Beispiel #1
0
        public void DisbandWinterUnitMoves()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("tri", "ven"));
            moves.Add(board.GetMove("ven", "pie"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            Assert.AreEqual(2, board.OwnedSupplyCenters[Powers.Italy].Count);
            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Austria].Count);
            Assert.AreEqual(22, board.OwnedSupplyCenters.Where(kvp => kvp.Key != Powers.None).SelectMany(kvp => kvp.Value).Count());

            var unitMoves = board.GetUnitMoves();

            Assert.AreEqual(2, unitMoves.Count(um => um.IsBuild));
            Assert.AreEqual(3, unitMoves.Count(um => um.IsDisband));
        }
Beispiel #2
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        public void OwnedSupplyCentersOwnershipSwitch()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("par", "pic"));
            moves.Add(board.GetMove("mun", "bur"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.France].Count);
            board.EndTurn();

            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.France].Count);

            moves.Clear();
            moves.Add(board.GetMove("bur", "par"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.France].Count);
            board.EndTurn();

            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(2, board.OwnedSupplyCenters[Powers.France].Count);
            Assert.AreEqual(22, board.OwnedSupplyCenters.Where(kvp => kvp.Key != Powers.None).SelectMany(kvp => kvp.Value).Count());
        }
Beispiel #3
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        public void BoardCloneTest()
        {
            Board board = Board.GetInitialBoard();
            Board clone = board.Clone();

            Assert.AreEqual(clone.OwnedSupplyCenters[Powers.Germany].Count, board.OwnedSupplyCenters[Powers.Germany].Count);

            BoardMove moves = new BoardMove();

            moves.Add(clone.GetMove("kie", "den"));
            moves.Add(clone.GetMove("ber", "kie"));
            moves.FillHolds(clone);
            clone.ApplyMoves(moves);
            clone.EndTurn();

            Assert.AreNotEqual(clone.Turn, board.Turn);

            moves.Clear();
            moves.Add(clone.GetMove("kie", "hol"));
            moves.FillHolds(clone);
            clone.ApplyMoves(moves);
            clone.EndTurn();

            Assert.AreNotEqual(clone.OwnedSupplyCenters[Powers.Germany].Count, board.OwnedSupplyCenters[Powers.Germany].Count);
        }
Beispiel #4
0
        public void BuildUnitMoves()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("ber", "kie"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);
            board.EndTurn();

            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);

            moves.Clear();
            moves.Add(board.GetMove("kie", "hol"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Germany].Count);
            board.EndTurn();

            Assert.AreEqual(5, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(24, board.OwnedSupplyCenters.Where(kvp => kvp.Key != Powers.None).SelectMany(kvp => kvp.Value).Count());

            var unitMoves = board.GetUnitMoves();

            Assert.AreEqual(4, unitMoves.Count(um => um.IsBuild));
        }
Beispiel #5
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        public void DisbandUnitMoveCount()
        {
            Board     board  = Board.GetInitialBoard();
            BoardMove moves1 = new BoardMove();

            moves1.Add(board.GetMove("ven", "tyr"));
            moves1.Add(board.GetMove("vie", "boh"));
            moves1.FillHolds(board);
            board.ApplyMoves(moves1);

            var moves = BoardFutures.GetFallSpringUnitMoves(board);

            Assert.AreEqual(3, moves.Count(m => m.IsDisband));
        }
Beispiel #6
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        public void ConvoyUnitMoveCount()
        {
            Board     board  = Board.GetInitialBoard();
            BoardMove moves1 = new BoardMove();

            moves1.Add(board.GetMove("edi", "nwg"));
            moves1.Add(board.GetMove("lon", "nth"));
            moves1.Add(board.GetMove("lvp", "yor"));
            moves1.FillHolds(board);
            board.ApplyMoves(moves1);

            var moves = BoardFutures.GetFallSpringUnitMoves(board);

