/// <summary> /// コンストラクタ /// </summary> public GLShogiElement(BoardModel boardModel) { AddPropertyChangedHandler("Board", BoardUpdated); AddPropertyChangedHandler("ViewSide", ViewSideUpdated); AddPropertyChangedHandler("EditMode", EditModeUpdated); BoardModel = boardModel; ViewSide = BWType.Black; EditMode = EditMode.Normal; BlackPlayerName = "▲先手"; WhitePlayerName = "△後手"; BlackTime = TimeSpan.Zero; WhiteTime = TimeSpan.Zero; InManipulating = false; InitializeDraw(); if (boardModel != null) { boardModel.Shogi = this; boardModel.BoardChanged += OnBoardChanged; this.AddDependModel(BoardModel); } }
public filterTaskWindow(BoardModel board) //Constructor { InitializeComponent(); filterVM = new filterTaskViewModel(board); this.DataContext = filterVM; this.board = board; }
/// <summary> /// 指し手を一手だけ進めます。 /// </summary> protected override bool DoMove() { if (!HasMove || BoardModel == null) { return(false); } switch (AutoPlayType) { case AutoPlayType.Normal: var move = this.moveList[this.moveIndex++]; if (move != null) { BoardModel.DoMove(move); } break; case AutoPlayType.Undo: this.moveIndex += 1; BoardModel.Undo(); break; case AutoPlayType.Redo: this.moveIndex += 1; BoardModel.Redo(); break; } return(HasMove); }
public void Inject(EntityManager entityManager, SignalBus signalBus, DiContainer diContainer, GameStateModel gameStateModel, BoardModel boardModel) { this.gameStateModel = gameStateModel; this.entityManager = entityManager; this.signalBus = signalBus; this.boardModel = boardModel; }
public ActionResult EditBoard() { Association association = reposetory.GetAssociation(CurrentProfile.AssociationID); if (association == null) { return(HttpNotFound()); } BoardModel Management = reposetory.GetBoard(association.AssociationID); Management.Active.Insert(0, new Person { FirstName = "-----" }); Management.All.Insert(0, new Person { FirstName = "-----" }); int AddMemeber = Management.minMember - Management.BoardMembers.Count(); for (int i = 1; i <= AddMemeber; i++) { Management.BoardMembers.Add(Guid.Empty); } if (Management.Alternate == null || !Management.Alternate.Any()) { Management.Alternate = new List <Guid> { Guid.Empty }; } return(View(Management)); }
private BoardModel CreateBoardModel(int index) { float cellSize = boardRectSize / gridSize; BoardModel board = new BoardModel(index, cellSize); return(board); }
//Methods ------------------------------------------------------------------------------------------------------------- public bool filterTasks(BoardModel board) { if (!string.IsNullOrWhiteSpace(Key)) //Filtering key cant be null or white spaces { //Removing all the tasks that doesnt contain Key in their title or description from the board foreach (ColumnModel column in board.Columns) { ObservableCollection <TaskModel> copy = new ObservableCollection <TaskModel>(); foreach (TaskModel task in column.Tasks) { copy.Add(task); } foreach (TaskModel task in copy) { if (((!task.Title.Contains(Key)) & ((task.Description != null) && (!task.Description.Contains(Key)))) | (!task.Title.Contains(Key)) & (task.Description == null)) { column.Tasks.Remove(task); } } } return(true); } //Key is null or whitespaces Message = "please enter text to filter"; //Raise error for input return(false); //Failed to filter }
public void Setup(GameData data) { _data = data; _level = new LevelManager(); _board = new BoardModel(Constants.WIDTH, Constants.HEIGHT); _activeBricks = new ActiveBricks(); _UI = GameObject.FindObjectOfType <GameUI>(); _UI.Setup(this); _display = _UI.brickDisplay; _display.Setup(_data.GetTileSet(_level.Level)); _randomizer = new Randomizer(_data); _input = new InputManager(this); _score = 0; _rowsCleared = 0; NewShape(); _display.UpdateDisplay(_board, _activeBricks); }
