Beispiel #1
0
        private bool ProcessMove()
        {
            var hit = GameBoard !.DropBomb((int)ClickY !, (int)ClickX !);

            var state = new BoardState(GameSession !, GameBoard.WhiteToMove);

            GameSession !.BoardStates.Add(state);
            List <BoardTile> boardTiles = new();
            var s = GameBoard.BoardHistory.Last();

            for (int y = 0; y < s.Board[0].GetLength(0); y++)
            {
                for (int x = 0; x < s.Board[0].GetLength(1); x++)
                {
                    boardTiles.Add(
                        new BoardTile(state, x, y,
                                      s.Board[(int)GameBoard.BoardType.WhiteShips][y, x],
                                      s.Board[(int)GameBoard.BoardType.BlackShips][y, x],
                                      s.Board[(int)GameBoard.BoardType.WhiteHits][y, x],
                                      s.Board[(int)GameBoard.BoardType.BlackHits][y, x]));
                }
            }

            _db.BoardTiles.AddRange(boardTiles);
            _db.SaveChanges();
            return(hit != false);
        }
Beispiel #2
0
        private void SaveState()
        {
            var state = new BoardState(GameSession !, GameBoard !.WhiteToMove);

            GameSession !.BoardStates.Add(state);
            List <BoardTile> boardTiles = new();
            var s = GameBoard.BoardHistory.Last();

            for (int y = 0; y < s.Board[0].GetLength(0); y++)
            {
                for (int x = 0; x < s.Board[0].GetLength(1); x++)
                {
                    boardTiles.Add(
                        new BoardTile(state, x, y,
                                      s.Board[(int)GameBoard.BoardType.WhiteShips][y, x],
                                      s.Board[(int)GameBoard.BoardType.BlackShips][y, x],
                                      s.Board[(int)GameBoard.BoardType.WhiteHits][y, x],
                                      s.Board[(int)GameBoard.BoardType.BlackHits][y, x]));
                }
            }

            _db.BoardTiles.AddRange(boardTiles);
            _db.SaveChanges();
        }