            Assert.AreEqual(9, moves.Count(m => m.IsConvoy));
        }
Beispiel #7
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        private static void GetWinterBoardMovesDisbandsOnlyRecursive(Board originalBoard, BoardMove workingBoardMove, IEnumerable <UnitMove> availableMoves, HashSet <BoardMove> completedBoardMoves, PowersDictionary <int> buildDisbandCounts, int minMoves)
        {
            if (workingBoardMove.Count == minMoves)
            {
                completedBoardMoves.Add(workingBoardMove.Clone());
                return;
            }

            var    moveGrouping = availableMoves.ToLookup(um => um.Unit.Power);
            Powers power        = availableMoves.First().Unit.Power;
            IEnumerable <UnitMove> remainingMoves;

            foreach (UnitMove unitMove in moveGrouping[power])
            {
                if (workingBoardMove.Count(um => um.Unit.Power == power) == Math.Abs(buildDisbandCounts[power]))
                {
                    remainingMoves = availableMoves.Where(um => um.Unit.Power != power);
                }
                else
                {
                    remainingMoves = availableMoves.Where(um => um != unitMove);
                }
                BoardMove newBoardMove = workingBoardMove.Clone();
                newBoardMove.Add(unitMove);
                GetWinterBoardMovesDisbandsOnlyRecursive(originalBoard, newBoardMove, remainingMoves, completedBoardMoves, buildDisbandCounts, minMoves);
            }
        }
Beispiel #8
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        public IEnumerable <BoardMove> GetBoardMovesFallSpring(Board board, AllianceScenario allianceScenario)
        {
            HashSet <BoardMove> completedBoardMoves = new HashSet <BoardMove>();

            if (board.Season is Winter)
            {
                throw new Exception($"Bad season {board.Season}");
            }
            foreach (var kvp in board.OccupiedMapNodes)
            {
                BoardMove      workingBoardMove = new BoardMove();
                List <MapNode> path;
                UnitMove       currentMove;
                if (_targeter.TryGetMoveTargetValidateWithBoardMove(board, kvp.Key, allianceScenario, workingBoardMove, out path, out currentMove))
                {
                    workingBoardMove.Add(currentMove);
                }
                else
                {
                    throw new Exception("Failed to add the very first move? Really!?");
                }
                GetFallSpringMovesRemaining(board, allianceScenario, _targeter, workingBoardMove, completedBoardMoves);
            }
            return(completedBoardMoves);
        }
Beispiel #9
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        private static void GetWinterBoardMovesFullBuildsOnly(IEnumerable <UnitMove> availableMoves, List <BoardMove> buildBoardMoves, PowersDictionary <int> buildDisbandCounts)
        {
            var allPowersMoveCombos = new List <List <UnitMove> >();
            int powerCount          = 0;

            foreach (Powers currentPower in buildDisbandCounts.Where(kvp => kvp.Value > 0).Select(kvp => kvp.Key))
            {
                powerCount++;
                int buildMovesForPower  = buildDisbandCounts[currentPower];
                int territoryBuildCount = availableMoves.Where(um => um.Unit.Power == currentPower).GroupBy(um => um.Edge.Target.Territory).Count();
                int buildCount          = Math.Min(buildMovesForPower, territoryBuildCount);

                List <List <UnitMove> > singlePowerMoveCombos;
                Helpers.GetAllCombinations(availableMoves.Where(um => um.Unit.Power == currentPower).ToList(), buildCount, out singlePowerMoveCombos);
                singlePowerMoveCombos.RemoveAll(ul => ul.GroupBy(um => um.Edge.Target.Territory).Count() != buildCount);
                allPowersMoveCombos.AddRange(singlePowerMoveCombos);
            }
            var boardMoveLists = new List <List <List <UnitMove> > >();

            Helpers.GetAllCombinations(allPowersMoveCombos, powerCount, out boardMoveLists);
            boardMoveLists.RemoveAll(ll => ll.GroupBy(l2 => l2.First().Unit.Power).Count() < powerCount);
            foreach (List <List <UnitMove> > ll in boardMoveLists)
            {
                BoardMove workingBoardMove = new BoardMove();
                foreach (UnitMove move in ll.SelectMany(l => l))
                {
                    if (!workingBoardMove.CurrentlyAllowsWinter(move, buildDisbandCounts[move.Unit.Power]))
                    {
                        throw new Exception($"Bad combination when building winter board move: {move}.  {move.Unit.Power} allowed {buildDisbandCounts[move.Unit.Power]}");
                    }
                    workingBoardMove.Add(move);
                }
                buildBoardMoves.Add(workingBoardMove);
            }
        }
Beispiel #10
0
        public static IEnumerable <BoardMove> GetBoardMovesFallSpring(Board board, IEnumerable <MapNode> mapNodeSources)
        {
            if (board.Season is Winter)
            {
                throw new Exception($"Bad season {board.Season}");
            }
            List <UnitMove>             allUnitMoves     = board.GetUnitMoves();
            ILookup <MapNode, UnitMove> sourceNodeGroups = allUnitMoves.Where(um => mapNodeSources.Contains(um.Edge.Source)).ToLookup(um => um.Edge.Source);

