public override void VisitStart(World world) { base.VisitStart(world); CJMenuLayer startPage = new CJMenuLayer(); BackgroundLayer background = new BackgroundLayer(); //EntityLayer entityLayer = new EntityLayer(); BoardGameLayer boardGameLayer = new BoardGameLayer(); boardGameLayer.ParentLayer = background; BoardPlayerLayer boardPlayerLayer = new BoardPlayerLayer(); BoardPlayerLayer boardOpponentLayer = new BoardPlayerLayer(); BoardNotifLayer boardNotifLayer = new BoardNotifLayer(); BoardBannerLayer bannerLayer = new BoardBannerLayer(); world.InitializeWorld(new List <Tuple <string, ALayer> >() { new Tuple <string, ALayer>("startPage", startPage), new Tuple <string, ALayer>("VsO7nJK", background), new Tuple <string, ALayer>("gameLayer", boardGameLayer), new Tuple <string, ALayer>("playerLayer", boardPlayerLayer), new Tuple <string, ALayer>("opponentLayer", boardOpponentLayer), new Tuple <string, ALayer>("notifLayer", boardNotifLayer), new Tuple <string, ALayer>("bannerLayer", bannerLayer) }); this.nextLevelNodeName = "StartPageLevel"; this.UpdateCurrentLevelNode(world); }
//protected override Vector2f DefaultViewSize //{ // set // { // if (value != this.DefaultViewSize) // { // base.DefaultViewSize = value; // IntRect endTurnButtonCanvevas = this.endTurnButton.Canevas; // this.endTurnButton.Position = new Vector2f(-endTurnButtonCanvevas.Width / 2, this.DefaultViewSize.Y / 2 - endTurnButtonCanvevas.Height); // IntRect effectBehaviorLabelCanvevas = this.effectBehaviorLabel2D.Canevas; // this.effectBehaviorLabel2D.StartingPosition = new Vector2f(-this.DefaultViewSize.X / 2 - effectBehaviorLabelCanvevas.Width, 0); // } // } //} public BoardNotifLayer2D(World2D world2D, IObject2DFactory factory, BoardNotifLayer layer) : base(world2D, factory, layer) { this.Area = new Vector2i(int.MaxValue, int.MaxValue); this.hittableEntities2D = new List <AEntity2D>(); this.awakenedBannerLabel2D = new AwakenedBannerLabel2D(this); this.effectBanner2D = new EffectBanner2D(this); this.effectLabel2D = new EffectLabel2D(this); this.endTurnButton = new EndTurnButton2D(this); this.effectBehaviorLabel2D = new EffectBehaviorLabel2D(this); this.pendingRemovingCardEntities = new List <CardEntity2D>(); this.cardsHand = new List <CardEntity2D>(); layer.CardCreated += OnCardCreated; layer.CardRemoved += OnCardRemoved; layer.CardPicked += OnCardPicked; layer.CardUnpicked += OnCardUnpicked; layer.CardFocused += OnCardFocused; layer.CardAwakened += OnCardAwakened; layer.NotifBehaviorStarted += OnNotifBehaviorStarted; layer.NotifBehaviorPhaseChanged += OnNotifBehaviorPhaseChanged; layer.NotifBehaviorUseChanged += OnNotifBehaviorUseChanged; layer.NotifBehaviorEnded += OnNotifBehaviorEnded; }
public override IObject2D CreateObject2D(World2D world2D, IObject obj) { if (obj is BoardNotifLayer) { BoardNotifLayer boardNotifLayer = obj as BoardNotifLayer; return(new BoardNotifLayer2D(world2D, this, boardNotifLayer)); } return(null); }
public override IAIObject CreateObjectAI(AIWorld worldAI, IObject obj) { if (obj is BoardNotifLayer) { BoardNotifLayer boardPlayerLayer = obj as BoardNotifLayer; return(new AIBoardNotifLayer(worldAI, this, boardPlayerLayer)); } return(null); }
public CardEntity PickCard(BoardNotifLayer boardNotifLayer, CardEntity cardPicked) { if (this.BoardGameLayer.CardEntityPicked == null) { if (boardNotifLayer.PickCard(cardPicked)) { return(this.BoardGameLayer.PickCard(cardPicked.Card)); } this.BoardGameLayer.PickCard(cardPicked); } return(null); }
public CardEntity UnpickCard(BoardNotifLayer boardNotifLayer, string detailUnpicked) { if (this.BoardGameLayer.CardEntityPicked != null) { Card.Card cardToUnpick = this.BoardGameLayer.CardEntityPicked.Card; Vector2f startPosition = GetPositionFrom(detailUnpicked); if (this.BoardGameLayer.UnPickCard() && boardNotifLayer != null) { return(boardNotifLayer.UnpickCard(cardToUnpick, startPosition)); } } return(null); }
public AIBoardNotifLayer(AIWorld world2D, IAIObjectFactory layerFactory, BoardNotifLayer layer) : base(world2D, layerFactory, layer) { this.CardsHand = new List <AICardEntity>(); layer.CardCreated += OnCardCreated; layer.CardRemoved += OnCardRemoved; layer.CardPicked += OnCardPicked; layer.CardUnpicked += OnCardUnpicked; layer.CardFocused += OnCardFocused; layer.CardAwakened += OnCardAwakened; layer.NotifBehaviorStarted += OnNotifBehaviorStarted; layer.NotifBehaviorPhaseChanged += OnNotifBehaviorPhaseChanged; layer.NotifBehaviorUseChanged += OnNotifBehaviorUseChanged; layer.NotifBehaviorEnded += OnNotifBehaviorEnded; }
public override void VisitStart(World world) { base.VisitStart(world); BackgroundLayer background = new BackgroundLayer(); ImageBackgroundLayer imageBackground = new ImageBackgroundLayer(); BoardGameLayer boardGameLayer = new BoardGameLayer(); boardGameLayer.ParentLayer = background; BoardPlayerLayer boardPlayerLayer = new BoardPlayerLayer(); BoardPlayerLayer boardOpponentLayer = new BoardPlayerLayer(); MenuBoardPlayerLayer menuPlayerLayer = new MenuBoardPlayerLayer(); BoardNotifLayer boardNotifLayer = new BoardNotifLayer(); MenuBoardNotifLayer menuBoardNotifLayer = new MenuBoardNotifLayer(); BoardBannerLayer bannerLayer = new BoardBannerLayer(); MenuTextLayer menuTextLayer = new MenuTextLayer(); menuTextLayer.ParentLayer = background; world.InitializeWorld(new List <Tuple <string, ALayer> >() { new Tuple <string, ALayer>("backgroundLayer", background), new Tuple <string, ALayer>("slidesLayer", imageBackground), new Tuple <string, ALayer>("menuTextLayer", menuTextLayer), new Tuple <string, ALayer>("gameLayer", boardGameLayer), new Tuple <string, ALayer>("playerLayer", boardPlayerLayer), new Tuple <string, ALayer>("opponentLayer", boardOpponentLayer), new Tuple <string, ALayer>("menuPlayerLayer", menuPlayerLayer), new Tuple <string, ALayer>("notifLayer", boardNotifLayer), new Tuple <string, ALayer>("menuNotifLayer", menuBoardNotifLayer), new Tuple <string, ALayer>("bannerLayer", bannerLayer) }); this.nextLevelNodeName = "StartPageLevel"; this.UpdateCurrentLevelNode(world); }
public MenuBoardNotifLayer2D(World2D world2D, IObject2DFactory factory, BoardNotifLayer layer) : base(world2D, factory, layer) { }