void Loop() { int nbLoop = 0; int blockToRemove = 0; BoardModel board = new BoardModel(); board.loopCompleted += (sender, ev) => { nbLoop++; }; board.removeBlock += (sender, ev) => { blockToRemove += ev.Blocks.Count; }; List <BlockModel> blocks = new List <BlockModel>(); blocks.Add(new BlockModel(4, 5, HexDirection.SW, HexDirection.E)); blocks.Add(new BlockModel(5, 5, HexDirection.W, HexDirection.SE)); blocks.Add(new BlockModel(4, 4, HexDirection.SE, HexDirection.NE)); blocks.Add(new BlockModel(6, 4, HexDirection.SW, HexDirection.NW)); blocks.Add(new BlockModel(4, 3, HexDirection.NW, HexDirection.E)); board.Add(blocks); blocks = new List <BlockModel>(); blocks.Add(new BlockModel(5, 3, HexDirection.NE, HexDirection.W)); board.Add(blocks); blocks.Add(new BlockModel(4, 5, HexDirection.SW, HexDirection.E)); // should not crash here Debug.Assert(nbLoop == 1, "should detect one loop"); Debug.Assert(blockToRemove == 6, "should delete 6 blocks"); }
public IActionResult Save(BoardModel input) { using (var db = new MySqlDapperHelper()) { db.BeginTransaction(); try { //input.TITLE 및 input.CONTENTS 검증 필요 //특히 contents 는 xss와 같은 script태그나 img 태그 공격도 체크해야함.... input.REG_IP = HttpContext.Connection.RemoteIpAddress.ToString(); input.REG_USER = User.Identity.Name; //USER의 고유 ID를 Claim에 저장하고 가져오는 방법???? input.REG_USERNAME = User.Identity.Name; input.Insert(db); db.Commit(); } catch (Exception ex) { db.Rollback(); return(Json(new { msg = ex.Message })); } return(Json(new { msg = "OK" })); } }
public void TestNoWinner() { var bm = new BoardModel(); Assert.False(Game.CheckWin(bm)); Assert.Null(Game.Winner); }
public BoardModel GenerateBoard() { var cards = Enumerable.Range(1, 200) .Select(i => new CardModel(i)) .ToList(); var random = _rand.Random; cards.Shuffle(random); var storeDeck = new DeckModel("StoreDeck", cards); var player1 = new PlayerModel( number: 1, name: "Player 1", hand: new HandModel( name: "Player 1 Hand", cards: storeDeck.DrawMany(random.Next(3, 8))), deck: new DeckModel( name: "Player 1 Deck", cards: storeDeck.DrawMany(random.Next(1, 20))), discard: new DiscardModel( name: "Player 1 Discard", cards: storeDeck.DrawMany(random.Next(1, 20))), hero: new BoardObjectModel(storeDeck.Draw() !, "active"), boardObjects: storeDeck.DrawMany(random.Next(1, 8)) .Select(card => new BoardObjectModel(card, "active"))); var player2 = new PlayerModel( number: 2, name: "Player 2", hand: new HandModel( name: "Player 2 Hand", cards: storeDeck.DrawMany(random.Next(3, 8))), deck: new DeckModel( name: "Player 2 Deck", cards: storeDeck.DrawMany(random.Next(1, 20))), discard: new DiscardModel( name: "Player 2 Discard", cards: storeDeck.DrawMany(random.Next(1, 20))), hero: new BoardObjectModel(storeDeck.Draw() !, "active"), boardObjects: storeDeck.DrawMany(random.Next(1, 8)) .Select(card => new BoardObjectModel(card, "active"))); var storeObjects = storeDeck.DrawMany(5) .Select(card => new BoardObjectModel(card, "active")) .ToList(); var board = new BoardModel( storeDeck, storeObjects, new List <PlayerModel> { player1, player2 }); return(board); }
public void Restart() { _state = State.BlackGo; _model = new BoardModel(); _ai = new AI(); //_ai.AlphaBetaInit(); _board.Reset(); }
public static BoardModel DownloadColumnAndTaskModels(this BoardModel boardModel, IHttpClientProvider httpClientProvider) { boardModel.ColumnModels = new ObservableCollection <ColumnModel>(httpClientProvider.GetDatabaseColumnReader().GetFromBoard(boardModel.Id) .ToModels(httpClientProvider, boardModel).OrderBy(columnModel => columnModel.Index)); boardModel.ColumnModels.ForEach(columnModel => columnModel.DownloadTaskModels(httpClientProvider)); boardModel.TaskModels = new ObservableCollection <TaskModel>(boardModel.ColumnModels.SelectMany(columnModel => columnModel.TaskModels)); return(boardModel); }