            List <BoardMove> completedBoardMoves = new List <BoardMove>();
            int depth = 0;

            foreach (UnitMove move in sourceNodeGroups.First())
            {
                if (move.IsConvoy || move.IsDisband)
                {
                    continue;
                }
                BoardMove workingBoardMove = new BoardMove();
                workingBoardMove.Add(move);
                GetBoardMovesFallSpringRecursive(board, workingBoardMove, sourceNodeGroups, completedBoardMoves, depth + 1);
            }

            return(completedBoardMoves);
        }
Beispiel #11
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        public void ErrorNoUnit()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            // there is no unit in yor
            Helpers.AssertThrows <ArgumentException>(() => moves.Add(board.GetMove("yor", "nth")));
        }
Beispiel #12
0
        public void ErrorBadMapNode()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            // edu is not a mapnode
            Helpers.AssertThrows <ArgumentException>(() => moves.Add(board.GetMove("edu", "nth")));
        }
Beispiel #13
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        public void ErrorBadPath()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            // edi <-> bla does not exist
            Helpers.AssertThrows <ArgumentException>(() => moves.Add(board.GetMove("edi", "bla")));
        }
Beispiel #14
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        public void NoTerritorySwappingAllowed()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();
            UnitMove  move1 = board.GetMove("tri", "ven");
            UnitMove  move2 = board.GetMove("ven", "tri");

            Assert.IsTrue(moves.CurrentlyAllowsFallSpring(move1));
            moves.Add(move1);
            Assert.IsFalse(moves.CurrentlyAllowsFallSpring(move2));
        }
Beispiel #15
0
        public void GenerateWinterMovesNoEmptyBuilds()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("tri", "ven"));
            moves.Add(board.GetMove("ven", "pie"));
            moves.Add(board.GetMove("ber", "kie"));
            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("mun", "ruh"));
            moves.Add(board.GetMove("stp_sc", "bot"));
            moves.Add(board.GetMove("sev", "rum"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.Add(board.GetMove("bot", "swe"));
            moves.Add(board.GetMove("kie", "hol"));
            moves.Add(board.GetMove("ruh", "bel"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Russia].Count);
            Assert.AreEqual(2, board.OwnedSupplyCenters[Powers.Italy].Count);
            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Austria].Count);

            var boardMoves = BoardFutures.GetAllBoardMovesWinter(board);

            Assert.IsTrue(boardMoves.All(bm => null != bm.FirstOrDefault(um => um.Edge.Target == MapNodes.Get("mun"))));
            Assert.AreEqual(144, boardMoves.Count());

            //this is the total for when empty builds are included
            //Assert.AreEqual(1944, boardMoves.Count());
        }
Beispiel #16
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        public void PreConvoyUnitMove()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("edi", "nth"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);

            Map map = board.GetCurrentConvoyMap();

            Assert.AreEqual(7, map.EdgeCount);
            Assert.AreEqual(94 - 18, map.VertexCount);
        }
Beispiel #17
0
        public void BuildUnitMovesArmyNoNcSc()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("tri", "ven"));
            moves.Add(board.GetMove("ven", "pie"));
            moves.Add(board.GetMove("ber", "kie"));
            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("mun", "ruh"));
            moves.Add(board.GetMove("stp_sc", "bot"));
            moves.Add(board.GetMove("sev", "rum"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.Add(board.GetMove("bot", "swe"));
            moves.Add(board.GetMove("kie", "hol"));
            moves.Add(board.GetMove("ruh", "bel"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Russia].Count);
            Assert.AreEqual(2, board.OwnedSupplyCenters[Powers.Italy].Count);
            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Austria].Count);

            var unitMoves = BoardFutures.GetWinterUnitMoves(board);

            Assert.IsFalse(unitMoves.Any(um => um.IsBuild &&
                                         um.Unit.UnitType == UnitType.Army &&
                                         um.Edge.Target.ShortName.Contains("_nc")));
        }
Beispiel #18
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        public void UnitMove()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();
            Unit      fleet = board.OccupiedMapNodes[MapNodes.Get("edi")];
            var       edge  = fleet.MyMap.GetEdge("edi", "nth");

            moves.Add(new UnitMove(fleet, edge));
            moves.FillHolds(board);
            board.ApplyMoves(moves);

