//=================================================== public void LoadBoardUIs() { BoardBLL boardBLL = new BoardBLL(); boards.Clear(); this.pnWorkSpace.Controls.Clear(); this.pnWorkSpace.Controls.Add(listActivityUI); this.pnWorkSpace.BackgroundImage = null; // boards = boardBLL.GetAllBoard(); boards = boardBLL.GetAllBoard(user.UserId); //foreach (Board bo in boards) for (int i = 0; i < boards.Count; i++) { Board bo = boards[i]; //BoardUI b = new BoardUI(bo.BoardId,bo.Index,bo.GroupId,bo.Title,bo.Mode,bo.Star,bo.Background); BoardUI b = new BoardUI(bo.BoardId, i, bo.GroupId, bo.Title, bo.Mode, bo.Star, bo.Background); boardUIs.Add(b); this.pnWorkSpace.Controls.Add(b); } BoardNoInfor boardNoInfor = new BoardNoInfor(this, boards.Count); this.pnWorkSpace.Controls.Add(boardNoInfor); }
// Use this for initialization void Start() { _boardUI = FindObjectOfType <BoardUI>(); animator = GetComponent <Animator>(); animator.SetBool("IsGameOver", false); _currentPlayer = PlayersInfo.p1Symbol; }
private static void CreateGameOverMenu(GameBoard board, bool won) { var gameOverMenu = new Menu { Title = !won ? "GAME OVER! YOU LOST!" : "GAME OVER! CONGRATULATIONS, YOU WON!", Execute = () => BoardUI.PrintBoard(board), MenuItems = new List <MenuItem>() { new MenuItem() { Title = "Start New Game", Execute = StartGameMenu.Run }, new MenuItem() { Title = "Return to Main Menu", Execute = MainMenu.Run }, new MenuItem() { Title = "Exit", Execute = QuitGame } } }; gameOverMenu.Run(); }
public GagaUI(Gaga gaga, BoardUI <MonkeyBoard> boardUI = null) : base(gaga, new MovableAnimatedImage( new List <ImageFrames> { new ImageFrames(new Image() { Source = Images.Monster }, 500) }), boardUI) { }
public void ResetGame() { _game = new Game(); _boardUI = new BoardUI(_game.Board); moveHistory.Reset(); _game.GameEvent += UpdateGameState; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); Views = new List <View>(); var Board = new PacManMulti.Logic.Board(); Board.Height = 10; Board.Width = 15; Random rand = new Random(); BoardUI BoardUI = new BoardUI(Board, Window.ClientBounds.Width, Window.ClientBounds.Height - 30, 0, 30); for (int i = 0; i < 10; i++) { Element e = (Element) new PacPlayer(); e.X = rand.Next(15); e.Y = rand.Next(10); //e.P = new Point(rand.Next(15), rand.Next(10)); Sprite s = new SpriteDemo(e); Board.board.Add(e); BoardUI.RegisterSprite(s); } Views.Add(BoardUI); Views.Add(new Score(Window.ClientBounds.Width, 30, 0, 0)); foreach (View v in Views) { v.Initialize(this); } }
public MainPage() { InitializeComponent(); NavigateNewBattleField.Subscribe(_ => { reversi.Board.Init(); BlackCounter.InIt(); WhiteCounter.InIt(); BoardUI.BoardPlayers = reversi.Board.Board; BoardUI.EnableColorPointList = reversi.Board.GetEnableColorPointList(Black); BoardUI.ReRendering(); CPUPieceCount.Value = reversi.Board.CountWhiteColor(); PlayerPieceCount.Value = reversi.Board.CountBlackColor(); }); NavigateHome.Subscribe(_ => this.Frame.Navigate(typeof(HomePage))); NavigateBattleResult.Subscribe(_ => this.Frame.Navigate(typeof(BattleResultPage), new ScoreData(reversi.Board.CountBlackColor(), reversi.Board.CountWhiteColor()))); if (AnalyticsInfo.VersionInfo.DeviceFamily == "Windows.Mobile") { } BoardUI.EnableColorPointList = reversi.Board.GetEnableColorPointList(Black); BoardUI.BoardPlayers = reversi.Board.Board; BoardUI.ReRendering(); CPUPieceCount.Value = reversi.Board.CountWhiteColor(); PlayerPieceCount.Value = reversi.Board.CountBlackColor(); IntelliService = new CPU(reversi.Board); }
