public void Not_Play_A_Played_Position()
        {
            var sut = new Game(Id);

            sut.Play(BoardRowColumn.Create(0, 0));
            Assert.Throws <PostionAlreadyPlayedException>(() => sut.Play(BoardRowColumn.Create(0, 0)));
        }
Beispiel #2
0
        public string Play(BoardRowColumn boardRowColumn)
        {
            var result = board.Play(boardRowColumn.ToListIndex());

            UpdateStatus();
            return(result);
        }
        public void Start_Placing_X()
        {
            var exptectedResult = "X";
            var sut             = new Game(Id);

            var result = sut.Play(BoardRowColumn.Create(0, 0));

            Assert.Equal(exptectedResult, result);
        }
Beispiel #4
0
        public async Task PlayAsync(Guid gameIdRaw, int row, int column)
        {
            var currGame = await GetGameFrom(gameIdRaw);

            var boardColumnRow = BoardRowColumn.Create(row, column);

            currGame.Play(boardColumnRow);
            await repository.SaveGame(currGame);
        }
        public void Place_O_After_X_Played()
        {
            var exptectedResult = "O";
            var sut             = new Game(Id);

            sut.Play(BoardRowColumn.Create(1, 0));
            var result = sut.Play(BoardRowColumn.Create(0, 0));

            Assert.Equal(exptectedResult, result);
        }
Beispiel #6
0
 public string Play(BoardRowColumn rowColumn) =>
 Play(rowColumn.ToListIndex());