            Assert.IsTrue(board.OccupiedMapNodes.ContainsKey(MapNodes.Get("nth")));
            Assert.IsFalse(board.OccupiedMapNodes.ContainsKey(MapNodes.Get("edi")));
            Assert.AreEqual(board.OccupiedMapNodes.Count, moves.Count);
        }
Beispiel #19
0
        public void GenerateWinterMovesAustriaOut1902()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("mun", "boh"));
            moves.Add(board.GetMove("ven", "tri"));
            moves.Add(board.GetMove("vie", "tyr"));
            moves.Add(board.GetMove("bud", "gal"));
            moves.Add(board.GetMove("tri", "alb"));
            moves.Add(board.GetMove("rom", "ven"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.Add(board.GetMove("ven", "tri"));
            moves.Add(board.GetMove("tri", "bud"));
            moves.Add(board.GetMove("boh", "vie"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Russia].Count);
            Assert.AreEqual(5, board.OwnedSupplyCenters[Powers.Italy].Count);
            Assert.AreEqual(0, board.OwnedSupplyCenters[Powers.Austria].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.Turkey].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.England].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.France].Count);

            var boardMoves = BoardFutures.GetAllBoardMovesWinter(board);

            Assert.IsTrue(boardMoves.All(bm => null != bm.FirstOrDefault(um => um.Edge.Target == MapNodes.Get("mun"))));
            Assert.IsTrue(boardMoves.All(bm => bm.Where(um => um.Unit.Power == Powers.Austria).All(um => um.IsDisband)));
            Assert.AreEqual(4, boardMoves.Count());
        }
Beispiel #20
0
 private void GetFallSpringMovesRemaining(Board board, AllianceScenario allianceScenario, ITargeter unitTargetCalculator, BoardMove workingBoardMove, HashSet <BoardMove> completedBoardMoves)
 {
     foreach (var kvp in board.OccupiedMapNodes.Where(kvp2 => !workingBoardMove.Sources.Contains(kvp2.Key)))
     {
         List <MapNode> path;
         UnitMove       currentMove;
         if (unitTargetCalculator.TryGetMoveTargetValidateWithBoardMove(board, kvp.Key, allianceScenario, workingBoardMove, out path, out currentMove))
         {
             workingBoardMove.Add(currentMove);
         }
         else
         {
             // uh oh, contradiction
             return;
         }
     }
     completedBoardMoves.Add(workingBoardMove.Clone());
     return;
 }
Beispiel #21
0
        private static void GetBoardMovesFallSpringRecursive(Board originalBoard, BoardMove workingBoardMove, ILookup <MapNode, UnitMove> sourceNodeGroups, List <BoardMove> completedBoardMoves, int depth)
        {
            if (workingBoardMove.Count == sourceNodeGroups.Count)
            {
                completedBoardMoves.Add(workingBoardMove.Clone());
                return;
            }

            MapNode node = sourceNodeGroups.First(n => !workingBoardMove.Sources.Contains(n.Key)).Key;

            foreach (UnitMove move in sourceNodeGroups[node])
            {
                if (workingBoardMove.CurrentlyAllowsFallSpring(move))
                {
                    workingBoardMove.Add(move);
                    GetBoardMovesFallSpringRecursive(originalBoard, workingBoardMove, sourceNodeGroups, completedBoardMoves, depth + 1);
                    workingBoardMove.Remove(move);
                }
            }
        }
Beispiel #22
0
        public IEnumerable <BoardMove> GetBoardMovesWinter(Board board, AllianceScenario allianceScenario)
        {
            if (!(board.Season is Winter))
            {
                throw new Exception($"Bad season {board.Season}");
            }
            List <UnitMove> winterUnitMoves = board.GetUnitMoves();

            if (!winterUnitMoves.Any())
            {
                return(Enumerable.Empty <BoardMove>());
            }

            var           buildDisbandCounts = board.GetBuildAndDisbandCounts();
            BoardMove     workingMove        = new BoardMove();
            List <Powers> completedPowers    = new List <Powers>();

            foreach (UnitMove unitMove in winterUnitMoves.Where(um => !completedPowers.Contains(um.Unit.Power)))
            {
                Powers currentPower = unitMove.Unit.Power;
                if (workingMove.CurrentlyAllowsWinter(unitMove, buildDisbandCounts[currentPower]))
                {
                    workingMove.Add(unitMove);
                    if (workingMove.Count(um => um.Unit.Power == currentPower) == Math.Abs(buildDisbandCounts[currentPower]))
                    {
                        completedPowers.Add(currentPower);
                    }
                }
            }
            if (buildDisbandCounts.Count(kvp => kvp.Value != 0) != completedPowers.Count)
            {
                throw new Exception("Looks like I created an incomplete move");
            }