/// <summary> /// Ingame logic /// </summary> private static void StartGame() { if (Game.GetPlayers().Count.Equals(0) || Game.GetItems().Count.Equals(0)) { BoardUI.PrintNoData(); return; } Game.StartGame(); do { // 1. SCORE BoardUI.PrintScore(Game.GetPlayers(), Game.GetRoundNumber()); // 2. PLAY Game.SetPlays(BoardUI.ReadHumanPlays(Game.GetPlayers(), Game.GetItems())); // 3. PRINT BoardUI.PrintPlays(Game.GetPlayers(), Game.GetRoundNumber(), Game.GetRoundWinner()); // 4. VALIDATE string winners = Game.ValidateEndGame(); if (winners != null) { BoardUI.PrintWinner(winners); } } while (!Game.IsEndGame()); }
public SyncMaster(Game Spiel, BoardUI Board_UI_GameBoard, BoardUI Board_UI_Preview, MainWindow Window) { // TODO: Complete member initializations this.Game = Spiel; this.Board_UI_GameBoard = Board_UI_GameBoard; this.Board_UI_PreviewBoard = Board_UI_Preview; this.Window = Window; }
private void RefreshBoard(List <string> response) { BoardUI.DrawBoard(clientUsername, response[0]); BoardUI.ShowHP(GetHP(response)); BoardUI.ShowKills(GetKills(response)); BoardUI.ShowNearPlayers(GetNearPlayers(response)); Console.WriteLine("Action: "); }
public Node(Board b, BoardUI UI) { Board = b; Handle = this; Location = Seek(); CheckedBoard = new bool[Board.Width, Board.Height]; All = new Dictionary <Point, Node>(); Node.UI = UI; }
void OnMouseDrag() { //only if movement is allowed if (_allowMovement) { if (!_dragging) { OnStartDrag(); _dragging = true; } //if hovered a tile that is reachable then move have the player move there Collider tileParent; TileHolder tileHolder = null; if (BoardUI.GetTileHovered_Position(out tileParent)) { tileHolder = tileParent.GetComponentInChildren <TileHolder> (); } if (tileHolder != null) { //try get the commander position marker GameObject posMarker = getCommanderMarker(tileHolder); if (posMarker != null) { _toGoTo = posMarker.transform.position; _destination = _toGoTo; _destinationRotation = posMarker.transform.rotation; } else { _toGoTo = tileHolder.transform.position; _destination = _toGoTo; } _toGoTo.y = _LiftedHeight; _targetY = tileHolder._Tile.Height; _destinationTile = tileHolder; //dragging OnDraggingCommander(); } else { _destinationTile = null; } if (!_hasBeenLifted && !_liftingPiece) // && _destinationTile == null )//|| _prevHovered != hoveredCollider)) { LiftPiece(); } //block raycast this.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast"); } }
public void BoardUI_WithPositiveSizeParameter_HasCorrectSizes(int size, int expectedWidth, int expectedHeight) { BoardUI boardUI = new BoardUI(size, new Board()); Size expectedSize = new Size(expectedWidth, expectedHeight); Size actualSize = boardUI.Size; Assert.AreEqual(expectedSize, actualSize); }
public GoombaUI(Goomba Goomba, BoardUI <MonkeyBoard> boardUI = null) : base(Goomba, new MovableAnimatedImage( new List <ImageFrames> { new ImageFrames(new Image() { Source = Images.Goomba1 }, 1), new ImageFrames(new Image() { Source = Images.Goomba2 }, 1) }) , boardUI) { }
void HandleMultiUpdate(float newMulti) { BoardUI boardUI = (BoardUI)CurrentUI; if (boardUI) { boardUI.UpdateMultiplierText(newMulti); } }
void HandleScoreUpdate(int newScore) { BoardUI boardUI = (BoardUI)CurrentUI; if (boardUI) { boardUI.UpdateScoreText(newScore); } }
