public void GenerateBoat(int amount)
        {
            for (int boat = 0; boat < amount; boat++)
            {
                int avaliableSpace = 0;

                switch (Rand.Next(1, 5 + 1))
                {
                case 1:
                    SailBoat s = new SailBoat();


                    for (int i = 0; i < DockTwo.Length; i += 2)
                    {
                        if (DockTwo[i] == null)
                        {
                            avaliableSpace += 2;

                            if (avaliableSpace == s.Slots)
                            {
                                Array.Fill(DockTwo, s, i + 2 - s.Slots, s.Slots);
                                Boats.Add(s);
                                s.Docked = true;

                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    avaliableSpace = 0;
                    if (s.Docked == false)
                    {
                        for (int i = 0; i < DockOne.Length; i += 2)
                        {
                            if (DockOne[i] == null)
                            {
                                avaliableSpace += 2;
                                if (avaliableSpace == s.Slots)
                                {
                                    Array.Fill(DockOne, s, i + 2 - s.Slots, s.Slots);
                                    Boats.Add(s);
                                    s.Docked = true;

                                    break;
                                }
                            }
                            else
                            {
                                avaliableSpace = 0;
                            }
                        }
                    }
                    _ = Boats.Contains(s) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 2:
                    RowingBoat r = new RowingBoat();


                    for (int i = 0; i < DockOne.Length; i++)
                    {
                        if (DockOne[i] == null)
                        {
                            Array.Fill(DockOne, r, i, r.Slots);
                            Boats.Add(r);
                            r.Docked = true;
                            break;
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    avaliableSpace = 0;
                    if (r.Docked == false)
                    {
                        for (int i = 0; i < DockTwo.Length; i++)
                        {
                            if (DockTwo[i] == null)
                            {
                                Array.Fill(DockTwo, r, i, r.Slots);
                                Boats.Add(r);
                                r.Docked = true;
                                break;
                            }
                            else
                            {
                                avaliableSpace = 0;
                            }
                        }
                    }
                    _ = Boats.Contains(r) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 3:
                    PowerBoat p = new PowerBoat();


                    for (int i = 0; i < DockOne.Length; i += 2)
                    {
                        if (DockOne[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace > p.Slots)
                            {
                                Array.Fill(DockOne, p, i - p.Slots, p.Slots);
                                Boats.Add(p);
                                p.Docked = true;
                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    avaliableSpace = 0;
                    if (p.Docked == false)
                    {
                        for (int i = 0; i < DockTwo.Length; i += 2)
                        {
                            if (DockTwo[i] == null)
                            {
                                avaliableSpace += 2;
                                if (avaliableSpace > p.Slots)
                                {
                                    Array.Fill(DockTwo, p, i - p.Slots, p.Slots);
                                    Boats.Add(p);
                                    p.Docked = true;
                                    break;
                                }
                            }
                            else
                            {
                                avaliableSpace = 0;
                            }
                        }
                    }
                    _ = Boats.Contains(p) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 4:
                    Catamaran k = new Catamaran();


                    for (int i = 0; i < DockOne.Length; i += 2)
                    {
                        if (DockOne[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace == k.Slots)
                            {
                                Array.Fill(DockOne, k, i + 2 - k.Slots, k.Slots);
                                Boats.Add(k);
                                k.Docked = true;
                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    if (k.Docked == false)
                    {
                        avaliableSpace = 0;
                        for (int i = 0; i < DockTwo.Length; i += 2)
                        {
                            if (DockTwo[i] == null)
                            {
                                avaliableSpace += 2;
                                if (avaliableSpace == k.Slots)
                                {
                                    Array.Fill(DockTwo, k, i + 2 - k.Slots, k.Slots);
                                    Boats.Add(k);
                                    k.Docked = true;
                                    break;
                                }
                            }
                            else
                            {
                                avaliableSpace = 0;
                            }
                        }
                    }
                    _ = Boats.Contains(k) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 5:
                    CargoShip c = new CargoShip();

                    for (int i = DockTwo.Length - 1; i > 0; i -= 2)
                    {
                        if (DockTwo[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace == c.Slots)
                            {
                                Array.Fill(DockTwo, c, i - 2 + 1, c.Slots);
                                Boats.Add(c);
                                c.Docked = true;

                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    if (c.Docked == false)
                    {
                        avaliableSpace = 0;
                        for (int i = DockOne.Length - 1; i > 0; i -= 2)
                        {
                            if (DockOne[i] == null)
                            {
                                avaliableSpace += 2;
                                if (avaliableSpace == c.Slots)
                                {
                                    Array.Fill(DockOne, c, i - 2 + 1, c.Slots);
                                    Boats.Add(c);
                                    c.Docked = true;

                                    break;
                                }
                            }
                            else
                            {
                                avaliableSpace = 0;
                            }
                        }
                    }
                    _ = Boats.Contains(c) ? AddedBoats++ : RejectedBoats++;

                    break;
                }
            }
        }
Beispiel #3
0
        public void GenerateBoat(int amount)
        {
            for (int boat = 0; boat < amount; boat++)
            {
                int avaliableSpace = 0;

                switch (Rand.Next(1, 5 + 1))
                {
                case 1:
                    SailBoat s = new SailBoat();


                    for (int i = 0; i < Docks.Length; i += 2)
                    {
                        if (Docks[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace > s.Slots)
                            {
                                TempInterval = i - s.Slots;
                                Array.Fill(Docks, s, TempInterval, s.Slots);
                                Boats.Add(s);
                                s.Docked = true;

                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    _ = Boats.Contains(s) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 2:
                    RowingBoat r = new RowingBoat();


                    for (int i = 0; i < Docks.Length; i++)
                    {
                        if (Docks[i] == null)
                        {
                            Array.Fill(Docks, r, i, r.Slots);
                            Boats.Add(r);
                            r.Docked = true;
                            break;
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    _ = Boats.Contains(r) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 3:
                    PowerBoat p = new PowerBoat();


                    for (int i = 0; i < Docks.Length; i += 2)
                    {
                        if (Docks[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace > p.Slots)
                            {
                                TempInterval = i - p.Slots;
                                Array.Fill(Docks, p, TempInterval, p.Slots);
                                Boats.Add(p);
                                p.Docked = true;
                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    _ = Boats.Contains(p) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 4:
                    Catamaran k = new Catamaran();


                    for (int i = 0; i < Docks.Length; i += 2)
                    {
                        if (Docks[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace > k.Slots)
                            {
                                TempInterval = i - k.Slots;
                                Array.Fill(Docks, k, TempInterval, k.Slots);
                                Boats.Add(k);
                                k.Docked = true;
                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    _ = Boats.Contains(k) ? AddedBoats++ : RejectedBoats++;


                    break;

                case 5:
                    CargoShip c = new CargoShip();

                    for (int i = Docks.Length - 1; i > 0; i -= 2)
                    {
                        if (Docks[i] == null)
                        {
                            avaliableSpace += 2;
                            if (avaliableSpace > c.Slots)
                            {
                                TempInterval = i + 1;
                                Array.Fill(Docks, c, TempInterval, c.Slots);
                                Boats.Add(c);
                                c.Docked = true;

                                break;
                            }
                        }
                        else
                        {
                            avaliableSpace = 0;
                        }
                    }
                    _ = Boats.Contains(c) ? AddedBoats++ : RejectedBoats++;

                    break;
                }
            }
        }