            workingMove.FillHolds(board);
            return(new List <BoardMove>()
            {
                workingMove
            });
        }
Beispiel #23
0
        private void SetupBoard()
        {
            initialBoard = Board.GetInitialBoard();
            //1901 Spring
            BoardMove moves = new BoardMove();

            moves.Add(initialBoard.GetMove("bud", "ser"));
            moves.Add(initialBoard.GetMove("edi", "nth"));
            moves.Add(initialBoard.GetMove("lvp", "wal"));
            moves.Add(initialBoard.GetMove("mar", "spa"));
            moves.Add(initialBoard.GetMove("par", "bur"));
            moves.Add(initialBoard.GetMove("ber", "kie"));
            moves.Add(initialBoard.GetMove("kie", "den"));
            moves.Add(initialBoard.GetMove("mun", "ruh"));
            moves.Add(initialBoard.GetMove("nap", "ion"));
            moves.Add(initialBoard.GetMove("rom", "apu"));
            //A Ven H ? SUCCEEDS
            moves.Add(initialBoard.GetMove("mos", "stp"));
            moves.Add(initialBoard.GetMove("sev", "rum"));
            moves.Add(initialBoard.GetMove("stp_sc", "fin"));
            moves.Add(initialBoard.GetMove("war", "lvn"));
            moves.Add(initialBoard.GetMove("ank", "con"));
            moves.Add(initialBoard.GetMove("con", "bul"));
            //A Smy H ? SUCCEEDS
            moves.FillHolds(initialBoard);
            initialBoard.ApplyMoves(moves, true);
            initialBoard.EndTurn();

            //1901 Fall
            moves = new BoardMove();
            moves.Add(initialBoard.GetMove("bul", "gre"));
            moves.Add(initialBoard.GetMove("tri", "adr"));
            moves.Add(initialBoard.GetMove("vie", "tri"));
            moves.Add(initialBoard.GetMove("lon", "nth"));
            moves.Add(initialBoard.GetMove("nth", "nwg"));
            moves.Add(initialBoard.GetMove("wal", "yor"));
            moves.Add(initialBoard.GetMove("bre", "mao"));
            moves.Add(initialBoard.GetMove("bur", "bel"));
            //A Spa H ? SUCCEEDS
            moves.Add(initialBoard.GetMove("den", "swe"));
            moves.Add(initialBoard.GetMove("kie", "mun"));
            moves.Add(initialBoard.GetMove("ruh", "hol"));
            moves.Add(initialBoard.GetConvoyMove("apu", "tun", "ion"));
            //A Ven H ? SUCCEEDS
            moves.Add(initialBoard.GetMove("fin", "bot"));
            //A Lvn H ? SUCCEEDS
            //F Rum H ? SUCCEEDS
            moves.Add(initialBoard.GetMove("stp", "nwy"));
            moves.Add(initialBoard.GetMove("con", "bul_sc"));
            moves.Add(initialBoard.GetMove("smy", "ank"));
            moves.FillHolds(initialBoard);
            initialBoard.ApplyMoves(moves, true);
            initialBoard.EndTurn();

            // 1901 Winter
            moves = new BoardMove();
            moves.Add(initialBoard.GetBuildMove("vie", UnitType.Army));
            moves.Add(initialBoard.GetBuildMove("bre", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("mar", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("ber", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("kie", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("nap", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("mos", UnitType.Army));
            moves.Add(initialBoard.GetBuildMove("stp_nc", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("smy", UnitType.Fleet));
            moves.Add(initialBoard.GetBuildMove("con", UnitType.Fleet));
            moves.FillHolds(initialBoard);
            initialBoard.ApplyMoves(moves, true);
            initialBoard.EndTurn();
        }
Beispiel #24
0
        public MainWindow()
        {
            InitializeComponent();