public MonkeyUI(Monkey monkey, BoardUI <MonkeyBoard> boardUI = null) : base(monkey, new ControllableAnimatedImage( new List <ControllableImageFrames> { new ControllableImageFrames(new Image() { Source = Images.MonkeyMoveLeft }, Key.Left), new ControllableImageFrames(new Image() { Source = Images.MonkeyMoveRight }, Key.Right) }, new Image() { Source = Images.Monkey }) , boardUI) { }
public GhostUI(Ghost Ghost, BoardUI <MonkeyBoard> boardUI = null) : base(Ghost, new MovableAnimatedImage( new List <ImageFrames> { new ImageFrames(new Image() { Source = Images.Ghost1 }, 1), new ImageFrames(new Image() { Source = Images.Ghost2 }, 1) }) , boardUI) { }
/// <summary> /// Started program method /// </summary> /// <param name="args"></param> static void Main(string[] args) { BoardUI.PrintWelcomeMessage(); MenuEnum option; do { option = BoardUI.PrintAndReadMenuOptions(Game.GetMenuOptions()); switch (option) { case MenuEnum.StartGame: StartGame(); BoardUI.PrintWelcomeMessage(); break; case MenuEnum.ListPlayers: BoardUI.PrintPlayers(Game.GetPlayers()); break; case MenuEnum.AddPlayer: Game.AddPlayer(BoardUI.ReadPlayer(Game.GetPlayers())); break; case MenuEnum.ListItems: BoardUI.PrintItems(Game.GetItems()); break; case MenuEnum.AddItem: Game.AddItem(BoardUI.ReadItem(Game.GetItems())); break; case MenuEnum.RemoveItem: Game.RemoveItem(BoardUI.ReadRemoveItem(Game.GetItems())); break; case MenuEnum.RemovePlayer: Game.RemovePlayer(BoardUI.ReadRemovePlayer(Game.GetPlayers())); break; case MenuEnum.DefaultPlayers: SetTestPlayers(); break; case MenuEnum.ResetGame: Game = new Game(); break; default: break; } } while (!option.Equals(MenuEnum.EndGame)); BoardUI.PrintByeByeMessage(); }
public DoorUI(Door positional, BoardUI <MonkeyBoard> boardUI) : base(positional, new AnimatedImage( new List <ImageFrames> { new ImageFrames(new Image() { Source = ImageManager.ElementImageDictionary["DoorClose"] }, 0), new ImageFrames(new Image() { Source = ImageManager.ElementImageDictionary["DoorOpen"] }, 0) }), boardUI) { if (boardUI != null) { positional.DoorOpen += this.OpenDoor; } }
public MonkeyBananaUI(Banana block, BoardUI <MonkeyBoard> boardUI = null) : base(block, new AnimatedImage( new List <ImageFrames> { new ImageFrames(new Image() { Source = Images.EyeBanana1 }, rnd.Next(50, 121)), new ImageFrames(new Image() { Source = Images.EyeBanana2 }, 7), new ImageFrames(new Image() { Source = Images.EyeBanana3 }, 7), new ImageFrames(new Image() { Source = Images.EyeBanana4 }, 7), new ImageFrames(new Image() { Source = Images.EyeBanana3 }, 7), new ImageFrames(new Image() { Source = Images.EyeBanana2 }, 7) }) , boardUI) { }
private void SetupDisplay() { BoardUI <MonkeyBoard> boardUI = BoardPackage.BoardUI; MainBarUI <MonkeyBoard> mainbarUI = BoardPackage.MainBarUI; // maintains aspect ratio Viewbox displayedWindow = new Viewbox(); displayedWindow.StretchDirection = StretchDirection.Both; displayedWindow.Stretch = Stretch.Uniform; Grid displayedGrid = new Grid(); displayedGrid.Height = 680; displayedGrid.Width = 1120; RowDefinition row1 = new RowDefinition(); RowDefinition row2 = new RowDefinition(); row1.Height = new GridLength(50); displayedGrid.RowDefinitions.Add(row1); displayedGrid.RowDefinitions.Add(row2); Viewbox background = new Viewbox(); Image backgroundImage = new Image(); backgroundImage.Source = Images.NatureForest; background.Child = backgroundImage; background.Stretch = Stretch.UniformToFill; background.ClipToBounds = true; background.SetValue(Canvas.ZIndexProperty, -1); // displayed game area Viewbox displayedBoardUI = new Viewbox(); displayedBoardUI.Child = boardUI; displayedBoardUI.Stretch = Stretch.UniformToFill; displayedBoardUI.ClipToBounds = true; Grid.SetRow(background, 0); Grid.SetRowSpan(background, 2); Grid.SetRow(mainbarUI, 0); Grid.SetRow(displayedBoardUI, 1); displayedGrid.Children.Add(background); displayedGrid.Children.Add(mainbarUI); displayedGrid.Children.Add(displayedBoardUI); displayedWindow.Child = displayedGrid; Content = displayedWindow; }
private void Awake() { Audio = GetComponentInChildren <AudioManager>(); player = transform.Find("Player").GetComponent <Player>(); client1 = transform.Find("Client 1").GetComponent <Client>(); client2 = transform.Find("Client 2").GetComponent <Client>(); repairCardFactory = new CardAssetFactory <RepairCardAsset>(); badCardFactory = new CardAssetFactory <BadCardAsset>(); boardUI = GetComponent <BoardUI>(); tutorial = GetComponent <Tutorial>(); }
public void OnDollDestroyed() { lives -= 1; BoardUI boardUI = (BoardUI)CurrentUI; ScoreManager.HandleDollDestroyed(); if (boardUI) { boardUI.UpdateLivesText(lives); } if (lives == 0) { // calls StateChanged which calls HandleGameOver ChangeState(GameState.GameOver); } }
private async void NewGameStart(object sender, RoutedEventArgs e) { var Dialog = new MessageDialog("新規ゲームを開始しますか?"); Dialog.Commands.Add(new UICommand("はい", null, true)); Dialog.Commands.Add(new UICommand("いいえ", null, false)); var dialogResult = await Dialog.ShowAsync(); if (!(bool)dialogResult.Id) { return; } reversi.Board.Init(); BoardUI.EnableColorPointList = reversi.Board.GetEnableColorPointList(Black); RefreshInfomatinText(); BoardUI.ReRendering(); }
public void BoardUI_WithSizeParameter_CreatesRowsWithAlternatingColors() { BoardUI boardUI = new BoardUI(0, new Board()); for (int column = 0; column < 10; column++) { for (int row = 0; row < 9; row++) { SquareUI currentSquare = boardUI.Squares[row, column]; SquareUI nextSquare = boardUI.Squares[row + 1, column]; if (currentSquare.BackColor == nextSquare.BackColor) { Assert.Fail(); } } } }
public BoardAndStages(int nbS) { _nbStages = nbS; _listBalls = new ArrayList(); _tabStages = new Stage[_nbStages + 1]; Stage below = new Board(_nbStages + 1); _tabStages[_nbStages] = below; for (var i = _nbStages; i > 0; i--) { _tabStages[i - 1] = new Stage(i); below.Above = _tabStages[i - 1]; _tabStages[i - 1].Below = below; below = _tabStages[i - 1]; } below.Above = null; _board = GameObject.Find("Board").GetComponent <BoardUI>(); }
private void SetColor(Tuple <int, int> point) { effect.Play(); reversi.SetStone(point.Item1, point.Item2, Player.NowPlayer); Player.ChangePlayer(); BoardUI.EnableColorPointList = reversi.Board.GetEnableColorPointList(Black); BoardUI.ReRendering(); RefreshInfomatinText(); var latestInput = new ColorData(new Tuple <int, int>(point.Item1, point.Item2), 0); BoardUI.BeforeInputColor = latestInput; BattleLog.Add(new BattleLoginTurn { player = Player.NowPlayer, PositionList = reversi.Board.GetPieceReversiAllDirection(point.Item1, point.Item2, Player.NowPlayer) }); CPUPieceCount.Value = reversi.Board.CountWhiteColor(); PlayerPieceCount.Value = reversi.Board.CountBlackColor(); }