public int AddBoard(BoardModel board) { int id = NextId; Boards[id] = board; NextId++; return(id); }
/* * Make a move * @param position Board coordinates */ private void play(Coordinates position) { model.setPositionTo(position, turn); viewer.setPositionTo(position, turn); turn = BoardModel.swapType(turn); checkEndGame(); }
public void TestSetCharOccupiedCell() { var bm = new BoardModel(); bm.SetPlayer1("a1"); Assert.False(bm.SetPlayer1("a1")); }
public addColumnWindow(BoardModel board, BoardModel BackupBoard) //Constructor { InitializeComponent(); addColumnVM = new addColumnViewModel(board); this.DataContext = addColumnVM; this.board = board; this.BackupBoard = BackupBoard; }
private void Start() { UIViewScript = UIView.GetComponent <UIView>(); storageControllerScript = storageController.GetComponent <StorageController>(); scoreControllerScript = scoreController.GetComponent <ScoreController>(); playerTurnControllerScript = playerTurnController.GetComponent <PlayerTurnController>(); boardModelScript = boardModel.GetComponent <BoardModel>(); }
public IActionResult BoardRegister(BoardModel board) { var identity = (ClaimsIdentity)User.Identity; bool isSaved = boardDal.SendtBoardRegister(board, identity.Name).Result; //if (isSaved) return(RedirectToAction("Index", "Board")); }
/// <summary> /// Příkaz ke změně přezdívky uživatele /// </summary> public async Task ChangeUsername(string changedUsername, string groupName) { BoardModel board = _boardRepository.FindBoardById(groupName); UserModel user = _boardRepository.FindUserByConnectionId(board, Context.ConnectionId); user.Username = changedUsername; await Clients.Group(groupName).SendAsync("changeUsername", user.Username, user.UserId); }
public UserControlBasic() { InitializeComponent(); _boardModel = new BoardModel(); _boardViewModel = new BoardViewModel(_boardModel, "1234"); SerialNumLbl.DataContext = _boardViewModel; }
internal static void CreateBoard(BoardModel model, string id) { Board board = new Board(id); board.Initialize(model); boards.Add(board); }
public void TestNoWinner() { var bm = new BoardModel(); Assert.IsFalse(Game.CheckWin(bm)); Assert.AreEqual(null, Game.Winner); Game.Winner = null; }
public void TestSetX2() { var boardModel = new BoardModel(); boardModel.Fill("c3", 2); var i = boardModel.GetSquare(8); Assert.AreEqual(2, i); }
public void TestSetX() { var boardModel = new BoardModel(); boardModel.Fill("b2", 1); var i = boardModel.GetSquare(4); Assert.AreEqual(1, i); }
private static BoardModel GetTestBoard(int cell1, int cell2, int cell3) { var bm = new BoardModel(); bm.Cells[cell1].SetSymbol(CellOwner.Player1); bm.Cells[cell2].SetSymbol(CellOwner.Player1); bm.Cells[cell3].SetSymbol(CellOwner.Player1); return(bm); }
public void GetSymbolTest(int cell, CellOwner owner) { var bm = new BoardModel(); bm.SetSymbol(cell, owner); var symbol = BoardView.GetSymbol(bm, cell); Assert.Equal(BoardView.PlayerSymbols[(int)owner], symbol); }
public int?CreateBoard(int userId, BoardModel board) { using IDbConnection db = new SqlConnection(_connectionString); return(db.Query <int?>( @"INSERT INTO BoardTable (Name, UserId, Position) OUTPUT INSERTED.Id VALUES (@boardName, @userId, @position);", new { boardName = board.Name, userId, position = GetBoardsCount(db, userId) }).FirstOrDefault()); }
void Start() { // board = new BoardModel(); createBoard(); // placePieces(); // }
public override void Initialize() { m_boardModel = new BoardModel(ReferencesHolder.Instance.GameConfigurationHolder.GetGameConfiguration().BoardConfiguration); base.Initialize(); }