            Board board = Board.GetInitialBoard();
            //1901 Spring
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("bud", "ser"));
            moves.Add(board.GetMove("edi", "nth"));
            moves.Add(board.GetMove("lvp", "wal"));
            moves.Add(board.GetMove("mar", "spa"));
            moves.Add(board.GetMove("par", "bur"));
            moves.Add(board.GetMove("ber", "kie"));
            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("mun", "ruh"));
            moves.Add(board.GetMove("nap", "ion"));
            moves.Add(board.GetMove("rom", "apu"));
            //A Ven H ? SUCCEEDS
            moves.Add(board.GetMove("mos", "stp"));
            moves.Add(board.GetMove("sev", "rum"));
            moves.Add(board.GetMove("stp_sc", "fin"));
            moves.Add(board.GetMove("war", "lvn"));
            moves.Add(board.GetMove("ank", "con"));
            moves.Add(board.GetMove("con", "bul"));
            //A Smy H ? SUCCEEDS
            moves.FillHolds(board);
            board.ApplyMoves(moves, true);
            board.EndTurn();

            //1901 Fall
            moves = new BoardMove();
            moves.Add(board.GetMove("bul", "gre"));
            moves.Add(board.GetMove("tri", "adr"));
            moves.Add(board.GetMove("vie", "tri"));
            moves.Add(board.GetMove("lon", "nth"));
            moves.Add(board.GetMove("nth", "nwg"));
            moves.Add(board.GetMove("wal", "yor"));
            moves.Add(board.GetMove("bre", "mao"));
            moves.Add(board.GetMove("bur", "bel"));
            //A Spa H ? SUCCEEDS
            moves.Add(board.GetMove("den", "swe"));
            moves.Add(board.GetMove("kie", "mun"));
            moves.Add(board.GetMove("ruh", "hol"));
            moves.Add(board.GetConvoyMove("apu", "tun", "ion"));
            //A Ven H ? SUCCEEDS
            moves.Add(board.GetMove("fin", "bot"));
            //A Lvn H ? SUCCEEDS
            //F Rum H ? SUCCEEDS
            moves.Add(board.GetMove("stp", "nwy"));
            moves.Add(board.GetMove("con", "bul_sc"));
            moves.Add(board.GetMove("smy", "ank"));
            moves.FillHolds(board);
            board.ApplyMoves(moves, true);
            board.EndTurn();

            // 1901 Winter
            moves = new BoardMove();
            moves.Add(board.GetBuildMove("vie", UnitType.Army));
            moves.Add(board.GetBuildMove("bre", UnitType.Fleet));
            moves.Add(board.GetBuildMove("mar", UnitType.Fleet));
            moves.Add(board.GetBuildMove("ber", UnitType.Fleet));
            moves.Add(board.GetBuildMove("kie", UnitType.Fleet));
            moves.Add(board.GetBuildMove("nap", UnitType.Fleet));
            moves.Add(board.GetBuildMove("mos", UnitType.Army));
            moves.Add(board.GetBuildMove("stp_nc", UnitType.Fleet));
            moves.Add(board.GetBuildMove("smy", UnitType.Fleet));
            moves.Add(board.GetBuildMove("con", UnitType.Fleet));
            moves.FillHolds(board);
            board.ApplyMoves(moves, true);
            board.EndTurn();

            //moves.Clear();
            //moves.Add(board.GetMove("bot", "swe"));
            //moves.Add(board.GetMove("kie", "hol"));
            //moves.Add(board.GetMove("ruh", "bel"));
            //moves.FillHolds(board);
            //board.ApplyMoves(moves);
            //board.EndTurn();

            FeatureToolCollection toolCollection = new FeatureToolCollection();

            toolCollection.Add(new RelativeTerritoryStrengths());
            FeatureMeasurementCollection measurements = toolCollection.GetMeasurements(board);

            BoardViewer.Draw(board, measurements);
        }
Beispiel #25
0
        static void Main(string[] args)
        {
            AllianceScenario allianceScenario = AllianceScenario.GetRandomAllianceScenario();
            Board            board            = Board.GetInitialBoard();
            BoardMove        moves            = new BoardMove();