public MainWindow() { InitializeComponent(); Game = new Game(); #region UI Game.GuiInteraction = new Gui_Interaction(this, Game); this.label_TIME.Content = "PLAYTIME : " + System.Environment.NewLine + "00:00:00"; this.label_Controls1.Content = "SYSTEM-CONTROLS : " + System.Environment.NewLine + " • ENTER = Start" + System.Environment.NewLine + " • SPACE = Pause" + System.Environment.NewLine + " • ESCAPE = Quit "; this.label_Controls.Content = "MOVEMENT-CONTROLS : " + System.Environment.NewLine + " • LEFT = Move left" + System.Environment.NewLine + " • RIGHT = Move right" + System.Environment.NewLine + " • DOWN = Move down" + System.Environment.NewLine + " • UP = Rotate"; // Intro(); this.KeyDown += new KeyEventHandler(Window_KeyDown); // Erstelle GameBoard Board_UI_GameBoard = new BoardUI(this, Game, Grid_GameBoard); Board_UI_GameBoard.ErstelleGrid(this.Game.Config.Width_GameBoard, this.Game.Config.Height_GameBoard); Board_UI_GameBoard.GenerateBoardFeldArray(this.Game.Config.Width_GameBoard, this.Game.Config.Height_GameBoard); // Erstelle PreviewBoard Board_UI_PreviewBoard = new BoardUI(this, Game, Grid_PreviewBoard); Board_UI_PreviewBoard.ErstelleGrid(this.Game.Config.Width_Preview, this.Game.Config.Height_Preview); Board_UI_PreviewBoard.GenerateBoardFeldArray(this.Game.Config.Width_Preview, this.Game.Config.Height_Preview); Sync = new SyncMaster(Game, Board_UI_GameBoard, Board_UI_PreviewBoard, this); this.Timer = new Timer_GUI(this.Dispatcher, this, Sync, Game); //this.Width = 1468; //this.Height = 826; // 0,5626702997275204 this.Width = 1680; this.Height = 1680 * ((double)826 / 1468); //this.Height = 1050; // 0,625 // this.Show(); //System.Windows.Forms.Screen screen = System.Windows.Forms.Screen.PrimaryScreen; //screen.Bounds #endregion UI }
private async Task GameEndProcess() { if (!WhiteCounter.IsContinue() || !BlackCounter.IsContinue() || (reversi.Board.CountNoneColor() == 0)) { await ShowDialog( $"ゲームが終了しました。\n プレイヤー:{reversi.Board.CountBlackColor()} CPU:{reversi.Board.CountWhiteColor()}"); var scoreData = new ScoreData(reversi.Board.CountBlackColor(), reversi.Board.CountWhiteColor()); await new ScoreClient().AddScore(scoreData); reversi.Board.Init(); BlackCounter.InIt(); WhiteCounter.InIt(); BoardUI.BoardPlayers = reversi.Board.Board; BoardUI.EnableColorPointList = reversi.Board.GetEnableColorPointList(Black); BoardUI.ReRendering(); NavigateBattleResult.Subscribe(); } }
public CoreUI(OpCore core) { Core = core; // load menus for loaded services foreach (var service in Core.ServiceMap.Values) { var id = service.ServiceID; if (id == ServiceIDs.Board) Services[id] = new BoardUI(this, service); if (id == ServiceIDs.Buddy) Services[id] = new BuddyUI(this, service); if (id == ServiceIDs.Chat) Services[id] = new ChatUI(this, service); if (id == ServiceIDs.IM) Services[id] = new IMUI(this, service); if (id == ServiceIDs.Mail) Services[id] = new MailUI(this, service); if (id == ServiceIDs.Plan) Services[id] = new PlanUI(this, service); if (id == ServiceIDs.Profile) Services[id] = new ProfileUI(this, service); if (id == ServiceIDs.Share) Services[id] = new ShareUI(this, service); if (id == ServiceIDs.Storage) Services[id] = new StorageUI(this, service); if (id == ServiceIDs.Trust) Services[id] = new TrustUI(this, service); } Core.RunInGui += Core_RunInGui; Core.UpdateConsole += Core_UpdateConsole; Core.ShowConfirm += Core_ShowConfirm; Core.ShowMessage += Core_ShowMessage; Core.VerifyPass += Core_VerifyPass; Core_UpdateConsole("DeOps " + Application.ProductVersion); }