            moves.Add(board.GetMove("ber", "kie"));
            moves.Add(board.GetMove("bud", "rum"));
            moves.Add(board.GetMove("con", "bul"));
            moves.Add(board.GetMove("lvp", "edi"));
            moves.Add(board.GetMove("mar", "pie"));
            moves.Add(board.GetMove("mos", "stp"));
            moves.Add(board.GetMove("mun", "ruh"));
            moves.Add(board.GetMove("par", "gas"));
            moves.Add(board.GetMove("rom", "nap"));
            moves.Add(board.GetMove("ven", "tyr"));
            moves.Add(board.GetMove("vie", "tri"));
            moves.Add(board.GetMove("war", "sil"));
            moves.Add(board.GetMove("ank", "con"));
            moves.Add(board.GetMove("bre", "mao"));
            moves.Add(board.GetMove("edi", "nth"));
            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("lon", "eng"));
            moves.Add(board.GetMove("nap", "tys"));
            moves.Add(board.GetMove("sev", "bla"));
            moves.Add(board.GetMove("stp_sc", "bot"));
            moves.Add(board.GetMove("tri", "alb"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.Add(board.GetMove("bul", "gre"));
            moves.Add(board.GetMove("gas", "spa"));
            moves.Add(board.GetMove("kie", "hol"));
            moves.Add(board.GetMove("ruh", "bel"));
            moves.Add(board.GetMove("smy", "arm"));
            moves.Add(board.GetMove("stp", "nwy"));
            moves.Add(board.GetMove("tri", "ser"));
            moves.Add(board.GetMove("bot", "swe"));
            moves.Add(board.GetMove("con", "bul_ec"));
            moves.Add(board.GetMove("mao", "por"));
            moves.Add(board.GetMove("tys", "tun"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            //var boardMoves = BoardFutures.GetAllBoardMovesWinter(board);
            var          probabilisticFuturesAlgorithm = new ProbabilisticFuturesAlgorithm();
            int          limit        = 20;
            List <Board> futureBoards = board.GetFutures(allianceScenario, probabilisticFuturesAlgorithm);

            while (futureBoards.Any() && limit > 0)
            {
                limit--;
                board        = futureBoards[0];
                futureBoards = board.GetFutures(allianceScenario, probabilisticFuturesAlgorithm);
            }
        }
Beispiel #26
0
        public void BoardMoveEquality()
        {
            List <UnitMove> mv = new List <UnitMove>()
            {
                new UnitMove(Fleet.Get(Powers.Austria), MapNodes.Get("nao")),                                                               //0
                new UnitMove(Fleet.Get(Powers.Austria), MapNodes.Get("nth")),                                                               //1
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("edi")),                                                                //2
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("mun"), true),                                                          //3
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("stp"), true),                                                          //4
                new UnitMove(Army.Get(Powers.England), MapNodes.Get("eng"), true),                                                          //5
                new UnitMove(Fleet.Get(Powers.England), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("nwy"), MapNodes.Get("bar"))), //6
                new UnitMove(Fleet.Get(Powers.England), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mao"), MapNodes.Get("wes"))), //7
                new UnitMove(Army.Get(Powers.Germany), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mun"), MapNodes.Get("boh"))),  //8
                new UnitMove(Army.Get(Powers.Germany), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("sil"), MapNodes.Get("war"))),  //9
                new UnitMove(Army.Get(Powers.Russia), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("stp"), MapNodes.Get("swe")), new List <MapNode> {
                    MapNodes.Get("bot"),
                }),                                                                                                                                                                 //10
                new UnitMove(Army.Get(Powers.Russia), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("sev"), MapNodes.Get("ank")), new List <MapNode> {
                    MapNodes.Get("bla"),
                }),                                                                                                                                                                 //11
                new UnitMove(Army.Get(Powers.France), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mar"), MapNodes.Get("tus")), new List <MapNode> {
                    MapNodes.Get("lyo"), MapNodes.Get("wes"), MapNodes.Get("tys"),
                }),                                                                                                                                                                                                         //12
            };

            List <UnitMove> mv2 = new List <UnitMove>()
            {
                new UnitMove(Fleet.Get(Powers.Austria), MapNodes.Get("nao")),                                                               //0
                new UnitMove(Fleet.Get(Powers.Austria), MapNodes.Get("nth")),                                                               //1
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("edi")),                                                                //2
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("mun"), true),                                                          //3
                new UnitMove(Army.Get(Powers.Austria), MapNodes.Get("stp"), true),                                                          //4
                new UnitMove(Army.Get(Powers.England), MapNodes.Get("eng"), true),                                                          //5
                new UnitMove(Fleet.Get(Powers.England), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("nwy"), MapNodes.Get("bar"))), //6
                new UnitMove(Fleet.Get(Powers.England), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mao"), MapNodes.Get("wes"))), //7
                new UnitMove(Army.Get(Powers.Germany), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mun"), MapNodes.Get("boh"))),  //8
                new UnitMove(Army.Get(Powers.Germany), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("sil"), MapNodes.Get("war"))),  //9
                new UnitMove(Army.Get(Powers.Russia), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("stp"), MapNodes.Get("swe")), new List <MapNode> {
                    MapNodes.Get("bot"),
                }),                                                                                                                                                                 //10
                new UnitMove(Army.Get(Powers.Russia), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("sev"), MapNodes.Get("ank")), new List <MapNode> {
                    MapNodes.Get("bla"),
                }),                                                                                                                                                                 //11
                new UnitMove(Army.Get(Powers.France), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mar"), MapNodes.Get("tus")), new List <MapNode> {
                    MapNodes.Get("lyo"), MapNodes.Get("wes"), MapNodes.Get("tys"),
                }),                                                                                                                                                                                                         //12
            };

            BoardMove boardMove1 = new BoardMove();

            boardMove1.AddRange(mv);
            BoardMove boardMove2 = new BoardMove();

            boardMove2.AddRange(mv2);
            BoardMove boardMove3 = new BoardMove();

            boardMove3.AddRange(mv.Where(um => um.Unit.UnitType == UnitType.Army));
            Assert.AreNotEqual(boardMove1, boardMove3);
            BoardMove boardMove4 = new BoardMove();

            boardMove4.AddRange(mv.Take(12));
            boardMove4.Add(new UnitMove(Army.Get(Powers.Germany), new QuickGraph.UndirectedEdge <MapNode>(MapNodes.Get("mar"), MapNodes.Get("tus")), new List <MapNode> {
                MapNodes.Get("lyo"), MapNodes.Get("wes"), MapNodes.Get("tys"),
            }));
            Assert.AreNotEqual(boardMove1, boardMove4);
        }
Beispiel #27
0
        public void GenerateWinterMovesCorrectNumberOfBuildsPerPower()
        {
            Board     board = Board.GetInitialBoard();
            BoardMove moves = new BoardMove();

            moves.Add(board.GetMove("ber", "kie"));
            moves.Add(board.GetMove("bud", "rum"));
            moves.Add(board.GetMove("con", "bul"));
            moves.Add(board.GetMove("lvp", "edi"));
            moves.Add(board.GetMove("mar", "pie"));
            moves.Add(board.GetMove("mos", "stp"));
            moves.Add(board.GetMove("mun", "ruh"));
            moves.Add(board.GetMove("par", "gas"));
            moves.Add(board.GetMove("rom", "nap"));
            moves.Add(board.GetMove("ven", "tyr"));
            moves.Add(board.GetMove("vie", "tri"));
            moves.Add(board.GetMove("war", "sil"));
            moves.Add(board.GetMove("ank", "con"));
            moves.Add(board.GetMove("bre", "mao"));
            moves.Add(board.GetMove("edi", "nth"));
            moves.Add(board.GetMove("kie", "den"));
            moves.Add(board.GetMove("lon", "eng"));
            moves.Add(board.GetMove("nap", "tys"));
            moves.Add(board.GetMove("sev", "bla"));
            moves.Add(board.GetMove("stp_sc", "bot"));
            moves.Add(board.GetMove("tri", "alb"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();


            moves.Clear();
            moves.Add(board.GetMove("bul", "gre"));
            moves.Add(board.GetMove("gas", "spa"));
            moves.Add(board.GetMove("kie", "hol"));
            moves.Add(board.GetMove("ruh", "bel"));
            moves.Add(board.GetMove("smy", "arm"));
            moves.Add(board.GetMove("stp", "nwy"));
            moves.Add(board.GetMove("tri", "ser"));
            moves.Add(board.GetMove("bot", "swe"));
            moves.Add(board.GetMove("con", "bul_ec"));
            moves.Add(board.GetMove("mao", "por"));
            moves.Add(board.GetMove("tys", "tun"));
            moves.FillHolds(board);
            board.ApplyMoves(moves);
            board.EndTurn();

            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Germany].Count);
            Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Russia].Count);
            Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Italy].Count);
            Assert.AreEqual(5, board.OwnedSupplyCenters[Powers.Austria].Count);
            Assert.AreEqual(5, board.OwnedSupplyCenters[Powers.Turkey].Count);
            Assert.AreEqual(3, board.OwnedSupplyCenters[Powers.England].Count);
            Assert.AreEqual(5, board.OwnedSupplyCenters[Powers.France].Count);

            var boardMoves = BoardFutures.GetAllBoardMovesWinter(board);

            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.Germany) == 6));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.Russia) == 6));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.Italy) == 4));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.Austria) == 5));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.Turkey) == 5));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.England) == 3));
            Assert.IsTrue(boardMoves.All(bm => bm.Count(um => um.Unit.Power == Powers.France) == 5));

            //this is the total for when empty builds are included
            //Assert.AreEqual(1944, boardMoves.Count());
        }